diff options
author | William Chang <william@factual.com> | 2019-07-13 10:18:33 -0700 |
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committer | William Chang <william@factual.com> | 2019-07-13 10:18:33 -0700 |
commit | 71493b2f9bbd5f3d18373c518fa14ccafcbf48fc (patch) | |
tree | 3bb3e5e496621535611e087720aa5c4d7a533e5e /quantum/process_keycode/process_clicky.c | |
parent | 86ad4988fe7ff64916127509d84f44c56fa097aa (diff) | |
parent | da1f05fbc19477c05c0c01bb07fabfaf1ece9d54 (diff) |
Merge branch 'master' of https://github.com/qmk/qmk_firmware
Diffstat (limited to 'quantum/process_keycode/process_clicky.c')
-rw-r--r-- | quantum/process_keycode/process_clicky.c | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c index 12fef51f9e..43b803afe7 100644 --- a/quantum/process_keycode/process_clicky.c +++ b/quantum/process_keycode/process_clicky.c @@ -3,6 +3,9 @@ #ifdef AUDIO_CLICKY +#ifndef AUDIO_CLICKY_DELAY_DURATION +#define AUDIO_CLICKY_DELAY_DURATION 1 +#endif // !AUDIO_CLICKY_DELAY_DURATION #ifndef AUDIO_CLICKY_FREQ_DEFAULT #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f #endif // !AUDIO_CLICKY_FREQ_DEFAULT @@ -21,7 +24,9 @@ float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS; -float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations + +// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky" +float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations extern audio_config_t audio_config; @@ -34,8 +39,8 @@ void clicky_play(void) { #ifndef NO_MUSIC_MODE if (music_activated || midi_activated || !audio_config.enable) return; #endif // !NO_MUSIC_MODE - clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); - clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); PLAY_SONG(clicky_song); } |