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author | Vlad K <vkvitnevski@gmail.com> | 2021-11-01 15:04:37 -0700 |
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committer | GitHub <noreply@github.com> | 2021-11-02 09:04:37 +1100 |
commit | a29ca1e7f1a5addfde163b158399684505453fc9 (patch) | |
tree | 3a98dc034d034c4a5e8a30b1e744d7793ecbc00b /quantum/rgb_matrix/animations/gradient_up_down_anim.h | |
parent | 7f8faa429e0c0662cec34a7d60e33ca58333d6d7 (diff) |
Add support for ISSI drivers on both sides of a split keyboard (#13842)
* Gets RGB working on a split keyboard with IS31FL3733. Currently needs small tweak to re-enable WS2812
* Added helper function
* Trying to integrate the function
* Moved functionality into a macro
* Swapped conditional for a macro everywhere
* Tidying up
* More code cleanup
* Documentation updates
* Fixed formatting via linter
* Switching to a function from a macro
* Fixed compile error
* Fixing WS2812 behavior. UNTESTED.
* Updated documentation about the driver addresses.
* Fixed code for WS2812
* Trying to add in LED_MATRIX support
* Updated effects for LED matrix
* Updated third-party effect defines.
* Ran format-c on modified files
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Move to static inline. Avoids issues with gcc v8+
* Move helper function for LED_matrix to static inline to avoid issues with gcc v8+
Co-authored-by: Vlad Kvitnevskiy <vladkvit@outlook.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'quantum/rgb_matrix/animations/gradient_up_down_anim.h')
-rw-r--r-- | quantum/rgb_matrix/animations/gradient_up_down_anim.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/quantum/rgb_matrix/animations/gradient_up_down_anim.h b/quantum/rgb_matrix/animations/gradient_up_down_anim.h index 3fd45cf99b..7431ddcd99 100644 --- a/quantum/rgb_matrix/animations/gradient_up_down_anim.h +++ b/quantum/rgb_matrix/animations/gradient_up_down_anim.h @@ -15,7 +15,7 @@ bool GRADIENT_UP_DOWN(effect_params_t* params) { RGB rgb = rgb_matrix_hsv_to_rgb(hsv); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); } - return led_max < DRIVER_LED_TOTAL; + return rgb_matrix_check_finished_leds(led_max); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS |