diff options
author | Josh <josh@visionistinc.com> | 2019-05-17 16:48:53 -0400 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-05-17 15:56:49 -0700 |
commit | fd7caea42e845127582fc16055cda412fe3aa22e (patch) | |
tree | 5533315d9c70c9a945e8a6e11ea85d76ff71e467 /quantum/process_keycode/process_clicky.c | |
parent | 689303e49f5ff1ca71df1d2d215148a8745539b8 (diff) |
Adds a configurable initial delay to the audio clicky feature (#4286)
* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature.
* Tweaking my community keymap to work better with my rev 4 planck.
Diffstat (limited to 'quantum/process_keycode/process_clicky.c')
-rw-r--r-- | quantum/process_keycode/process_clicky.c | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c index 12fef51f9e..43b803afe7 100644 --- a/quantum/process_keycode/process_clicky.c +++ b/quantum/process_keycode/process_clicky.c @@ -3,6 +3,9 @@ #ifdef AUDIO_CLICKY +#ifndef AUDIO_CLICKY_DELAY_DURATION +#define AUDIO_CLICKY_DELAY_DURATION 1 +#endif // !AUDIO_CLICKY_DELAY_DURATION #ifndef AUDIO_CLICKY_FREQ_DEFAULT #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f #endif // !AUDIO_CLICKY_FREQ_DEFAULT @@ -21,7 +24,9 @@ float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS; -float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations + +// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky" +float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations extern audio_config_t audio_config; @@ -34,8 +39,8 @@ void clicky_play(void) { #ifndef NO_MUSIC_MODE if (music_activated || midi_activated || !audio_config.enable) return; #endif // !NO_MUSIC_MODE - clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); - clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); PLAY_SONG(clicky_song); } |