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authorBrian Mock <brian@mockbrian.com>2018-10-06 20:55:48 -0700
committerDrashna Jaelre <drashna@live.com>2018-10-06 20:55:48 -0700
commit370fdb89c2b63dafcbbe7deae40189dad26a820f (patch)
tree8dbf5a3b4a34f0d849d8186226212708885f10c0 /keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md
parentf86c0c2643a665dd09bc7a9a2beaaf37f97b9b61 (diff)
Keymap: Adds TheVan RoadKit Gamepad Layout (#4090)
* adds prototype firmware for wavebeem-gamepad * adds installer script * updates readme * updates title * adds prototype firmware for wavebeem-gamepad * adds installer script * updates readme * updates title * removes unused code * removes more code * simplify code
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+![Keymap Diagram](https://i.imgur.com/hRjbhEn.png)
+
+# Gamepad Layout by @wavebeem
+
+The concept behind this layout is the left side of a computer keyboard,
+optimized with essential keys for playing FPS games. It was designed for TheVan
+RoadKit, but it should work for any 4x4 ortholinear keyboard.
+
+I play with my pinky on `Shift`, thumb on `Space`, and the rest of my fingers on
+`W A S D`. I use my thumb for `Control`, `X`, and sometimes `C`. I usually use
+`Z` with my ring finger. It also helps to angle my fingers more perpendicular to
+the board in order to allow my thumb to more easily access the `Z X C` row.
+
+The number keys `1 2 3` are missing for weapon switching, but you can usually
+switch with the mouse wheel or rebind those to `Z X C` or something else.
+
+The key `R` for reloading is missing, but I prefer to use my extra mouse buttons
+for that.
+
+I don't really use `Alt` for games, but I kept it around for `Alt-Tab` in
+Windows.
+
+# Keymap Text Diagram
+
+```
++-------+-------+-------+-------+
+| Tab | Q | W | E |
++-------+-------+-------+-------+
+| Esc | A | S | D |
++-------+-------+-------+-------+
+| Shift | Z | X | C |
++-------+-------+-------+-------+
+| F | Alt | Ctrl | Space |
++-------+-------+-------+-------+
+```