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-rw-r--r--docs/feature_rgb_matrix.md4
-rw-r--r--quantum/rgb_matrix.c29
-rw-r--r--quantum/rgb_matrix.h2
3 files changed, 19 insertions, 16 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 084e87ec48..5d2db3b970 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -81,7 +81,6 @@ These are the effects that are currently available:
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
- RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@@ -94,6 +93,7 @@ These are the effects that are currently available:
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
+ RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
@@ -118,7 +118,7 @@ A similar function works in the keymap as `rgb_matrix_indicators_user`.
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
- #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect)
+ #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
## EEPROM storage
diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c
index 558e28dece..f3d012bc3e 100644
--- a/quantum/rgb_matrix.c
+++ b/quantum/rgb_matrix.c
@@ -324,8 +324,8 @@ void rgb_matrix_raindrops(bool initialize) {
HSV hsv;
RGB rgb;
- // Change one LED every tick
- uint8_t led_to_change = ( g_tick & 0x000 ) == 0 ? rand() % DRIVER_LED_TOTAL : 255;
+ // Change one LED every tick, make sure speed is not 0
+ uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
@@ -432,7 +432,7 @@ void rgb_matrix_rainbow_beacon(void) {
rgb_led led;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
led = g_rgb_leds[i];
- hsv.h = 1.5 * (led.point.y - 32.0)* cos(g_tick * PI / 128) + 1.5 * (led.point.x - 112.0) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
+ hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.y - 32.0)* cos(g_tick * PI / 128) + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.x - 112.0) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
@@ -444,7 +444,7 @@ void rgb_matrix_rainbow_pinwheels(void) {
rgb_led led;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
led = g_rgb_leds[i];
- hsv.h = 2 * (led.point.y - 32.0)* cos(g_tick * PI / 128) + 2 * (66 - abs(led.point.x - 112.0)) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
+ hsv.h = (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.y - 32.0)* cos(g_tick * PI / 128) + (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (66 - abs(led.point.x - 112.0)) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
@@ -458,7 +458,7 @@ void rgb_matrix_rainbow_moving_chevron(void) {
led = g_rgb_leds[i];
// uint8_t r = g_tick;
uint8_t r = 32;
- hsv.h = 1.5 * abs(led.point.y - 32.0)* sin(r * PI / 128) + 1.5 * (led.point.x - (g_tick / 256.0 * 224)) * cos(r * PI / 128) + rgb_matrix_config.hue;
+ hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * abs(led.point.y - 32.0)* sin(r * PI / 128) + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.x - (g_tick / 256.0 * 224)) * cos(r * PI / 128) + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
@@ -469,8 +469,8 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) {
HSV hsv;
RGB rgb;
- // Change one LED every tick
- uint8_t led_to_change = ( g_tick & 0x000 ) == 0 ? rand() % DRIVER_LED_TOTAL : 255;
+ // Change one LED every tick, make sure speed is not 0
+ uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
@@ -577,8 +577,10 @@ void rgb_matrix_custom(void) {
}
void rgb_matrix_task(void) {
+ static uint8_t toggle_enable_last = 255;
if (!rgb_matrix_config.enable) {
rgb_matrix_all_off();
+ toggle_enable_last = rgb_matrix_config.enable;
return;
}
// delay 1 second before driving LEDs or doing anything else
@@ -618,8 +620,9 @@ void rgb_matrix_task(void) {
// detect change in effect, so each effect can
// have an optional initialization.
static uint8_t effect_last = 255;
- bool initialize = effect != effect_last;
+ bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
effect_last = effect;
+ toggle_enable_last = rgb_matrix_config.enable;
// this gets ticked at 20 Hz.
// each effect can opt to do calculations
@@ -628,9 +631,6 @@ void rgb_matrix_task(void) {
case RGB_MATRIX_SOLID_COLOR:
rgb_matrix_solid_color();
break;
- case RGB_MATRIX_SOLID_REACTIVE:
- rgb_matrix_solid_reactive();
- break;
case RGB_MATRIX_ALPHAS_MODS:
rgb_matrix_alphas_mods();
break;
@@ -665,6 +665,9 @@ void rgb_matrix_task(void) {
rgb_matrix_jellybean_raindrops( initialize );
break;
#ifdef RGB_MATRIX_KEYPRESSES
+ case RGB_MATRIX_SOLID_REACTIVE:
+ rgb_matrix_solid_reactive();
+ break;
case RGB_MATRIX_SPLASH:
rgb_matrix_splash();
break;
@@ -830,8 +833,8 @@ void rgblight_step(void) {
void rgblight_step_reverse(void) {
rgb_matrix_config.mode--;
- if (rgb_matrix_config.mode <= 1)
- rgb_matrix_config.mode = (RGB_MATRIX_EFFECT_MAX - 1);
+ if (rgb_matrix_config.mode < 1)
+ rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
diff --git a/quantum/rgb_matrix.h b/quantum/rgb_matrix.h
index 1552d59103..aaa85d5f51 100644
--- a/quantum/rgb_matrix.h
+++ b/quantum/rgb_matrix.h
@@ -64,7 +64,6 @@ typedef union {
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
- RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@@ -77,6 +76,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
+ RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,