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author | Jacob Jerrell <jacob.jerrell@gmail.com> | 2020-12-06 00:30:27 -0600 |
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committer | GitHub <noreply@github.com> | 2020-12-06 17:30:27 +1100 |
commit | 3076f86dc11d346d07c63e5fb11702817d7034e7 (patch) | |
tree | ebf9b4f3dd89366069f2123a0c984692c3d98e52 /users/bocaj/bocaj.c | |
parent | 6b1f96dca8b1218c0e3de6ef23dbde107f8c4588 (diff) |
Bocaj - Third Annual Refactor (Redux) (#10295)
* Reset everything to upstream, reapply Bocaj changes
* Bocaj - address PR comments
* Just in time changes
* Bocaj - Several adjustments after using the layout for a while
Diffstat (limited to 'users/bocaj/bocaj.c')
-rw-r--r-- | users/bocaj/bocaj.c | 285 |
1 files changed, 153 insertions, 132 deletions
diff --git a/users/bocaj/bocaj.c b/users/bocaj/bocaj.c index 689dbe7b4e..83fe812311 100644 --- a/users/bocaj/bocaj.c +++ b/users/bocaj/bocaj.c @@ -1,5 +1,5 @@ /* -Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell +Copyright 2020 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,173 +17,194 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "bocaj.h" +#ifdef KEYBOARD_planck_ez userspace_config_t userspace_config; -#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) - #define BOCAJ_UNICODE_MODE UC_OSX +#endif + +bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) { + static uint16_t this_timer; + if (pressed) { + this_timer = timer_read(); + } else { + if (timer_elapsed(this_timer) < TAPPING_TERM) { + tap_code(code); + } else { + register_code(mod_code); + tap_code(code); + unregister_code(mod_code); + } + } + return false; +} + +bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) { + if (pressed) { + this_timer = timer_read(); + } else { + if (timer_elapsed(this_timer) < TAPPING_TERM) { + tap_code(code); + } else { + register_code(mod_code); + tap_code(code); + unregister_code(mod_code); + } + } + return false; +} + +void bootmagic_lite(void) { + matrix_scan(); +#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0 + wait_ms(DEBOUNCING_DELAY * 2); +#elif defined(DEBOUNCE) && DEBOUNCE > 0 + wait_ms(DEBOUNCE * 2); #else - // set to 2 for UC_WIN, set to 4 for UC_WINC - #define BOCAJ_UNICODE_MODE 2 + wait_ms(30); #endif + matrix_scan(); + if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) { + bootloader_jump(); + } +} -void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); }; +__attribute__((weak)) void keyboard_pre_init_keymap(void) {} +void keyboard_pre_init_user(void) { +#ifdef KEYBOARD_planck_ez + userspace_config.raw = eeconfig_read_user(); +#endif + keyboard_pre_init_keymap(); +} // Add reconfigurable functions here, for keymap customization // This allows for a global, userspace functions, and continued // customization of the keymap. Use _keymap instead of _user // functions in the keymaps -__attribute__ ((weak)) -void matrix_init_keymap(void) {} - -__attribute__ ((weak)) -void startup_keymap(void) {} - -__attribute__ ((weak)) -void suspend_power_down_keymap(void) {} +__attribute__((weak)) void matrix_init_keymap(void) {} -__attribute__ ((weak)) -void suspend_wakeup_init_keymap(void) {} - -__attribute__ ((weak)) -void matrix_scan_keymap(void) {} - -__attribute__ ((weak)) -bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { - return true; +// Call user matrix init, set default RGB colors and then +// call the keymap's init function +void matrix_init_user(void) { + matrix_init_keymap(); } -__attribute__ ((weak)) -void matrix_scan_secrets(void) {} - -__attribute__ ((weak)) -uint32_t layer_state_set_keymap (uint32_t state) { - return state; -} +__attribute__((weak)) void keyboard_post_init_keymap(void) {} -__attribute__ ((weak)) -uint32_t default_layer_state_set_keymap (uint32_t state) { - return state; +void keyboard_post_init_user(void) { +#if defined(RGB_MATRIX_ENABLE) + keyboard_post_init_rgb_matrix(); +#endif + keyboard_post_init_keymap(); } -__attribute__ ((weak)) -void led_set_keymap(uint8_t usb_led) {} - -// Call user matrix init, set default RGB colors and then -// call the keymap's init function -void matrix_init_user(void) { - userspace_config.raw = eeconfig_read_user(); +__attribute__((weak)) void shutdown_keymap(void) {} - #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) - set_unicode_input_mode(BOCAJ_UNICODE_MODE); - get_unicode_input_mode(); - #endif //UNICODE_ENABLE +void rgb_matrix_update_pwm_buffers(void); +void shutdown_user(void) { +#ifdef RGB_MATRIX_ENABLE + rgb_matrix_set_color_all(0xFF, 0x00, 0x00); + rgb_matrix_update_pwm_buffers(); - matrix_init_keymap(); +#endif // RGB_MATRIX_ENABLE + shutdown_keymap(); } -void startup_user (void) { - startup_keymap(); -} +__attribute__((weak)) void suspend_power_down_keymap(void) {} -void suspend_power_down_user(void) -{ - suspend_power_down_keymap(); -} +void suspend_power_down_user(void) { suspend_power_down_keymap(); } -void suspend_wakeup_init_user(void) -{ - suspend_wakeup_init_keymap(); - #ifdef KEYBOARD_ergodox_ez - wait_ms(10); - #endif -} +__attribute__((weak)) void suspend_wakeup_init_keymap(void) {} -void eeconfig_init_user(void) { - userspace_config.raw = 0; - eeconfig_update_user(userspace_config.raw); - #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) - set_unicode_input_mode(BOCAJ_UNICODE_MODE); - get_unicode_input_mode(); - #else - eeprom_update_byte(EECONFIG_UNICODEMODE, BOCAJ_UNICODE_MODE); - #endif -} +void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); } + +__attribute__((weak)) void matrix_scan_secrets(void) {} +__attribute__((weak)) void matrix_scan_keymap(void) {} LEADER_EXTERNS(); + // No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { - static bool has_ran_yet; - if (!has_ran_yet) { - has_ran_yet = true; - startup_user(); - } - LEADER_DICTIONARY() { - leading = false; - leader_end(); - - // Mac Save (Leader -> s) - SEQ_ONE_KEY(KC_S) { - SEND_STRING(SS_LGUI("s")); + static bool has_ran_yet; + if (!has_ran_yet) { + has_ran_yet = true; + startup_user(); } - // Mac copy line down (Leader -> d, d) - SEQ_TWO_KEYS(KC_D, KC_D) { - register_code(KC_LSHIFT); - register_code(KC_HOME); - unregister_code(KC_HOME); - unregister_code(KC_LSHIFT); - SEND_STRING(SS_LGUI("c")); - tap(KC_END); - tap(KC_ENTER); - SEND_STRING(SS_LGUI("v")); - } + LEADER_DICTIONARY() { + leading = false; + leader_end(); - // Mac copy line up (Leader -> u, u) - SEQ_TWO_KEYS(KC_U, KC_U) { - register_code(KC_LSHIFT); - register_code(KC_HOME); - unregister_code(KC_HOME); - unregister_code(KC_LSHIFT); - SEND_STRING(SS_LGUI("c")); - tap(KC_UP); - tap(KC_END); - tap(KC_ENTER); - SEND_STRING(SS_LGUI("v")); - } + // Website Refresh / XCode "Run" + SEQ_ONE_KEY(KC_R) { + SEND_STRING(SS_LGUI("r")); + } - // Mac VS Debug - SEQ_ONE_KEY(KC_D) { - tap(KC_F5); - } + SEQ_TWO_KEYS(KC_B, KC_D) { + SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " Built at: " QMK_BUILDDATE); + } - // Mac VS Stop Debug - SEQ_TWO_KEYS(KC_S, KC_D) { - register_code(KC_LSHIFT); - tap(KC_F5); - unregister_code(KC_LSHIFT); + #ifndef NO_SECRETS + matrix_scan_secrets(); + #endif // !NO_SECRETS } + +#if defined(RGB_MATRIX_ENABLE) + matrix_scan_rgb_matrix(); +#endif - // Start Diablo 3 - SEQ_ONE_KEY(KC_3) { - SEND_STRING(SS_LCTRL(" ")); - SEND_STRING("Diablo"); - tap(KC_ENTER); - } + matrix_scan_keymap(); +} - SEQ_ONE_KEY(KC_B) { - SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " "); - tap(KC_ENTER); - SEND_STRING ("Built at: " QMK_BUILDDATE); - } -#ifndef NO_SECRETS - matrix_scan_secrets(); -#endif // !NO_SECRETS - } +__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; } + +// on layer change, no matter where the change was initiated +// Then runs keymap's layer change check +layer_state_t layer_state_set_user(layer_state_t state) { + state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); +#if defined(RGBLIGHT_ENABLE) + state = layer_state_set_rgb_light(state); +#endif // RGBLIGHT_ENABLE + return layer_state_set_keymap(state); +} + +__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; } + +// Runs state check and changes underglow color and animation +layer_state_t default_layer_state_set_user(layer_state_t state) { + state = default_layer_state_set_keymap(state); +#if 0 +# if defined(RGB_MATRIX_ENABLE) + state = default_layer_state_set_rgb(state); +# endif // RGB_MATRIX_ENABLE +#endif + return state; +} + +__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {} + +// Any custom LED code goes here. +// So far, I only have keyboard specific code, +// So nothing goes here. +void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } + +__attribute__((weak)) void eeconfig_init_keymap(void) {} + +void eeconfig_init_user(void) { +#ifdef KEYBOARD_planck_ez + userspace_config.raw = 0; +# if defined(RGB_MATRIX_ENABLE) + userspace_config.rgb_layer_change = true; +# endif + eeconfig_update_user(userspace_config.raw); +#endif + eeconfig_init_keymap(); + keyboard_init(); +} -#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. - run_diablo_macro_check(); -#endif // TAP_DANCE_ENABLE +bool hasAllBitsInMask(uint8_t value, uint8_t mask) { + value &= 0xF; + mask &= 0xF; - matrix_scan_keymap(); + return (value & mask) == mask; } |