summaryrefslogtreecommitdiff
path: root/quantum
diff options
context:
space:
mode:
authorJustin Worthe <justin@worthe-it.co.za>2019-06-17 08:46:08 +0200
committerJustin Worthe <justin@worthe-it.co.za>2019-06-17 08:46:08 +0200
commit482e83cc7e6512d58e8fb30ebc661bb640d2fd67 (patch)
tree35bf574bd332e66f251235486c4693b164497340 /quantum
parent2dd1cb3e5380afd2c48d121bd341ace5fe5a7554 (diff)
RGB lighting and usernames
Diffstat (limited to 'quantum')
-rw-r--r--quantum/rgb_matrix_animations/digital_rain_anim.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h
index 6ccba392aa..d837031ae9 100644
--- a/quantum/rgb_matrix_animations/digital_rain_anim.h
+++ b/quantum/rgb_matrix_animations/digital_rain_anim.h
@@ -3,14 +3,14 @@
#ifndef RGB_DIGITAL_RAIN_DROPS
// lower the number for denser effect/wider keyboard
- #define RGB_DIGITAL_RAIN_DROPS 24
+ #define RGB_DIGITAL_RAIN_DROPS 10
#endif
extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
bool rgb_matrix_digital_rain(effect_params_t* params) {
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
- const uint8_t drop_ticks = 28;
+ const uint8_t drop_ticks = 14;
const uint8_t pure_green_intensity = 0xd0;
const uint8_t max_brightness_boost = 0xc0;
const uint8_t max_intensity = 0xff;
@@ -25,14 +25,14 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
- if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
+ if (col == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
// top row, pixels have just fallen and we're
// making a new rain drop in this column
- rgb_frame_buffer[col][row] = max_intensity;
+ rgb_frame_buffer[row][col] = max_intensity;
}
- else if (rgb_frame_buffer[col][row] > 0 && rgb_frame_buffer[col][row] < max_intensity) {
+ else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) {
// neither fully bright nor dark, decay it
- rgb_frame_buffer[col][row]--;
+ rgb_frame_buffer[row][col]--;
}
// set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER];
@@ -40,12 +40,12 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
// TODO: multiple leds are supported mapped to the same row/column
if (led_count > 0) {
- if (rgb_frame_buffer[col][row] > pure_green_intensity) {
- const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
+ if (rgb_frame_buffer[row][col] > pure_green_intensity) {
+ const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led[0], boost, max_intensity, boost);
}
else {
- const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[col][row] / pure_green_intensity);
+ const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity);
rgb_matrix_set_color(led[0], 0, green, 0);
}
}
@@ -55,18 +55,18 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
if (++drop > drop_ticks) {
// reset drop timer
drop = 0;
- for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
- for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ for (uint8_t col = MATRIX_COLS - 1; col > 0; col--) {
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
// if ths is on the bottom row and bright allow decay
- if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[col][row] == max_intensity) {
- rgb_frame_buffer[col][row]--;
+ if (col == MATRIX_COLS - 1 && rgb_frame_buffer[row][col] == max_intensity) {
+ rgb_frame_buffer[row][col]--;
}
// check if the pixel above is bright
- if (rgb_frame_buffer[col][row - 1] == max_intensity) {
+ if (rgb_frame_buffer[row][col-1] == max_intensity) {
// allow old bright pixel to decay
- rgb_frame_buffer[col][row - 1]--;
+ rgb_frame_buffer[row][col-1]--;
// make this pixel bright
- rgb_frame_buffer[col][row] = max_intensity;
+ rgb_frame_buffer[row][col] = max_intensity;
}
}
}