diff options
author | Salicylic-acid3 <46864619+Salicylic-acid3@users.noreply.github.com> | 2022-03-09 10:34:37 +0900 |
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committer | GitHub <noreply@github.com> | 2022-03-08 17:34:37 -0800 |
commit | c5c5d37e0894031d68c5d9c3960b7fa6ae8e37ff (patch) | |
tree | 9ff331067ddc8acf7a39a949707769a534979589 /keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix | |
parent | ed169a6b3003cb9102a70e86ccd01d21d4794538 (diff) |
[Keymap] Added RGB_Matrix effect mode for naked48/j73gl (#16578)
Diffstat (limited to 'keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix')
-rw-r--r-- | keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h index 7deffe33ff..7eabf9e831 100644 --- a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h +++ b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h @@ -45,4 +45,49 @@ // #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature) // #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right. // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR + + #define ENABLE_RGB_MATRIX_ALPHAS_MODS + #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN + #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT + #define ENABLE_RGB_MATRIX_BREATHING + // #define ENABLE_RGB_MATRIX_BAND_SAT + #define ENABLE_RGB_MATRIX_BAND_VAL + // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL + #define ENABLE_RGB_MATRIX_CYCLE_ALL + #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT + #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL + #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL + #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL + #define ENABLE_RGB_MATRIX_DUAL_BEACON + #define ENABLE_RGB_MATRIX_RAINBOW_BEACON +// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS + #define ENABLE_RGB_MATRIX_RAINDROPS + #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +// #define ENABLE_RGB_MATRIX_HUE_BREATHING +// #define ENABLE_RGB_MATRIX_HUE_PENDULUM +// #define ENABLE_RGB_MATRIX_HUE_WAVE + #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL + #define ENABLE_RGB_MATRIX_PIXEL_FLOW + #define ENABLE_RGB_MATRIX_PIXEL_RAIN + #define ENABLE_RGB_MATRIX_TYPING_HEATMAP + #define ENABLE_RGB_MATRIX_DIGITAL_RAIN + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS + #define ENABLE_RGB_MATRIX_SPLASH + #define ENABLE_RGB_MATRIX_MULTISPLASH + #define ENABLE_RGB_MATRIX_SOLID_SPLASH + #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + #endif |