diff options
-rw-r--r-- | common_features.mk | 8 | ||||
-rw-r--r-- | docs/feature_rgb_matrix.md | 57 | ||||
-rw-r--r-- | quantum/rgb_matrix.c | 43 | ||||
-rw-r--r-- | quantum/rgb_matrix.h | 12 |
4 files changed, 107 insertions, 13 deletions
diff --git a/common_features.mk b/common_features.mk index fbfbc3ebc6..8e9bcf0b98 100644 --- a/common_features.mk +++ b/common_features.mk @@ -178,6 +178,14 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812) SRC += ws2812.c endif +ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes) + OPT_DEFS += -DRGB_MATRIX_CUSTOM_KB +endif + +ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes) + OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER +endif + ifeq ($(strip $(TAP_DANCE_ENABLE)), yes) OPT_DEFS += -DTAP_DANCE_ENABLE SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index f2168ab16e..4ce9d15f0f 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -177,7 +177,7 @@ enum rgb_matrix_effects { RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes RGB_MATRIX_BREATHING, // Single hue brightness cycling animation RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient - RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right + RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard @@ -203,7 +203,7 @@ enum rgb_matrix_effects { RGB_MATRIX_EFFECT_MAX }; ``` - + You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: @@ -236,17 +236,60 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con |`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | -## Custom layer effects +## Custom RGB Matrix Effects + +By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files. + +To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this: -Custom layer effects can be done by defining this in your `<keyboard>.c`: +`rgb_matrix_user.inc` should go in the root of the keymap directory. +`rgb_matrix_kb.inc` should go in the root of the keyboard directory. ```C -void rgb_matrix_indicators_kb(void) { - rgb_matrix_set_color(index, red, green, blue); +// !!! DO NOT ADD #pragma once !!! // + +// Step 1. +// Declare custom effects using the RGB_MATRIX_EFFECT macro +// (note the lack of semicolon after the macro!) +RGB_MATRIX_EFFECT(my_cool_effect) +RGB_MATRIX_EFFECT(my_cool_effect2) + +// Step 2. +// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block +#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +// e.g: A simple effect, self-contained within a single method +static bool my_cool_effect(effect_params_t* params) { + RGB_MATRIX_USE_LIMITS(led_min, led_max); + for (uint8_t i = led_min; i < led_max; i++) { + rgb_matrix_set_color(i, 0xff, 0xff, 0x00); + } + return led_max < DRIVER_LED_TOTAL; +} + +// e.g: A more complex effect, relying on external methods and state, with +// dedicated init and run methods +static uint8_t some_global_state; +static void my_cool_effect2_complex_init(effect_params_t* params) { + some_global_state = 1; } +static bool my_cool_effect2_complex_run(effect_params_t* params) { + RGB_MATRIX_USE_LIMITS(led_min, led_max); + for (uint8_t i = led_min; i < led_max; i++) { + rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff); + } + + return led_max < DRIVER_LED_TOTAL; +} +static bool my_cool_effect2(effect_params_t* params) { + if (params->init) my_cool_effect2_complex_init(params); + return my_cool_effect2_complex_run(params); +} + +#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS ``` -A similar function works in the keymap as `rgb_matrix_indicators_user`. +For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/` ## Colors diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c index 41ed8983ef..5ca9b87a63 100644 --- a/quantum/rgb_matrix.c +++ b/quantum/rgb_matrix.c @@ -48,6 +48,19 @@ #include "rgb_matrix_animations/solid_splash_anim.h" #include "rgb_matrix_animations/breathing_anim.h" +#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) + #define RGB_MATRIX_CUSTOM_EFFECT_IMPLS + #define RGB_MATRIX_EFFECT(name, ...) + #ifdef RGB_MATRIX_CUSTOM_KB + #include "rgb_matrix_kb.inc" + #endif + #ifdef RGB_MATRIX_CUSTOM_USER + #include "rgb_matrix_user.inc" + #endif + #undef RGB_MATRIX_EFFECT + #undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif + #ifndef RGB_DISABLE_AFTER_TIMEOUT #define RGB_DISABLE_AFTER_TIMEOUT 0 #endif @@ -81,6 +94,15 @@ #define RGB_MATRIX_SPD_STEP 16 #endif +#if !defined(RGB_MATRIX_STARTUP_MODE) + #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT + #else + // fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR + #endif +#endif + bool g_suspend_state = false; rgb_config_t rgb_matrix_config; @@ -104,12 +126,7 @@ void eeconfig_update_rgb_matrix(uint32_t val) { void eeconfig_update_rgb_matrix_default(void) { dprintf("eeconfig_update_rgb_matrix_default\n"); rgb_matrix_config.enable = 1; -#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT - rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT; -#else - // fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace - rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR; -#endif + rgb_matrix_config.mode = RGB_MATRIX_STARTUP_MODE; rgb_matrix_config.hue = 0; rgb_matrix_config.sat = UINT8_MAX; rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS; @@ -435,6 +452,20 @@ static void rgb_task_render(uint8_t effect) { #endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // RGB_MATRIX_KEYREACTIVE_ENABLED +#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) + #define RGB_MATRIX_EFFECT(name, ...) \ + case RGB_MATRIX_CUSTOM_##name: \ + rendering = name(&rgb_effect_params); \ + break; + #ifdef RGB_MATRIX_CUSTOM_KB + #include "rgb_matrix_kb.inc" + #endif + #ifdef RGB_MATRIX_CUSTOM_USER + #include "rgb_matrix_user.inc" + #endif + #undef RGB_MATRIX_EFFECT +#endif + // Factory default magic value case UINT8_MAX: { rgb_matrix_test(); diff --git a/quantum/rgb_matrix.h b/quantum/rgb_matrix.h index 5fdc854f08..775cbeac03 100644 --- a/quantum/rgb_matrix.h +++ b/quantum/rgb_matrix.h @@ -142,6 +142,18 @@ enum rgb_matrix_effects { RGB_MATRIX_SOLID_MULTISPLASH, #endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // RGB_MATRIX_KEYREACTIVE_ENABLED + +#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) + #define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name, + #ifdef RGB_MATRIX_CUSTOM_KB + #include "rgb_matrix_kb.inc" + #endif + #ifdef RGB_MATRIX_CUSTOM_USER + #include "rgb_matrix_user.inc" + #endif + #undef RGB_MATRIX_EFFECT +#endif + RGB_MATRIX_EFFECT_MAX }; |