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authorEra James <51322608+era1112@users.noreply.github.com>2022-03-10 23:07:37 +0300
committerGitHub <noreply@github.com>2022-03-10 12:07:37 -0800
commit98da119293b7f231694119b51afc709b3d817ea2 (patch)
tree0fcbd5a1868d53ac230061472296943eec6d0b4a /keyboards/preonic/keymaps/era1112/keymap.c
parent61a8a60dfb5af399f84321fbf82e974aab0a5968 (diff)
era1112 keymap for preonic (#16064)
Added the keymap I have been using as a daily driver for the last month. * good firmware 26 jan, best clicky mode stability so far * modified to reflect master branch coding style * further modified to reflect master branch coding style * improving clicky stability, tuned down clicky delay duration * changed name of keymap folder to use lowercase letters
Diffstat (limited to 'keyboards/preonic/keymaps/era1112/keymap.c')
-rw-r--r--keyboards/preonic/keymaps/era1112/keymap.c365
1 files changed, 365 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/era1112/keymap.c b/keyboards/preonic/keymaps/era1112/keymap.c
new file mode 100644
index 0000000000..4031f998db
--- /dev/null
+++ b/keyboards/preonic/keymaps/era1112/keymap.c
@@ -0,0 +1,365 @@
+// Copyright 2022 Era James(@Era1112)
+// SPDX - License - Identifier: GPL - 2.0 - or -later
+
+#include QMK_KEYBOARD_H // Default statement
+
+#define HSV_RETRO_CONSOLE 36, 150, 255 //HSV_YELLOW = 43, 255, 255
+
+
+//----------- RGB Default Settings -----------//
+//--------------------------------------------//
+#ifdef RGBLIGHT_ENABLE
+
+void keyboard_post_init_user(void) {
+ rgblight_enable_noeeprom(); // Enables RGB, without saving settings
+ rgblight_sethsv_noeeprom(HSV_RETRO_CONSOLE);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+}
+
+#endif // RGBLIGHT_ENABLE
+
+//----------- Layer names -----------//
+//-----------------------------------//
+enum preonic_layers {
+ _QWERTY,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
+
+
+//----------- Sounds -----------//
+//------------------------------//
+#ifdef AUDIO_ENABLE
+
+ float capslockToggleSound[][2] = SONG(STARTUP_SOUND);
+ float dynamicBufferRecordSound[][2] = SONG(STARTUP_SOUND);
+ float dynamicBufferFullSound[][2] = SONG(GOODBYE_SOUND);
+
+#endif // AUDIO_ENABLE
+
+
+//----------- Called when dynamic buffer full -----------//
+//-------------------------------------------------------//
+void backlight_toggle(void) {
+#ifdef AUDIO_ENABLE
+
+ PLAY_SONG(dynamicBufferFullSound);
+
+#endif // AUDIO_ENABLE
+}
+
+
+//----------- Tapdance prelims -----------//
+//----------------------------------------//
+typedef enum {
+ TD_NONE,
+ TD_UNKNOWN,
+ TD_1_TAP,
+ TD_1_HOLD,
+ TD_2_TAP,
+ TD_2_HOLD,
+} td_state_t;
+
+typedef struct {
+ bool is_press_action;
+ td_state_t state;
+} td_tap_t;
+
+td_state_t cur_dance(qk_tap_dance_state_t* state);
+
+/* Return an integer that corresponds to what kind of tap dance should be executed.
+ *
+ * How to figure out tap dance state: interrupted and pressed.
+ *
+ * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
+ * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
+ *
+ * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
+ * has ended, but the key is still being pressed down. This generally means the key is being "held".
+ *
+ * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
+ * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
+ * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
+ *
+ * Good places to put an advanced tap dance:
+ * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
+ *
+ * Criteria for "good placement" of a tap dance key:
+ * Not a key that is hit frequently in a sentence
+ * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
+ * in a web form. So 'tab' would be a poor choice for a tap dance.
+ * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
+ * letter 'p', the word 'pepper' would be quite frustating to type.
+ *
+ * For the third point, there does exist the 'TD_DOUBLE_SINGLE_TAP', however this is not fully tested
+ *
+ */
+td_state_t cur_dance(qk_tap_dance_state_t* state) {
+ if (state->count == 1) {
+ if (state->interrupted || !state->pressed) {
+ return TD_1_TAP;
+ // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
+ } else {
+ return TD_1_HOLD;
+ }
+ } else if (state->count == 2) {
+ // TD_DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
+ // action when hitting 'pp'. Suggested use case for this return value is when you want to send two
+ // keystrokes of the key, and not the 'double tap' action/macro.
+ if (state->pressed) return TD_2_HOLD;
+ else return TD_2_TAP;
+ } else {
+ return TD_UNKNOWN;
+ }
+}
+
+
+//----------- 2tap capslock --------------//
+//----------------------------------------//
+void twoCapsLock_finished(qk_tap_dance_state_t* state, void* user_data);
+void twoCapsLock_reset(qk_tap_dance_state_t* state, void* user_data);
+
+static td_tap_t twoCapsLock_tap_state = {
+ .is_press_action = true,
+ .state = TD_NONE
+};
+
+void twoCapsLock_finished(qk_tap_dance_state_t* state, void* user_data) {
+ twoCapsLock_tap_state.state = cur_dance(state);
+ switch (twoCapsLock_tap_state.state) {
+ case TD_NONE: register_code(KC_LSFT); break;
+ case TD_UNKNOWN: register_code(KC_LSFT); break;
+ case TD_1_TAP: register_code(KC_LSFT); break;
+ case TD_1_HOLD: register_code(KC_LSFT); break;
+ case TD_2_TAP:
+ register_code(KC_CAPS);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(capslockToggleSound);
+#endif // AUDIO_ENABLE
+ break;
+ case TD_2_HOLD: register_code(KC_LSFT); break;
+ }
+}
+
+void twoCapsLock_reset(qk_tap_dance_state_t* state, void* user_data) {
+ switch (twoCapsLock_tap_state.state) {
+ case TD_UNKNOWN: unregister_code(KC_LSFT); break;
+ case TD_NONE: unregister_code(KC_LSFT); break;
+ case TD_1_TAP: unregister_code(KC_LSFT); break;
+ case TD_1_HOLD: unregister_code(KC_LSFT); break;
+ case TD_2_TAP:
+ unregister_code(KC_CAPS);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(capslockToggleSound);
+#endif // AUDIO_ENABLE
+ break;
+ case TD_2_HOLD: unregister_code(KC_LSFT); break;
+ }
+ twoCapsLock_tap_state.state = TD_NONE;
+}
+
+
+//----------- Rotary Encoder --------------//
+//----------------------------------------//
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (layer_state_is(_QWERTY)) {
+ if (clockwise) {
+ tap_code(KC_WH_U);
+ } else {
+ tap_code(KC_WH_D);
+ }
+ }
+ else if (layer_state_is(_LOWER)) {
+ if (clockwise) {
+ tap_code16(S(KC_F3));
+ } else {
+ tap_code(KC_F3);
+ }
+ } else if (layer_state_is(_RAISE)) {
+ if (clockwise) {
+ tap_code16(C(KC_Z));
+ } else {
+ tap_code16(C(KC_Y));
+ }
+ }
+ return false;
+}
+
+//----------- Custom keycodes ------------//
+//----------------------------------------//
+enum {
+ TD_2_CAPSLOCK
+};
+
+enum custom_keycodes {
+ CU_BLNKON = SAFE_RANGE,
+ CU_BLNKOFF,
+ CU_RGBON,
+ CU_RGBOFF,
+ ENC_MODE
+};
+
+static bool blinky = false; // Track blinky behavior on/off for keycode
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_2_CAPSLOCK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, twoCapsLock_finished, twoCapsLock_reset)
+};
+
+
+//----------- Intercepts and overrides ------------//
+//-------------------------------------=-----------//
+bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+ switch (keycode) {
+ // Turn RGB LEDs off
+ case CU_RGBOFF:
+
+ // If pressed
+ if (record->event.pressed) {
+ rgblight_sethsv_noeeprom(HSV_OFF);
+ return true;
+
+ // If released
+ } else {
+ return true;
+ }
+
+ // Turn RGB LEDs on
+ case CU_RGBON:
+
+ // If pressed
+ if (record->event.pressed) {
+ rgblight_sethsv_noeeprom(HSV_RETRO_CONSOLE);
+ return true;
+
+ // If released
+ } else {
+ return true;
+ }
+
+ // Turn blinky LEDs off
+ case CU_BLNKOFF:
+
+ // If pressed
+ if (record->event.pressed) {
+ blinky = false;
+ return true;
+
+ // If released
+ } else {
+ return true;
+ }
+
+ // Turn blinky LEDs on
+ case CU_BLNKON:
+
+ // If pressed
+ if (record->event.pressed) {
+ blinky = true;
+ return true;
+
+ // If released
+ } else {
+ return true;
+ }
+
+ // Sound when Dynamic recording started
+ case DYN_REC_START1:
+
+ // If pressed
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(dynamicBufferRecordSound);
+ #endif // AUDIO_ENABLE
+ return true; // Let QMK send the press/release events
+
+ // If released
+ } else {
+ return true; // Let QMK send the press/release events
+ }
+
+ // Sound when Dynamic recording stopped
+ case DYN_REC_STOP:
+
+ // If pressed
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(dynamicBufferFullSound);
+ #endif // AUDIO_ENABLE
+ return true; // Let QMK send the enter press/release events
+
+ // If released
+ } else {
+ return true; // Let QMK send the press/release events
+ }
+
+ // Encoder Click
+ case ENC_MODE:
+ if (record->event.pressed) {
+ if (layer_state_is(_QWERTY)) {
+ tap_code(KC_BTN1);
+ return false;
+ } else if (layer_state_is(_LOWER)) {
+ return false;
+ } else if (layer_state_is(_RAISE)) {
+ return false;
+ }
+ }
+
+
+ // Adds blinks if blinky is on
+ default:
+ if (blinky == true) {
+ rgblight_toggle();
+ }
+
+ return true; // Process all other keycodes normally
+
+ }
+}
+
+
+//----------- Keymap ------------//
+//-------------------------------//
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // main layer
+ [_QWERTY] = LAYOUT_ortho_5x12 (
+ // (Non-disabled top row), uncomment and replace if you want preonic-style instead of planck-style
+ // KC_MINS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(TD_2_CAPSLOCK),
+ ENC_MODE, KC_LCTL, KC_LGUI, KC_LALT, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+ ),
+
+ // lower key
+ [_LOWER] = LAYOUT_ortho_5x12 (
+ DYN_MACRO_PLAY1, DYN_REC_START1, DYN_REC_STOP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
+ KC_BSPC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_QUOT, KC_GRV, KC_LCBR, KC_RCBR, KC_TRNS,
+ KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_TRNS, KC_BSLS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_ADJUST), KC_HOME, KC_PGDN, KC_PGUP, KC_END
+ ),
+
+ // raise key
+ [_RAISE] = LAYOUT_ortho_5x12 (
+ DYN_MACRO_PLAY1, DYN_REC_START1, DYN_REC_STOP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DQUO, KC_TILD, KC_LBRC, KC_RBRC, KC_TRNS,
+ KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_UNDS, KC_PLUS , KC_TRNS, KC_PIPE, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_ADJUST), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_F24
+ ),
+
+ // hardware adjust layer, raise+lower
+ [_ADJUST] = LAYOUT_ortho_5x12 (
+ AU_ON, AU_OFF, CK_ON, CK_OFF, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+
+ CU_RGBON, CU_RGBOFF, CU_BLNKON, CU_BLNKOFF, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ )
+
+};