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author | Simon Arlott <70171+nomis@users.noreply.github.com> | 2021-06-09 08:23:21 +0100 |
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committer | GitHub <noreply@github.com> | 2021-06-09 17:23:21 +1000 |
commit | b829a1d2648abd0751e9d3505554547faf643425 (patch) | |
tree | 35ba811a62feffd88759d0a53c1d6353d5d6d88a /quantum/debounce/sym_defer_g.c | |
parent | f287597c19dc926c7c28cefa32ffc3f0b4fdba7f (diff) |
Avoid 8-bit timer overflows in debounce algorithms (#12240)
* Add fast_timer_t that is 16-bit or 32-bit based on architecture
A 16-bit timer will overflow sooner but be faster to compare on AVR.
* Avoid 8-bit timer overflows in debounce algorithms
Count down remaining elapsed time instead of trying to do 8-bit timer
comparisons.
Add a "none" implementation that is automatically used if DEBOUNCE is
0 otherwise it will break the _pk/_pr count down.
* Avoid unnecessary polling of the entire matrix in sym_eager_pk
The matrix only needs to be updated when a debounce timer expires.
* Avoid unnecessary polling of the entire matrix in sym_eager_pr
The matrix only needs to be updated when a debounce timer expires.
The use of the "needed_update" variable is trying to do what
"matrix_need_update" was added to fix but didn't work because it only
applied when all keys finished debouncing.
* Fix sym_defer_g timing inconsistency compared to other debounce algorithms
DEBOUNCE=5 should process the key after 5ms, not 6ms
* Add debounce tests
Diffstat (limited to 'quantum/debounce/sym_defer_g.c')
-rw-r--r-- | quantum/debounce/sym_defer_g.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/quantum/debounce/sym_defer_g.c b/quantum/debounce/sym_defer_g.c index 3ed9055d2a..fbefd55ede 100644 --- a/quantum/debounce/sym_defer_g.c +++ b/quantum/debounce/sym_defer_g.c @@ -1,5 +1,6 @@ /* Copyright 2017 Alex Ong<the.onga@gmail.com> +Copyright 2021 Simon Arlott This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or @@ -23,30 +24,29 @@ When no state changes have occured for DEBOUNCE milliseconds, we push the state. # define DEBOUNCE 5 #endif -void debounce_init(uint8_t num_rows) {} +#if DEBOUNCE > 0 static bool debouncing = false; +static fast_timer_t debouncing_time; -#if DEBOUNCE > 0 -static uint16_t debouncing_time; -void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) { +void debounce_init(uint8_t num_rows) {} + +void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) { if (changed) { debouncing = true; - debouncing_time = timer_read(); + debouncing_time = timer_read_fast(); } - if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) { + if (debouncing && timer_elapsed_fast(debouncing_time) >= DEBOUNCE) { for (int i = 0; i < num_rows; i++) { cooked[i] = raw[i]; } debouncing = false; } } -#else // no debouncing. -void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) { - for (int i = 0; i < num_rows; i++) { - cooked[i] = raw[i]; - } -} -#endif bool debounce_active(void) { return debouncing; } + +void debounce_free(void) {} +#else // no debouncing. +# include "none.c" +#endif |