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authorRyan Caltabiano <rcalt2vt@gmail.com>2019-05-19 08:34:25 -0500
committerDrashna Jaelre <drashna@live.com>2019-05-19 16:02:42 -0700
commit0554bced7c71fd60263931dbe85e08ac421fb5d3 (patch)
tree7ef13bbc3e576d391b76c1c972edc098800cc26c /quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
parent18e15a7077ed8a0ea31cc6f31824ca073717d724 (diff)
Reduce rgb matrix firmware size
Diffstat (limited to 'quantum/rgb_matrix_animations/solid_reactive_simple_anim.h')
-rw-r--r--quantum/rgb_matrix_animations/solid_reactive_simple_anim.h27
1 files changed, 5 insertions, 22 deletions
diff --git a/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h b/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
index f235824e27..36c6ec5277 100644
--- a/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
+++ b/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
@@ -3,29 +3,12 @@
RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
- RGB_MATRIX_USE_LIMITS(led_min, led_max);
-
- HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
- // Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
- uint16_t max_tick = 65535 / rgb_matrix_config.speed;
- for (uint8_t i = led_min; i < led_max; i++) {
- RGB_MATRIX_TEST_LED_FLAGS();
- uint16_t tick = max_tick;
- // Reverse search to find most recent key hit
- for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
- if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
- tick = g_last_hit_tracker.tick[j];
- break;
- }
- }
+static void SOLID_REACTIVE_SIMPLE_math(HSV* hsv, uint16_t offset) {
+ hsv->v = scale8(255 - offset, rgb_matrix_config.val);
+}
- uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
- hsv.v = scale8(255 - offset, rgb_matrix_config.val);
- RGB rgb = hsv_to_rgb(hsv);
- rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
- }
- return led_max < DRIVER_LED_TOTAL;
+bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
+ return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS