diff options
author | Will Winder <wwinder.unh@gmail.com> | 2022-01-11 15:17:37 -0500 |
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committer | GitHub <noreply@github.com> | 2022-01-11 12:17:37 -0800 |
commit | 1f618c8302cc5053c382436a2d1fb11082c99057 (patch) | |
tree | 4ea16702e13498c2af2eb403f6e2acefb286cc8b /keyboards/sofle/keyhive/config.h | |
parent | 1fdc42155a19a415b2d574ccbf61aac45e6543aa (diff) |
keyhive sofle rgb: fix configuration. (#15339)
* keyhive sofle rgb: fix configuration.
* Add Colemak-DH and cycle layer keycode.
* Fix indentation.
* Add PLACEHOLDER for better readability.
* Fix breaking changes.
* Just one colemak.
* PR Cleanup
* Use NO_PIN definition instead of C7
* Define animations individually
* Remove via json file and update documentation
* Reduce LED brightness, one of the animations caused a crash
* More PR feedback.
* Better credit.
* Disable NKRO.
* Cleanup RGB configuration.
* animations defined in keymap.
* Update keyboards/sofle/keyhive/readme.md
* PR Feedback.
* Update phrasing from template.
* Disable RGBLIGHT_ENABLE in keymap for better compatibility with default keymap.
* Set a default animation.
* Use default in keyboard readme.
* Update keyboards/sofle/keyhive/info.json
* Move via specific layout into via keymap.
Diffstat (limited to 'keyboards/sofle/keyhive/config.h')
-rwxr-xr-x | keyboards/sofle/keyhive/config.h | 101 |
1 files changed, 49 insertions, 52 deletions
diff --git a/keyboards/sofle/keyhive/config.h b/keyboards/sofle/keyhive/config.h index 14303be411..c934754e65 100755 --- a/keyboards/sofle/keyhive/config.h +++ b/keyboards/sofle/keyhive/config.h @@ -20,43 +20,33 @@ #include "config_common.h" // USB Device descriptor parameter - #define VENDOR_ID 0xFC32 #define PRODUCT_ID 0x1287 #define DEVICE_VER 0x0002 #define MANUFACTURER Keyhive -#define PRODUCT Sofle // VIA version for this PCB is incorrect for the bottom row +#define PRODUCT Sofle // Key matrix size // Rows are doubled-up. Added extra column for rotary encoder VIA mapping. #define MATRIX_ROWS 10 -#define MATRIX_COLS 6 +#define MATRIX_COLS 7 // wiring of each half -#define MATRIX_ROW_PINS \ - { C6, D7, E6, B4, B5 } -#define MATRIX_COL_PINS \ - { B6, B2, B3, B1, F7, F6 } -#define MATRIX_ROW_PINS_RIGHT \ - { C6, D7, E6, B4, B5 } -#define MATRIX_COL_PINS_RIGHT \ - { F6, F7, B1, B3, B2, B6 } +#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 } +#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, NO_PIN } // A virtual pin is needed for the encoder key matrix in via. +#define MATRIX_ROW_PINS_RIGHT { C6, D7, E6, B4, B5 } +#define MATRIX_COL_PINS_RIGHT { F6, F7, B1, B3, B2, B6, NO_PIN } // A virtual pin is needed for the encoder key matrix in via. #define DIODE_DIRECTION COL2ROW #define DEBOUNCE 5 // Encoder support -#define ENCODERS_PAD_A \ - { F5 } -#define ENCODERS_PAD_B \ - { F4 } -#define ENCODERS_PAD_A_RIGHT \ - { F4 } -#define ENCODERS_PAD_B_RIGHT \ - { F5 } -#define ENCODER_RESOLUTIONS \ - { 4, 2 } // Left encoder seems to have double-output issue but right does not. +#define ENCODERS_PAD_A { F5 } +#define ENCODERS_PAD_B { F4 } +#define ENCODERS_PAD_A_RIGHT { F4 } +#define ENCODERS_PAD_B_RIGHT { F5 } +#define ENCODER_RESOLUTIONS { 4, 2 } // Left encoder seems to have double-output issue but right does not. #define TAP_CODE_DELAY 10 @@ -72,34 +62,41 @@ #define SPLIT_TRANSPORT_MIRROR // Add RGB underglow -#define RGB_DI_PIN D3 -#define RGBLED_NUM 74 -#define RGBLED_SPLIT \ - { 37, 37 } - -#define RGBLIGHT_LIMIT_VAL 160 // Power draw may exceed 0.6A at max brightness with white colour. -#define RGBLIGHT_LAYERS -#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF -#define RGBLIGHT_SLEEP - -#define DRIVER_LED_TOTAL RGBLED_NUM -#define RGB_MATRIX_SPLIT RGBLED_SPLIT - -#define RGB_MATRIX_KEYPRESSES // reacts to keypresses -#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended -#define RGB_MATRIX_FRAMEBUFFER_EFFECTS -#define RGB_MATRIX_KEYPRESSES // reacts to keypresses -// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) -// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects -#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended -#define RGB_MATRIX_FRAMEBUFFER_EFFECTS -// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) -// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) -#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. - -#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT - -#define RGB_MATRIX_HUE_STEP 8 -#define RGB_MATRIX_SAT_STEP 8 -#define RGB_MATRIX_VAL_STEP 8 -#define RGB_MATRIX_SPD_STEP 10 +// by defining in the keyboard, incompatible keymaps will fail to compile. +#ifdef RGBLIGHT_ENABLE +# define RGB_DI_PIN D3 +# define RGBLED_NUM 74 +# define RGBLED_SPLIT {37,37} +# define RGBLIGHT_LIMIT_VAL 100 // LED Brightness, high power draw may exceed the USB limitations of 0.6A and cause a crash. +# define RGBLIGHT_HUE_STEP 10 +# define RGBLIGHT_SAT_STEP 17 +# define RGBLIGHT_VAL_STEP 17 +//# define RGBLIGHT_LAYERS //Enable layer light indicators. Not required as updates are done in layer_state_set_user and led_update_user (+588). +# define RGBLIGHT_SLEEP //Turn off LEDs when computer sleeping (+72) + +//RGB LED Conversion macro from physical array to electric array (+146). This results in better looking animated effects. +//First section is the LED matrix, second section is the electrical wiring order, and the third section is the desired mapping +# define LED_LAYOUT( \ + L00, L01, L02, L03, L04, L05, L08, L09, L010, L011, L012, L013, \ + L10, L12, L14, L19, L111, L113, \ + L20, L21, L22, L23, L24, L25, L28, L29, L210, L211, L212, L213, \ + L30, L31, L32, L33, L34, L35, L38, L39, L310, L311, L312, L313, \ + L40, L42, L44, L49, L411, L413, \ + L50, L51, L52, L53, L54, L55, L58, L59, L510, L511, L512, L513, \ + L62, L63, L64, L65, L66, L67, L68, L69, L610, L611, \ + L71, L76, L77, L712 )\ + { \ + L14,L12,L10,L40,L42,L44,L71,L76,L66,L65,L55,L35,L25,L05,L04,L24,L34,L54,L64,L63,L53,L33,L23,L03,L02,L22,L32,L52,L62,L51,L31,L21,L01,L00,L20,L30,L50,L19,L111,L113,L413,L411,L49,L712,L77,L67,L68,L58,L38,L28,L08,L09,L29,L39,L59,L69,L610,L510,L310,L210,L010,L011,L211,L311,L511,L611,L512,L312,L212,L012,L013,L213,L313,L513, \ + } +//RGB LED logical order map +# define RGBLIGHT_LED_MAP LED_LAYOUT( \ + 5, 6, 17, 18, 29, 30, 43, 44, 55, 56, 67, 68, \ + 4, 16, 28, 45, 57, 69, \ + 3, 7, 15, 19, 27, 31, 42, 46, 54, 58, 66, 70, \ + 2, 8, 14, 20, 26, 32, 41, 47, 53, 59, 65, 71, \ + 1, 13, 25, 48, 60, 72, \ + 0, 9, 12, 21, 24, 33, 40, 49, 52, 61, 64, 73, \ + 11, 22, 23, 34, 35, 38, 39, 50, 51, 62, \ + 10, 36, 37, 63 ) + +#endif |