diff options
author | That-Canadian <poole.chris.11@gmail.com> | 2017-07-10 16:52:56 -0400 |
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committer | That-Canadian <poole.chris.11@gmail.com> | 2017-07-10 16:52:56 -0400 |
commit | 07bf8522ca23a7665852bb9defff0749c76f5e91 (patch) | |
tree | a03aa70cc7e9899c605b5e3597cf15ccdf70182c /quantum/visualizer | |
parent | 707f4efd99f4dfd7213540f7ee86f0fe8e6ad634 (diff) | |
parent | 65c10790d4f7b89bef849ed3896db4ea30b13a40 (diff) |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'quantum/visualizer')
-rw-r--r-- | quantum/visualizer/common_gfxconf.h | 325 | ||||
-rw-r--r-- | quantum/visualizer/default_animations.c | 176 | ||||
-rw-r--r-- | quantum/visualizer/default_animations.h (renamed from quantum/visualizer/lcd_backlight_keyframes.h) | 18 | ||||
-rw-r--r-- | quantum/visualizer/lcd_backlight_keyframes.c | 8 | ||||
-rw-r--r-- | quantum/visualizer/lcd_keyframes.c | 4 | ||||
-rw-r--r-- | quantum/visualizer/led_backlight_keyframes.c (renamed from quantum/visualizer/led_keyframes.c) | 24 | ||||
-rw-r--r-- | quantum/visualizer/led_backlight_keyframes.h (renamed from quantum/visualizer/led_keyframes.h) | 22 | ||||
-rw-r--r-- | quantum/visualizer/visualizer.c | 7 | ||||
-rw-r--r-- | quantum/visualizer/visualizer.mk | 42 |
9 files changed, 586 insertions, 40 deletions
diff --git a/quantum/visualizer/common_gfxconf.h b/quantum/visualizer/common_gfxconf.h new file mode 100644 index 0000000000..eb705b1881 --- /dev/null +++ b/quantum/visualizer/common_gfxconf.h @@ -0,0 +1,325 @@ +/** + * This file has a different license to the rest of the uGFX system. + * You can copy, modify and distribute this file as you see fit. + * You do not need to publish your source modifications to this file. + * The only thing you are not permitted to do is to relicense it + * under a different license. + */ + +/** + * Copy this file into your project directory and rename it as gfxconf.h + * Edit your copy to turn on the uGFX features you want to use. + * The values below are the defaults. + * + * Only remove the comments from lines where you want to change the + * default value. This allows definitions to be included from + * driver makefiles when required and provides the best future + * compatibility for your project. + * + * Please use spaces instead of tabs in this file. + */ + +#ifndef COMMON_GFXCONF_H +#define COMMON_GFXCONF_H + + +/////////////////////////////////////////////////////////////////////////// +// GOS - One of these must be defined, preferably in your Makefile // +/////////////////////////////////////////////////////////////////////////// +//#define GFX_USE_OS_CHIBIOS TRUE +//#define GFX_USE_OS_FREERTOS FALSE +// #define GFX_FREERTOS_USE_TRACE FALSE +//#define GFX_USE_OS_WIN32 FALSE +//#define GFX_USE_OS_LINUX FALSE +//#define GFX_USE_OS_OSX FALSE +//#define GFX_USE_OS_ECOS FALSE +//#define GFX_USE_OS_RAWRTOS FALSE +//#define GFX_USE_OS_ARDUINO FALSE +//#define GFX_USE_OS_KEIL FALSE +//#define GFX_USE_OS_CMSIS FALSE +//#define GFX_USE_OS_RAW32 FALSE +// #define INTERRUPTS_OFF() optional_code +// #define INTERRUPTS_ON() optional_code +// These are not defined by default for some reason +#define GOS_NEED_X_THREADS FALSE +#define GOS_NEED_X_HEAP FALSE + +// Options that (should where relevant) apply to all operating systems + #define GFX_NO_INLINE FALSE +// #define GFX_COMPILER GFX_COMPILER_UNKNOWN +// #define GFX_CPU GFX_CPU_UNKNOWN +// #define GFX_OS_HEAP_SIZE 0 +// #define GFX_OS_NO_INIT FALSE +// #define GFX_OS_INIT_NO_WARNING FALSE +// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine +// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine +// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine + + +/////////////////////////////////////////////////////////////////////////// +// GDISP // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GDISP TRUE + +//#define GDISP_NEED_AUTOFLUSH FALSE +//#define GDISP_NEED_TIMERFLUSH FALSE +//#define GDISP_NEED_VALIDATION TRUE +//#define GDISP_NEED_CLIP TRUE +#define GDISP_NEED_CIRCLE TRUE +#define GDISP_NEED_ELLIPSE TRUE +#define GDISP_NEED_ARC TRUE +#define GDISP_NEED_ARCSECTORS TRUE +#define GDISP_NEED_CONVEX_POLYGON TRUE +//#define GDISP_NEED_SCROLL FALSE +#define GDISP_NEED_PIXELREAD TRUE +#define GDISP_NEED_CONTROL TRUE +//#define GDISP_NEED_QUERY FALSE +//#define GDISP_NEED_MULTITHREAD FALSE +//#define GDISP_NEED_STREAMING FALSE +#define GDISP_NEED_TEXT TRUE +// #define GDISP_NEED_TEXT_WORDWRAP FALSE +// #define GDISP_NEED_ANTIALIAS FALSE +// #define GDISP_NEED_UTF8 FALSE + #define GDISP_NEED_TEXT_KERNING TRUE +// #define GDISP_INCLUDE_FONT_UI1 FALSE +// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font. +// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE + #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE +// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE +// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE + #define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE +// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE +// #define GDISP_INCLUDE_USER_FONTS FALSE + +//#define GDISP_NEED_IMAGE FALSE +// #define GDISP_NEED_IMAGE_NATIVE FALSE +// #define GDISP_NEED_IMAGE_GIF FALSE +// #define GDISP_NEED_IMAGE_BMP FALSE +// #define GDISP_NEED_IMAGE_BMP_1 FALSE +// #define GDISP_NEED_IMAGE_BMP_4 FALSE +// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE +// #define GDISP_NEED_IMAGE_BMP_8 FALSE +// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE +// #define GDISP_NEED_IMAGE_BMP_16 FALSE +// #define GDISP_NEED_IMAGE_BMP_24 FALSE +// #define GDISP_NEED_IMAGE_BMP_32 FALSE +// #define GDISP_NEED_IMAGE_JPG FALSE +// #define GDISP_NEED_IMAGE_PNG FALSE +// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE +#ifdef EMULATOR +#define GDISP_NEED_PIXMAP TRUE +#endif +// #define GDISP_NEED_PIXMAP_IMAGE FALSE + +//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used. +//#define GDISP_LINEBUF_SIZE 128 +//#define GDISP_STARTUP_COLOR Black +#define GDISP_NEED_STARTUP_LOGO FALSE + +//#define GDISP_TOTAL_DISPLAYS 2 + + #ifdef GDISP_DRIVER_LIST + // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability + #define GDISP_HARDWARE_STREAM_WRITE FALSE + #define GDISP_HARDWARE_STREAM_READ FALSE + #define GDISP_HARDWARE_STREAM_POS FALSE + #define GDISP_HARDWARE_DRAWPIXEL TRUE + #define GDISP_HARDWARE_CLEARS FALSE + #define GDISP_HARDWARE_FILLS FALSE + //#define GDISP_HARDWARE_BITFILLS FALSE + #define GDISP_HARDWARE_SCROLL FALSE + #define GDISP_HARDWARE_PIXELREAD TRUE + #define GDISP_HARDWARE_CONTROL TRUE + #define GDISP_HARDWARE_QUERY FALSE + #define GDISP_HARDWARE_CLIP FALSE + + #define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888 + #endif + +// The custom format is not defined for some reason, so define it as error +// so we don't get compiler warnings +#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR + +#define GDISP_USE_GFXNET FALSE +// #define GDISP_GFXNET_PORT 13001 +// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE +// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE +// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE + + +/////////////////////////////////////////////////////////////////////////// +// GWIN // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GWIN FALSE + +//#define GWIN_NEED_WINDOWMANAGER FALSE +// #define GWIN_REDRAW_IMMEDIATE FALSE +// #define GWIN_REDRAW_SINGLEOP FALSE +// #define GWIN_NEED_FLASHING FALSE +// #define GWIN_FLASHING_PERIOD 250 + +//#define GWIN_NEED_CONSOLE FALSE +// #define GWIN_CONSOLE_USE_HISTORY FALSE +// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE +// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE +// #define GWIN_CONSOLE_ESCSEQ FALSE +// #define GWIN_CONSOLE_USE_BASESTREAM FALSE +// #define GWIN_CONSOLE_USE_FLOAT FALSE +//#define GWIN_NEED_GRAPH FALSE +//#define GWIN_NEED_GL3D FALSE + +//#define GWIN_NEED_WIDGET FALSE +//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1 +// #define GWIN_NEED_LABEL FALSE +// #define GWIN_LABEL_ATTRIBUTE FALSE +// #define GWIN_NEED_BUTTON FALSE +// #define GWIN_BUTTON_LAZY_RELEASE FALSE +// #define GWIN_NEED_SLIDER FALSE +// #define GWIN_SLIDER_NOSNAP FALSE +// #define GWIN_SLIDER_DEAD_BAND 5 +// #define GWIN_SLIDER_TOGGLE_INC 20 +// #define GWIN_NEED_CHECKBOX FALSE +// #define GWIN_NEED_IMAGE FALSE +// #define GWIN_NEED_IMAGE_ANIMATION FALSE +// #define GWIN_NEED_RADIO FALSE +// #define GWIN_NEED_LIST FALSE +// #define GWIN_NEED_LIST_IMAGES FALSE +// #define GWIN_NEED_PROGRESSBAR FALSE +// #define GWIN_PROGRESSBAR_AUTO FALSE +// #define GWIN_NEED_KEYBOARD FALSE +// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1 +// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE +// #define GWIN_NEED_TEXTEDIT FALSE +// #define GWIN_FLAT_STYLING FALSE +// #define GWIN_WIDGET_TAGS FALSE + +//#define GWIN_NEED_CONTAINERS FALSE +// #define GWIN_NEED_CONTAINER FALSE +// #define GWIN_NEED_FRAME FALSE +// #define GWIN_NEED_TABSET FALSE +// #define GWIN_TABSET_TABHEIGHT 18 + + +/////////////////////////////////////////////////////////////////////////// +// GEVENT // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GEVENT TRUE + +//#define GEVENT_ASSERT_NO_RESOURCE FALSE +//#define GEVENT_MAXIMUM_SIZE 32 +//#define GEVENT_MAX_SOURCE_LISTENERS 32 + + +/////////////////////////////////////////////////////////////////////////// +// GTIMER // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GTIMER FALSE + +//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY +//#define GTIMER_THREAD_WORKAREA_SIZE 2048 + + +/////////////////////////////////////////////////////////////////////////// +// GQUEUE // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GQUEUE FALSE + +//#define GQUEUE_NEED_ASYNC FALSE +//#define GQUEUE_NEED_GSYNC FALSE +//#define GQUEUE_NEED_FSYNC FALSE +//#define GQUEUE_NEED_BUFFERS FALSE + +/////////////////////////////////////////////////////////////////////////// +// GINPUT // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GINPUT FALSE + +//#define GINPUT_NEED_MOUSE FALSE +// #define GINPUT_TOUCH_STARTRAW FALSE +// #define GINPUT_TOUCH_NOTOUCH FALSE +// #define GINPUT_TOUCH_NOCALIBRATE FALSE +// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE +// #define GINPUT_MOUSE_POLL_PERIOD 25 +// #define GINPUT_MOUSE_CLICK_TIME 300 +// #define GINPUT_TOUCH_CXTCLICK_TIME 700 +// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE +// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE +// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32 +//#define GINPUT_NEED_KEYBOARD FALSE +// #define GINPUT_KEYBOARD_POLL_PERIOD 200 +// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32 +// #define GKEYBOARD_LAYOUT_OFF FALSE +// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE +//#define GINPUT_NEED_TOGGLE FALSE +//#define GINPUT_NEED_DIAL FALSE + + +/////////////////////////////////////////////////////////////////////////// +// GFILE // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GFILE FALSE + +//#define GFILE_NEED_PRINTG FALSE +//#define GFILE_NEED_SCANG FALSE +//#define GFILE_NEED_STRINGS FALSE +//#define GFILE_NEED_FILELISTS FALSE +//#define GFILE_NEED_STDIO FALSE +//#define GFILE_NEED_NOAUTOMOUNT FALSE +//#define GFILE_NEED_NOAUTOSYNC FALSE + +//#define GFILE_NEED_MEMFS FALSE +//#define GFILE_NEED_ROMFS FALSE +//#define GFILE_NEED_RAMFS FALSE +//#define GFILE_NEED_FATFS FALSE +//#define GFILE_NEED_NATIVEFS FALSE +//#define GFILE_NEED_CHBIOSFS FALSE + +//#define GFILE_ALLOW_FLOATS FALSE +//#define GFILE_ALLOW_DEVICESPECIFIC FALSE +//#define GFILE_MAX_GFILES 3 + +/////////////////////////////////////////////////////////////////////////// +// GADC // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GADC FALSE + +//#define GADC_MAX_LOWSPEED_DEVICES 4 + + +/////////////////////////////////////////////////////////////////////////// +// GAUDIO // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GAUDIO FALSE +// There seems to be a bug in the ugfx code, the wrong define is used +// So define it in order to avoid warnings +#define GFX_USE_GAUDIN GFX_USE_GAUDIO +// #define GAUDIO_NEED_PLAY FALSE +// #define GAUDIO_NEED_RECORD FALSE + + +/////////////////////////////////////////////////////////////////////////// +// GMISC // +/////////////////////////////////////////////////////////////////////////// +#define GFX_USE_GMISC TRUE + +//#define GMISC_NEED_ARRAYOPS FALSE +//#define GMISC_NEED_FASTTRIG FALSE +//#define GMISC_NEED_FIXEDTRIG FALSE +//#define GMISC_NEED_INVSQRT FALSE +// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE +// #define GMISC_INVSQRT_REAL_SLOW FALSE +#define GMISC_NEED_MATRIXFLOAT2D TRUE +#define GMISC_NEED_MATRIXFIXED2D FALSE + +#endif /* COMMON_GFXCONF_H */ diff --git a/quantum/visualizer/default_animations.c b/quantum/visualizer/default_animations.c new file mode 100644 index 0000000000..2d03273720 --- /dev/null +++ b/quantum/visualizer/default_animations.c @@ -0,0 +1,176 @@ +/* Copyright 2017 Fred Sundvik + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#if defined(VISUALIZER_ENABLE) + +#include "default_animations.h" +#include "visualizer.h" +#ifdef LCD_ENABLE +#include "lcd_keyframes.h" +#endif +#ifdef LCD_BACKLIGHT_ENABLE +#include "lcd_backlight_keyframes.h" +#endif + +#ifdef BACKLIGHT_ENABLE +#include "led_backlight_keyframes.h" +#endif + +#include "visualizer_keyframes.h" + + +#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE) + +static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { +#ifdef LCD_ENABLE + lcd_keyframe_enable(animation, state); +#endif +#ifdef LCD_BACKLIGHT_ENABLE + lcd_backlight_keyframe_enable(animation, state); +#endif +#ifdef BACKLIGHT_ENABLE + led_backlight_keyframe_enable(animation, state); +#endif + return false; +} + +static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { +#ifdef LCD_ENABLE + lcd_keyframe_disable(animation, state); +#endif +#ifdef LCD_BACKLIGHT_ENABLE + lcd_backlight_keyframe_disable(animation, state); +#endif +#ifdef BACKLIGHT_ENABLE + led_backlight_keyframe_disable(animation, state); +#endif + return false; +} + +static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) { + bool ret = false; +#ifdef LCD_BACKLIGHT_ENABLE + ret |= lcd_backlight_keyframe_animate_color(animation, state); +#endif +#ifdef BACKLIGHT_ENABLE + ret |= led_backlight_keyframe_fade_in_all(animation, state); +#endif + return ret; +} + +static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) { + bool ret = false; +#ifdef LCD_BACKLIGHT_ENABLE + ret |= lcd_backlight_keyframe_animate_color(animation, state); +#endif +#ifdef BACKLIGHT_ENABLE + ret |= led_backlight_keyframe_fade_out_all(animation, state); +#endif + return ret; +} + + +// Don't worry, if the startup animation is long, you can use the keyboard like normal +// during that time +keyframe_animation_t default_startup_animation = { +#if LCD_ENABLE + .num_frames = 3, +#else + .num_frames = 2, +#endif + .loop = false, + .frame_lengths = { + 0, +#if LCD_ENABLE + 0, +#endif + gfxMillisecondsToTicks(5000)}, + .frame_functions = { + keyframe_enable, +#if LCD_ENABLE + lcd_keyframe_draw_logo, +#endif + keyframe_fade_in, + }, +}; + +keyframe_animation_t default_suspend_animation = { +#if LCD_ENABLE + .num_frames = 3, +#else + .num_frames = 2, +#endif + .loop = false, + .frame_lengths = { +#if LCD_ENABLE + 0, +#endif + gfxMillisecondsToTicks(1000), + 0}, + .frame_functions = { +#if LCD_ENABLE + lcd_keyframe_display_layer_text, +#endif + keyframe_fade_out, + keyframe_disable, + }, +}; +#endif + +#if defined(BACKLIGHT_ENABLE) +#define CROSSFADE_TIME 1000 +#define GRADIENT_TIME 3000 + +keyframe_animation_t led_test_animation = { + .num_frames = 14, + .loop = true, + .frame_lengths = { + gfxMillisecondsToTicks(1000), // fade in + gfxMillisecondsToTicks(1000), // no op (leds on) + gfxMillisecondsToTicks(1000), // fade out + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom + 0, // mirror leds + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom + 0, // normal leds + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + + }, + .frame_functions = { + led_backlight_keyframe_fade_in_all, + keyframe_no_operation, + led_backlight_keyframe_fade_out_all, + led_backlight_keyframe_crossfade, + led_backlight_keyframe_left_to_right_gradient, + led_backlight_keyframe_crossfade, + led_backlight_keyframe_top_to_bottom_gradient, + led_backlight_keyframe_mirror_orientation, + led_backlight_keyframe_crossfade, + led_backlight_keyframe_left_to_right_gradient, + led_backlight_keyframe_crossfade, + led_backlight_keyframe_top_to_bottom_gradient, + led_backlight_keyframe_normal_orientation, + led_backlight_keyframe_crossfade, + }, +}; +#endif + +#endif diff --git a/quantum/visualizer/lcd_backlight_keyframes.h b/quantum/visualizer/default_animations.h index e1c125cf91..51320b8b8a 100644 --- a/quantum/visualizer/lcd_backlight_keyframes.h +++ b/quantum/visualizer/default_animations.h @@ -14,17 +14,17 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_ -#define QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_ +#ifndef DEFAULT_ANIMATIONS_H_ +#define DEFAULT_ANIMATIONS_H_ #include "visualizer.h" -// Animates the LCD backlight color between the current color and the target color (of the state) -bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state); -// Sets the backlight color to the target color -bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state); +// You can use these default animations, but of course you can also write your own custom ones instead +extern keyframe_animation_t default_startup_animation; +extern keyframe_animation_t default_suspend_animation; -bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state); -bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state); +// An animation for testing and demonstrating the led support, should probably not be used for real world +// cases +extern keyframe_animation_t led_test_animation; -#endif /* QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_ */ +#endif /* DEFAULT_ANIMATIONS_H_ */ diff --git a/quantum/visualizer/lcd_backlight_keyframes.c b/quantum/visualizer/lcd_backlight_keyframes.c index 8436d4e3dd..8c402baf6c 100644 --- a/quantum/visualizer/lcd_backlight_keyframes.c +++ b/quantum/visualizer/lcd_backlight_keyframes.c @@ -16,7 +16,7 @@ #include "lcd_backlight_keyframes.h" -bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) { +bool lcd_backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) { int frame_length = animation->frame_lengths[animation->current_frame]; int current_pos = frame_length - animation->time_left_in_frame; uint8_t t_h = LCD_HUE(state->target_lcd_color); @@ -49,7 +49,7 @@ bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualize return true; } -bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) { +bool lcd_backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; state->prev_lcd_color = state->target_lcd_color; state->current_lcd_color = state->target_lcd_color; @@ -60,14 +60,14 @@ bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_st return false; } -bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { +bool lcd_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; (void)state; lcd_backlight_hal_color(0, 0, 0); return false; } -bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { +bool lcd_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; (void)state; lcd_backlight_color(LCD_HUE(state->current_lcd_color), diff --git a/quantum/visualizer/lcd_keyframes.c b/quantum/visualizer/lcd_keyframes.c index 82e4184d2c..75eb457001 100644 --- a/quantum/visualizer/lcd_keyframes.c +++ b/quantum/visualizer/lcd_keyframes.c @@ -166,8 +166,8 @@ bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* // or state structs, here we use the image //gdispGBlitArea is a tricky function to use since it supports blitting part of the image - // if you have full screen image, then just use 128 and 32 for both source and target dimensions - gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo); + // if you have full screen image, then just use LCD_WIDTH and LCD_HEIGHT for both source and target dimensions + gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)resource_lcd_logo); return false; } diff --git a/quantum/visualizer/led_keyframes.c b/quantum/visualizer/led_backlight_keyframes.c index 7e6e5d1ab9..eb3f5561d8 100644 --- a/quantum/visualizer/led_keyframes.c +++ b/quantum/visualizer/led_backlight_keyframes.c @@ -23,7 +23,7 @@ SOFTWARE. */ #include "gfx.h" #include "math.h" -#include "led_keyframes.h" +#include "led_backlight_keyframes.h" static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) { int frame_length = animation->frame_lengths[animation->current_frame]; @@ -41,8 +41,8 @@ static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint } // TODO: Should be customizable per keyboard -#define NUM_ROWS LED_NUM_ROWS -#define NUM_COLS LED_NUM_COLS +#define NUM_ROWS LED_HEIGHT +#define NUM_COLS LED_WIDTH static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS]; static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS]; @@ -55,19 +55,19 @@ static uint8_t compute_gradient_color(float t, float index, float num) { return (uint8_t)(255.0f * v); } -bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; keyframe_fade_all_leds_from_to(animation, 0, 255); return true; } -bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; keyframe_fade_all_leds_from_to(animation, 255, 0); return true; } -bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; float frame_length = animation->frame_lengths[animation->current_frame]; float current_pos = frame_length - animation->time_left_in_frame; @@ -79,7 +79,7 @@ bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visual return true; } -bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; float frame_length = animation->frame_lengths[animation->current_frame]; float current_pos = frame_length - animation->time_left_in_frame; @@ -98,7 +98,7 @@ static void copy_current_led_state(uint8_t* dest) { } } } -bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; if (animation->first_update_of_frame) { copy_current_led_state(&crossfade_start_frame[0][0]); @@ -114,28 +114,28 @@ bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* return true; } -bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; (void)animation; gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180); return false; } -bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; (void)animation; gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0); return false; } -bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; (void)animation; gdispGSetPowerMode(LED_DISPLAY, powerOff); return false; } -bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { +bool led_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; (void)animation; gdispGSetPowerMode(LED_DISPLAY, powerOn); diff --git a/quantum/visualizer/led_keyframes.h b/quantum/visualizer/led_backlight_keyframes.h index a59a4f37d1..487151013a 100644 --- a/quantum/visualizer/led_keyframes.h +++ b/quantum/visualizer/led_backlight_keyframes.h @@ -22,21 +22,21 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#ifndef LED_KEYFRAMES_H -#define LED_KEYFRAMES_H +#ifndef LED_BACKLIGHT_KEYFRAMES_H +#define LED_BACKLIGHT_KEYFRAMES_H #include "visualizer.h" -bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state); +bool led_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state); extern keyframe_animation_t led_test_animation; diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c index cc99d1e3b6..5b4d8d603e 100644 --- a/quantum/visualizer/visualizer.c +++ b/quantum/visualizer/visualizer.c @@ -52,7 +52,8 @@ SOFTWARE. // Define this in config.h #ifndef VISUALIZER_THREAD_PRIORITY -#define "Visualizer thread priority not defined" +// The visualizer needs gfx thread priorities +#define VISUALIZER_THREAD_PRIORITY (NORMAL_PRIORITY - 2) #endif static visualizer_keyboard_status_t current_status = { @@ -255,6 +256,9 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { .mods = 0xFF, .leds = 0xFFFFFFFF, .suspended = false, + #ifdef BACKLIGHT_ENABLE + .backlight_level = 0, + #endif #ifdef VISUALIZER_USER_DATA_SIZE .user_data = {0}, #endif @@ -299,6 +303,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { else { gdispGSetPowerMode(LED_DISPLAY, powerOff); } + state.status.backlight_level = current_status.backlight_level; } #endif if (visualizer_enabled) { diff --git a/quantum/visualizer/visualizer.mk b/quantum/visualizer/visualizer.mk index 0f7d8636cf..102d23b7ef 100644 --- a/quantum/visualizer/visualizer.mk +++ b/quantum/visualizer/visualizer.mk @@ -20,6 +20,30 @@ # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. +define ADD_DRIVER + $(1)_DRIVER:=$(strip $($(1)_DRIVER)) + $(1)_WIDTH:=$(strip $($(1)_WIDTH)) + $(1)_HEIGHT:=$(strip $($(1)_HEIGHT)) + ifeq ($($(1)_DRIVER),) + $$(error $(1)_DRIVER is not defined) + endif + ifeq ($($(1)_WIDTH),) + $$(error $(1)_WIDTH is not defined) + endif + ifeq ($($(1)_HEIGHT),) + $$(error $(1)_HEIGHT is not defined) + endif + OPT_DEFS+=-D$(1)_WIDTH=$($(1)_WIDTH) + OPT_DEFS+=-D$(1)_HEIGHT=$($(1)_HEIGHT) + GFXDEFS+=-D$(1)_WIDTH=$($(1)_WIDTH) + GFXDEFS+=-D$(1)_HEIGHT=$($(1)_HEIGHT) + $(1)_DISPLAY_NUMBER:=$$(words $$(GDISP_DRIVER_LIST)) + OPT_DEFS+=-D$(1)_DISPLAY_NUMBER=$$($(1)_DISPLAY_NUMBER) + include $(TOP_DIR)/drivers/ugfx/gdisp/$($(1)_DRIVER)/driver.mk +endef + +GDISP_DRIVER_LIST:= + SRC += $(VISUALIZER_DIR)/visualizer.c \ $(VISUALIZER_DIR)/visualizer_keyframes.c EXTRAINCDIRS += $(GFXINC) $(VISUALIZER_DIR) @@ -40,16 +64,32 @@ SRC += $(VISUALIZER_DIR)/lcd_backlight_keyframes.c # Note, that the linker will strip out any resources that are not actually in use SRC += $(VISUALIZER_DIR)/resources/lcd_logo.c OPT_DEFS += -DLCD_BACKLIGHT_ENABLE +$(eval $(call ADD_DRIVER,LCD)) endif ifeq ($(strip $(BACKLIGHT_ENABLE)), yes) -SRC += $(VISUALIZER_DIR)/led_keyframes.c +SRC += $(VISUALIZER_DIR)/led_backlight_keyframes.c +$(eval $(call ADD_DRIVER,LED)) endif +SRC += $(VISUALIZER_DIR)/default_animations.c + include $(GFXLIB)/gfx.mk +# For the common_gfxconf.h +GFXINC += quantum/visualizer + GFXSRC := $(patsubst $(TOP_DIR)/%,%,$(GFXSRC)) GFXDEFS := $(patsubst %,-D%,$(patsubst -D%,%,$(GFXDEFS))) +GDISP_LIST_COMMA=, +GDISP_LIST_EMPTY= +GDISP_LIST_SPACE=$(GDISP_LIST_EMPTY) $(GDISP_LIST_EMPTY) + +GDISP_DRIVER_LIST := $(strip $(GDISP_DRIVER_LIST)) +GDISP_DRIVER_LIST := $(subst $(GDISP_LIST_SPACE),$(GDISP_LIST_COMMA),$(GDISP_DRIVER_LIST)) + +GFXDEFS +=-DGDISP_DRIVER_LIST="$(GDISP_DRIVER_LIST)" + ifneq ("$(wildcard $(KEYMAP_PATH)/visualizer.c)","") SRC += keyboards/$(KEYBOARD)/keymaps/$(KEYMAP)/visualizer.c else |