diff options
author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2021-08-21 22:53:49 -0500 |
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committer | GitHub <noreply@github.com> | 2021-08-22 13:53:49 +1000 |
commit | 78ccd9c201199444bc06161b05ee8d7ba9c31613 (patch) | |
tree | 726d9e55d8cde510fe72bc1fb9bb2a7dabdbecc2 /keyboards/xiudi/xd60/keymaps/rooski | |
parent | c70abc8d047319830e369ae4e14cd43bae3bd3b8 (diff) |
Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit
* include xd002/.noci
Diffstat (limited to 'keyboards/xiudi/xd60/keymaps/rooski')
-rw-r--r-- | keyboards/xiudi/xd60/keymaps/rooski/instructions.txt | 2 | ||||
-rw-r--r-- | keyboards/xiudi/xd60/keymaps/rooski/keymap.c | 57 |
2 files changed, 59 insertions, 0 deletions
diff --git a/keyboards/xiudi/xd60/keymaps/rooski/instructions.txt b/keyboards/xiudi/xd60/keymaps/rooski/instructions.txt new file mode 100644 index 0000000000..1486647dcd --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/rooski/instructions.txt @@ -0,0 +1,2 @@ +cd c:/QMK +make xd60 / / / / / / / /
\ No newline at end of file diff --git a/keyboards/xiudi/xd60/keymaps/rooski/keymap.c b/keyboards/xiudi/xd60/keymaps/rooski/keymap.c new file mode 100644 index 0000000000..71d5451dc4 --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/rooski/keymap.c @@ -0,0 +1,57 @@ +// XD60 Rev 2.0 + +#include QMK_KEYBOARD_H +#include "action_layer.h" +//#include "action_tapping.h" +#include "backlight.h" + +// Define tapping term +#define TAPPING_TERM 150 + +// Layer definitions~ +#define _BL 0 +#define _FL 1 +#define _LK 2 + +// RShift TapHold +#define RSTT MT(MOD_RSFT, KC_SLSH) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* (Base Layer) Default Layer + * ,-----------------------------------------------------------. + * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | + * |-----------------------------------------------------------| + * | Caps | A| S| D| F| G| H| J| K| L| ;| '| Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .|Shift| Up |Del | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Ctrl|Fn| LT| DN | RT | + * `-----------------------------------------------------------' + */ + // 0: Base Layer + [_BL] = LAYOUT_all( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT, \ + KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, XXXXXXX, RSTT, KC_UP, KC_DEL, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RIGHT), + + // 1: Function Layer + [_FL] = LAYOUT_all( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG(_LK), _______, KC_HOME, _______, KC_END), + + // 2: Lighting Keys + [_LK] = LAYOUT_all( + TO(_BL), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, RESET, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, \ + RESET , KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, XXXXXXX, XXXXXXX, RGB_VAI, BL_STEP, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TO(_BL), XXXXXXX, RGB_TOG, RGB_VAD, RGB_MOD), + +}; |