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authorHugh <henxing@gmail.com>2017-09-15 15:51:47 -0400
committerJack Humbert <jack.humb@gmail.com>2017-09-15 15:51:47 -0400
commit19f48fa922b438d4bd415c37e93645f861edea7d (patch)
tree080f222deee8b77138b7236825d32cdd530176a5 /keyboards
parentc02de0932ad9a546727bd7097ba33c5b17aebd98 (diff)
"New" Atreus Keymap (#1717)
* Merge with upstream * Finish merge * Add new keymap * Change use of KEYMAP macro * Add Readme.md * Fix link * Clean up comments * Raise on leading edge of keypress
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/atreus/keymaps/henxing/Readme.md6
-rw-r--r--keyboards/atreus/keymaps/henxing/keymap.c105
2 files changed, 111 insertions, 0 deletions
diff --git a/keyboards/atreus/keymaps/henxing/Readme.md b/keyboards/atreus/keymaps/henxing/Readme.md
new file mode 100644
index 0000000000..a615adf966
--- /dev/null
+++ b/keyboards/atreus/keymaps/henxing/Readme.md
@@ -0,0 +1,6 @@
+# Hugh's Atreus Keymap
+
+This keymap is the same as the [default](../default) layout for the Atreus, but
+uses the programming style found in the Let's
+Split [default](../../../lets_split/keymaps/default) keymap. See
+[`keymap.c`](keymap.c) for the layout.
diff --git a/keyboards/atreus/keymaps/henxing/keymap.c b/keyboards/atreus/keymaps/henxing/keymap.c
new file mode 100644
index 0000000000..e5ff5f5d3f
--- /dev/null
+++ b/keyboards/atreus/keymaps/henxing/keymap.c
@@ -0,0 +1,105 @@
+#include "atreus.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _LOWER 1
+#define _RAISE 2
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ LOWER,
+ RAISE
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /*
+ * q w e r t || y u i o p
+ * a s d f g || h j k l ;
+ * z x c v b || n m , . /
+ * esc tab gui shift bksp ctrl || alt space lower - ' enter
+ */
+ [_QWERTY] = KEYMAP( \
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
+ KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
+ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
+ KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, LOWER, KC_MINS, KC_QUOT, KC_ENT \
+ ),
+
+ /*
+ * ! @ up { } || pgup 7 8 9 *
+ * # left down right $ || pgdn 4 5 6 +
+ * [ ] ( ) & || ` 1 2 3 \
+ * raise insert gui shift bksp ctrl || alt space ____ . 0 =
+ */
+ [_LOWER] = KEYMAP( \
+ KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR, \
+ KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS, \
+ KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, \
+ RAISE, KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL \
+ ),
+
+ /*
+ * insert home up end pgup || up F7 F8 F9 F10
+ * del left down right pgdn || down F4 F5 F6 F11
+ * volup reset || F1 F2 F3 F12
+ * voldn super shift bksp ctrl || alt space QWERTY prtsc scroll pause
+ */
+ [_RAISE] = KEYMAP( \
+ KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10, \
+ KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11, \
+ KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12, \
+ KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, QWERTY, KC_PSCR, KC_SLCK, KC_PAUS \
+ )
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // The value to return
+ bool return_value = false;
+
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ break;
+
+ case LOWER:
+ // Toggle LOWER layer on when key pressed and off when released
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ } else {
+ layer_off(_LOWER);
+ }
+ break;
+
+ case RAISE:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_RAISE);
+ }
+ break;
+
+ default:
+
+ // If the keycode is not handled by any of the other cases, the
+ // function should return true
+ return_value = true;
+ break;
+ }
+
+ return return_value;
+}