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authorDrashna Jaelre <drashna@live.com>2019-05-30 17:24:36 -0700
committerFlorian Didron <fdidron@users.noreply.github.com>2019-07-27 11:25:58 +0900
commit4df874a1d933c944770275fd17ac6b1ca99e7dba (patch)
tree98c7e4225699ca0d2e72862f0286b998e6817d82 /quantum
parente0eecc6834daa62e635403666612079ffe0f9818 (diff)
Change additional layer structure code
Diffstat (limited to 'quantum')
-rw-r--r--quantum/visualizer/visualizer.c4
-rw-r--r--quantum/visualizer/visualizer.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c
index 5b4d8d603e..516cf2a847 100644
--- a/quantum/visualizer/visualizer.c
+++ b/quantum/visualizer/visualizer.c
@@ -437,7 +437,7 @@ uint8_t visualizer_get_mods() {
if (!has_oneshot_mods_timed_out()) {
mods |= get_oneshot_mods();
}
-#endif
+#endif
return mods;
}
@@ -447,7 +447,7 @@ void visualizer_set_user_data(void* u) {
}
#endif
-void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
+void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds) {
// Note that there's a small race condition here, the thread could read
// a state where one of these are set but not the other. But this should
// not really matter as it will be fixed during the next loop step.
diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h
index 90ecdcbaea..d1607babb4 100644
--- a/quantum/visualizer/visualizer.h
+++ b/quantum/visualizer/visualizer.h
@@ -45,7 +45,7 @@ uint8_t visualizer_get_mods(void);
// This need to be called once at the start
void visualizer_init(void);
// This should be called at every matrix scan
-void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
+void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds);
// This should be called when the keyboard goes to suspend state
void visualizer_suspend(void);
@@ -68,8 +68,8 @@ void draw_emulator(void);
struct keyframe_animation_t;
typedef struct {
- uint32_t layer;
- uint32_t default_layer;
+ layer_state_t layer;
+ layer_state_t default_layer;
uint32_t leds; // See led.h for available statuses
uint8_t mods;
bool suspended;