diff options
author | Justin Worthe <justin@worthe-it.co.za> | 2019-06-17 08:46:08 +0200 |
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committer | Justin Worthe <justin@worthe-it.co.za> | 2019-06-17 08:46:08 +0200 |
commit | 482e83cc7e6512d58e8fb30ebc661bb640d2fd67 (patch) | |
tree | 35bf574bd332e66f251235486c4693b164497340 /quantum | |
parent | 2dd1cb3e5380afd2c48d121bd341ace5fe5a7554 (diff) |
RGB lighting and usernames
Diffstat (limited to 'quantum')
-rw-r--r-- | quantum/rgb_matrix_animations/digital_rain_anim.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h index 6ccba392aa..d837031ae9 100644 --- a/quantum/rgb_matrix_animations/digital_rain_anim.h +++ b/quantum/rgb_matrix_animations/digital_rain_anim.h @@ -3,14 +3,14 @@ #ifndef RGB_DIGITAL_RAIN_DROPS // lower the number for denser effect/wider keyboard - #define RGB_DIGITAL_RAIN_DROPS 24 + #define RGB_DIGITAL_RAIN_DROPS 10 #endif extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS]; bool rgb_matrix_digital_rain(effect_params_t* params) { // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain - const uint8_t drop_ticks = 28; + const uint8_t drop_ticks = 14; const uint8_t pure_green_intensity = 0xd0; const uint8_t max_brightness_boost = 0xc0; const uint8_t max_intensity = 0xff; @@ -25,14 +25,14 @@ bool rgb_matrix_digital_rain(effect_params_t* params) { for (uint8_t col = 0; col < MATRIX_COLS; col++) { for (uint8_t row = 0; row < MATRIX_ROWS; row++) { - if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { + if (col == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { // top row, pixels have just fallen and we're // making a new rain drop in this column - rgb_frame_buffer[col][row] = max_intensity; + rgb_frame_buffer[row][col] = max_intensity; } - else if (rgb_frame_buffer[col][row] > 0 && rgb_frame_buffer[col][row] < max_intensity) { + else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) { // neither fully bright nor dark, decay it - rgb_frame_buffer[col][row]--; + rgb_frame_buffer[row][col]--; } // set the pixel colour uint8_t led[LED_HITS_TO_REMEMBER]; @@ -40,12 +40,12 @@ bool rgb_matrix_digital_rain(effect_params_t* params) { // TODO: multiple leds are supported mapped to the same row/column if (led_count > 0) { - if (rgb_frame_buffer[col][row] > pure_green_intensity) { - const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity)); + if (rgb_frame_buffer[row][col] > pure_green_intensity) { + const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); rgb_matrix_set_color(led[0], boost, max_intensity, boost); } else { - const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[col][row] / pure_green_intensity); + const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity); rgb_matrix_set_color(led[0], 0, green, 0); } } @@ -55,18 +55,18 @@ bool rgb_matrix_digital_rain(effect_params_t* params) { if (++drop > drop_ticks) { // reset drop timer drop = 0; - for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { - for (uint8_t col = 0; col < MATRIX_COLS; col++) { + for (uint8_t col = MATRIX_COLS - 1; col > 0; col--) { + for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // if ths is on the bottom row and bright allow decay - if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[col][row] == max_intensity) { - rgb_frame_buffer[col][row]--; + if (col == MATRIX_COLS - 1 && rgb_frame_buffer[row][col] == max_intensity) { + rgb_frame_buffer[row][col]--; } // check if the pixel above is bright - if (rgb_frame_buffer[col][row - 1] == max_intensity) { + if (rgb_frame_buffer[row][col-1] == max_intensity) { // allow old bright pixel to decay - rgb_frame_buffer[col][row - 1]--; + rgb_frame_buffer[row][col-1]--; // make this pixel bright - rgb_frame_buffer[col][row] = max_intensity; + rgb_frame_buffer[row][col] = max_intensity; } } } |