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-rw-r--r--quantum/encoder.c42
1 files changed, 25 insertions, 17 deletions
diff --git a/quantum/encoder.c b/quantum/encoder.c
index b3b1cd9f2b..36a6403b36 100644
--- a/quantum/encoder.c
+++ b/quantum/encoder.c
@@ -40,8 +40,10 @@ static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1,
static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
#ifdef SPLIT_KEYBOARD
-// slave half encoders come over as second set of encoders
+// right half encoders come over as second set of encoders
static int8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
+// row offsets for each hand
+static uint8_t thisHand, thatHand;
#else
static int8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
#endif
@@ -68,20 +70,33 @@ void encoder_init(void) {
encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
}
+
+#ifdef SPLIT_KEYBOARD
+ thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
+ thatHand = NUMBER_OF_ENCODERS - thisHand;
+#endif
+}
+
+static void encoder_update(int8_t index, uint8_t state) {
+ encoder_value[index] += encoder_LUT[state & 0xF];
+ if (encoder_value[index] >= ENCODER_RESOLUTION) {
+ encoder_update_kb(index, false);
+ }
+ if (encoder_value[index] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
+ encoder_update_kb(index, true);
+ }
+ encoder_value[index] %= ENCODER_RESOLUTION;
}
void encoder_read(void) {
for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
encoder_state[i] <<= 2;
encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
- encoder_value[i] += encoder_LUT[encoder_state[i] & 0xF];
- if (encoder_value[i] >= ENCODER_RESOLUTION) {
- encoder_update_kb(i, false);
- }
- if (encoder_value[i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
- encoder_update_kb(i, true);
- }
- encoder_value[i] %= ENCODER_RESOLUTION;
+#if SPLIT_KEYBOARD
+ encoder_update(i + thisHand, encoder_state[i]);
+#else
+ encoder_update(i, encoder_state[i]);
+#endif
}
}
@@ -90,14 +105,7 @@ void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, encoder_state
void encoder_update_raw(uint8_t* slave_state) {
for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
- encoder_value[NUMBER_OF_ENCODERS + i] += encoder_LUT[slave_state[i] & 0xF];
- if (encoder_value[NUMBER_OF_ENCODERS + i] >= ENCODER_RESOLUTION) {
- encoder_update_kb(NUMBER_OF_ENCODERS + i, false);
- }
- if (encoder_value[NUMBER_OF_ENCODERS + i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
- encoder_update_kb(NUMBER_OF_ENCODERS + i, true);
- }
- encoder_value[NUMBER_OF_ENCODERS + i] %= ENCODER_RESOLUTION;
+ encoder_update(i + thatHand, slave_state[i]);
}
}
#endif