diff options
author | Era James <51322608+era1112@users.noreply.github.com> | 2022-03-10 23:07:37 +0300 |
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committer | GitHub <noreply@github.com> | 2022-03-10 12:07:37 -0800 |
commit | 98da119293b7f231694119b51afc709b3d817ea2 (patch) | |
tree | 0fcbd5a1868d53ac230061472296943eec6d0b4a /keyboards/preonic/keymaps/era1112/keymap.c | |
parent | 61a8a60dfb5af399f84321fbf82e974aab0a5968 (diff) |
era1112 keymap for preonic (#16064)
Added the keymap I have been using as a daily driver for the last month.
* good firmware 26 jan, best clicky mode stability so far
* modified to reflect master branch coding style
* further modified to reflect master branch coding style
* improving clicky stability, tuned down clicky delay duration
* changed name of keymap folder to use lowercase letters
Diffstat (limited to 'keyboards/preonic/keymaps/era1112/keymap.c')
-rw-r--r-- | keyboards/preonic/keymaps/era1112/keymap.c | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/era1112/keymap.c b/keyboards/preonic/keymaps/era1112/keymap.c new file mode 100644 index 0000000000..4031f998db --- /dev/null +++ b/keyboards/preonic/keymaps/era1112/keymap.c @@ -0,0 +1,365 @@ +// Copyright 2022 Era James(@Era1112) +// SPDX - License - Identifier: GPL - 2.0 - or -later + +#include QMK_KEYBOARD_H // Default statement + +#define HSV_RETRO_CONSOLE 36, 150, 255 //HSV_YELLOW = 43, 255, 255 + + +//----------- RGB Default Settings -----------// +//--------------------------------------------// +#ifdef RGBLIGHT_ENABLE + +void keyboard_post_init_user(void) { + rgblight_enable_noeeprom(); // Enables RGB, without saving settings + rgblight_sethsv_noeeprom(HSV_RETRO_CONSOLE); + rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); +} + +#endif // RGBLIGHT_ENABLE + +//----------- Layer names -----------// +//-----------------------------------// +enum preonic_layers { + _QWERTY, + _LOWER, + _RAISE, + _ADJUST, +}; + + +//----------- Sounds -----------// +//------------------------------// +#ifdef AUDIO_ENABLE + + float capslockToggleSound[][2] = SONG(STARTUP_SOUND); + float dynamicBufferRecordSound[][2] = SONG(STARTUP_SOUND); + float dynamicBufferFullSound[][2] = SONG(GOODBYE_SOUND); + +#endif // AUDIO_ENABLE + + +//----------- Called when dynamic buffer full -----------// +//-------------------------------------------------------// +void backlight_toggle(void) { +#ifdef AUDIO_ENABLE + + PLAY_SONG(dynamicBufferFullSound); + +#endif // AUDIO_ENABLE +} + + +//----------- Tapdance prelims -----------// +//----------------------------------------// +typedef enum { + TD_NONE, + TD_UNKNOWN, + TD_1_TAP, + TD_1_HOLD, + TD_2_TAP, + TD_2_HOLD, +} td_state_t; + +typedef struct { + bool is_press_action; + td_state_t state; +} td_tap_t; + +td_state_t cur_dance(qk_tap_dance_state_t* state); + +/* Return an integer that corresponds to what kind of tap dance should be executed. + * + * How to figure out tap dance state: interrupted and pressed. + * + * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit + * under the tapping term. This is typically indicitive that you are trying to "tap" the key. + * + * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term + * has ended, but the key is still being pressed down. This generally means the key is being "held". + * + * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold" + * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters. + * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters. + * + * Good places to put an advanced tap dance: + * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon + * + * Criteria for "good placement" of a tap dance key: + * Not a key that is hit frequently in a sentence + * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or + * in a web form. So 'tab' would be a poor choice for a tap dance. + * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the + * letter 'p', the word 'pepper' would be quite frustating to type. + * + * For the third point, there does exist the 'TD_DOUBLE_SINGLE_TAP', however this is not fully tested + * + */ +td_state_t cur_dance(qk_tap_dance_state_t* state) { + if (state->count == 1) { + if (state->interrupted || !state->pressed) { + return TD_1_TAP; + // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'. + } else { + return TD_1_HOLD; + } + } else if (state->count == 2) { + // TD_DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap + // action when hitting 'pp'. Suggested use case for this return value is when you want to send two + // keystrokes of the key, and not the 'double tap' action/macro. + if (state->pressed) return TD_2_HOLD; + else return TD_2_TAP; + } else { + return TD_UNKNOWN; + } +} + + +//----------- 2tap capslock --------------// +//----------------------------------------// +void twoCapsLock_finished(qk_tap_dance_state_t* state, void* user_data); +void twoCapsLock_reset(qk_tap_dance_state_t* state, void* user_data); + +static td_tap_t twoCapsLock_tap_state = { + .is_press_action = true, + .state = TD_NONE +}; + +void twoCapsLock_finished(qk_tap_dance_state_t* state, void* user_data) { + twoCapsLock_tap_state.state = cur_dance(state); + switch (twoCapsLock_tap_state.state) { + case TD_NONE: register_code(KC_LSFT); break; + case TD_UNKNOWN: register_code(KC_LSFT); break; + case TD_1_TAP: register_code(KC_LSFT); break; + case TD_1_HOLD: register_code(KC_LSFT); break; + case TD_2_TAP: + register_code(KC_CAPS); +#ifdef AUDIO_ENABLE + PLAY_SONG(capslockToggleSound); +#endif // AUDIO_ENABLE + break; + case TD_2_HOLD: register_code(KC_LSFT); break; + } +} + +void twoCapsLock_reset(qk_tap_dance_state_t* state, void* user_data) { + switch (twoCapsLock_tap_state.state) { + case TD_UNKNOWN: unregister_code(KC_LSFT); break; + case TD_NONE: unregister_code(KC_LSFT); break; + case TD_1_TAP: unregister_code(KC_LSFT); break; + case TD_1_HOLD: unregister_code(KC_LSFT); break; + case TD_2_TAP: + unregister_code(KC_CAPS); +#ifdef AUDIO_ENABLE + PLAY_SONG(capslockToggleSound); +#endif // AUDIO_ENABLE + break; + case TD_2_HOLD: unregister_code(KC_LSFT); break; + } + twoCapsLock_tap_state.state = TD_NONE; +} + + +//----------- Rotary Encoder --------------// +//----------------------------------------// +bool encoder_update_user(uint8_t index, bool clockwise) { + if (layer_state_is(_QWERTY)) { + if (clockwise) { + tap_code(KC_WH_U); + } else { + tap_code(KC_WH_D); + } + } + else if (layer_state_is(_LOWER)) { + if (clockwise) { + tap_code16(S(KC_F3)); + } else { + tap_code(KC_F3); + } + } else if (layer_state_is(_RAISE)) { + if (clockwise) { + tap_code16(C(KC_Z)); + } else { + tap_code16(C(KC_Y)); + } + } + return false; +} + +//----------- Custom keycodes ------------// +//----------------------------------------// +enum { + TD_2_CAPSLOCK +}; + +enum custom_keycodes { + CU_BLNKON = SAFE_RANGE, + CU_BLNKOFF, + CU_RGBON, + CU_RGBOFF, + ENC_MODE +}; + +static bool blinky = false; // Track blinky behavior on/off for keycode + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_2_CAPSLOCK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, twoCapsLock_finished, twoCapsLock_reset) +}; + + +//----------- Intercepts and overrides ------------// +//-------------------------------------=-----------// +bool process_record_user(uint16_t keycode, keyrecord_t* record) { + switch (keycode) { + // Turn RGB LEDs off + case CU_RGBOFF: + + // If pressed + if (record->event.pressed) { + rgblight_sethsv_noeeprom(HSV_OFF); + return true; + + // If released + } else { + return true; + } + + // Turn RGB LEDs on + case CU_RGBON: + + // If pressed + if (record->event.pressed) { + rgblight_sethsv_noeeprom(HSV_RETRO_CONSOLE); + return true; + + // If released + } else { + return true; + } + + // Turn blinky LEDs off + case CU_BLNKOFF: + + // If pressed + if (record->event.pressed) { + blinky = false; + return true; + + // If released + } else { + return true; + } + + // Turn blinky LEDs on + case CU_BLNKON: + + // If pressed + if (record->event.pressed) { + blinky = true; + return true; + + // If released + } else { + return true; + } + + // Sound when Dynamic recording started + case DYN_REC_START1: + + // If pressed + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_SONG(dynamicBufferRecordSound); + #endif // AUDIO_ENABLE + return true; // Let QMK send the press/release events + + // If released + } else { + return true; // Let QMK send the press/release events + } + + // Sound when Dynamic recording stopped + case DYN_REC_STOP: + + // If pressed + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_SONG(dynamicBufferFullSound); + #endif // AUDIO_ENABLE + return true; // Let QMK send the enter press/release events + + // If released + } else { + return true; // Let QMK send the press/release events + } + + // Encoder Click + case ENC_MODE: + if (record->event.pressed) { + if (layer_state_is(_QWERTY)) { + tap_code(KC_BTN1); + return false; + } else if (layer_state_is(_LOWER)) { + return false; + } else if (layer_state_is(_RAISE)) { + return false; + } + } + + + // Adds blinks if blinky is on + default: + if (blinky == true) { + rgblight_toggle(); + } + + return true; // Process all other keycodes normally + + } +} + + +//----------- Keymap ------------// +//-------------------------------// +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + // main layer + [_QWERTY] = LAYOUT_ortho_5x12 ( + // (Non-disabled top row), uncomment and replace if you want preonic-style instead of planck-style + // KC_MINS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(TD_2_CAPSLOCK), + ENC_MODE, KC_LCTL, KC_LGUI, KC_LALT, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT + ), + + // lower key + [_LOWER] = LAYOUT_ortho_5x12 ( + DYN_MACRO_PLAY1, DYN_REC_START1, DYN_REC_STOP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, + KC_BSPC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_QUOT, KC_GRV, KC_LCBR, KC_RCBR, KC_TRNS, + KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_TRNS, KC_BSLS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_ADJUST), KC_HOME, KC_PGDN, KC_PGUP, KC_END + ), + + // raise key + [_RAISE] = LAYOUT_ortho_5x12 ( + DYN_MACRO_PLAY1, DYN_REC_START1, DYN_REC_STOP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, + KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DQUO, KC_TILD, KC_LBRC, KC_RBRC, KC_TRNS, + KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_UNDS, KC_PLUS , KC_TRNS, KC_PIPE, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_ADJUST), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_F24 + ), + + // hardware adjust layer, raise+lower + [_ADJUST] = LAYOUT_ortho_5x12 ( + AU_ON, AU_OFF, CK_ON, CK_OFF, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + + CU_RGBON, CU_RGBOFF, CU_BLNKON, CU_BLNKOFF, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + ) + +}; 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