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authorWilliam Chang <william@factual.com>2019-07-13 10:18:33 -0700
committerWilliam Chang <william@factual.com>2019-07-13 10:18:33 -0700
commit71493b2f9bbd5f3d18373c518fa14ccafcbf48fc (patch)
tree3bb3e5e496621535611e087720aa5c4d7a533e5e /quantum/process_keycode/process_clicky.c
parent86ad4988fe7ff64916127509d84f44c56fa097aa (diff)
parentda1f05fbc19477c05c0c01bb07fabfaf1ece9d54 (diff)
Merge branch 'master' of https://github.com/qmk/qmk_firmware
Diffstat (limited to 'quantum/process_keycode/process_clicky.c')
-rw-r--r--quantum/process_keycode/process_clicky.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c
index 12fef51f9e..43b803afe7 100644
--- a/quantum/process_keycode/process_clicky.c
+++ b/quantum/process_keycode/process_clicky.c
@@ -3,6 +3,9 @@
#ifdef AUDIO_CLICKY
+#ifndef AUDIO_CLICKY_DELAY_DURATION
+#define AUDIO_CLICKY_DELAY_DURATION 1
+#endif // !AUDIO_CLICKY_DELAY_DURATION
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif // !AUDIO_CLICKY_FREQ_DEFAULT
@@ -21,7 +24,9 @@
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
-float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
+
+// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
+float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
extern audio_config_t audio_config;
@@ -34,8 +39,8 @@ void clicky_play(void) {
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated || !audio_config.enable) return;
#endif // !NO_MUSIC_MODE
- clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
- clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
+ clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
+ clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}