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authorBatuhan Baserdem <bbaserdem@users.noreply.github.com>2017-09-21 00:19:57 -0400
committerJack Humbert <jack.humb@gmail.com>2017-09-21 00:19:57 -0400
commit31e78d22b47fb78b1adaf12f5330ac169e90add0 (patch)
tree1855322bac7e3c4264460069e6e0711d5a812204 /keyboards/planck
parentea7792b6c6a09d98598f25989e08b262641b9b26 (diff)
Turkish planck keymap (#1675)
* Adding keymap * Adding keymap * Compiles now, but doesn't flash * Fixes issues with compilation * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Fixed bbaserdem layout * Added keyboard layout image * Edited README.md * Changed layout and removed image from README.md * Changed tapping terms * Changed layout a bit
Diffstat (limited to 'keyboards/planck')
-rw-r--r--keyboards/planck/keymaps/bbaserdem/Makefile23
-rw-r--r--keyboards/planck/keymaps/bbaserdem/README.md35
-rw-r--r--keyboards/planck/keymaps/bbaserdem/config.h44
-rw-r--r--keyboards/planck/keymaps/bbaserdem/keymap.c413
4 files changed, 515 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/bbaserdem/Makefile b/keyboards/planck/keymaps/bbaserdem/Makefile
new file mode 100644
index 0000000000..9c6bd8e19b
--- /dev/null
+++ b/keyboards/planck/keymaps/bbaserdem/Makefile
@@ -0,0 +1,23 @@
+# Build options
+
+# ENABLE
+TAP_DANCE_ENABLE = yes
+UNICODE_ENABLE = yes
+MOUSEKEY_ENABLE = yes
+EXTRAKEY_ENABLE = yes
+NKRO_ENABLE = yes
+BACKLIGHT_ENABLE = yes
+AUDIO_ENABLE = yes
+
+# DISABLE
+BOOTMAGIC_ENABLE = no
+MIDI_ENABLE = no
+
+# Not for planck
+RGBLIGHT_ENABLE = no #Clashes with audio
+BLUETOOTH_ENABLE = no #No bluetooth
+SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/planck/keymaps/bbaserdem/README.md b/keyboards/planck/keymaps/bbaserdem/README.md
new file mode 100644
index 0000000000..8813075662
--- /dev/null
+++ b/keyboards/planck/keymaps/bbaserdem/README.md
@@ -0,0 +1,35 @@
+# Planck Layout
+
+Built this planck layout to use DVORAK with an unorthodox Turkish layout.
+If you used a previous layout with a persistent base layer change,
+change it to 0 before proceeding.
+The layout has the following functionality
+
+* **QWERTY** can be toggled on/off from **Function** layer.
+* **Mouse** layer allows manipulation of the mouse.
+* **Function** layer has F and special keys.
+* **Symbol** layer has numericals and symbols.
+* **Game** layout can be toggled on/off from **Function** layer.
+* **Music** layer allows playing sounds like a keyboard.
+
+Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
+Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
+and puts the board into *reset* mode from the **Mouse** layer.
+
+# Using Turkish letters
+
+Instead of a turkish F keyboard layout (very inconvenient to code in),
+I opted to modulate characters like an *AltGr* impleentation.
+Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
+to Turkish equivelants.
+Shifting these letters will work.
+The keycodes should transmit the correct unicode characters combined with shift.
+The turkish letters are sent via the unicode implementation.
+No software layout change is neccessary (hence making coding easier).
+By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
+can be done from the associated key in **Function** layer.
+**Symbol** layer also has the symbol for Turkish Lira.
+
+# To improve
+
+I want to write a couple pieces of my own music for layer switching.
diff --git a/keyboards/planck/keymaps/bbaserdem/config.h b/keyboards/planck/keymaps/bbaserdem/config.h
new file mode 100644
index 0000000000..d7632aecda
--- /dev/null
+++ b/keyboards/planck/keymaps/bbaserdem/config.h
@@ -0,0 +1,44 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#ifdef AUDIO_ENABLE
+ // Compose own song in future
+ #define STARTUP_SONG SONG(PLANCK_SOUND)
+
+ #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
+ SONG(COLEMAK_SOUND), \
+ SONG(DVORAK_SOUND) \
+ }
+#endif
+
+// Enables tap magic
+#define TAPPING_TERM 300
+#define TAPPING_TOGGLE 1
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
diff --git a/keyboards/planck/keymaps/bbaserdem/keymap.c b/keyboards/planck/keymaps/bbaserdem/keymap.c
new file mode 100644
index 0000000000..74dfabdecf
--- /dev/null
+++ b/keyboards/planck/keymaps/bbaserdem/keymap.c
@@ -0,0 +1,413 @@
+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "planck.h"
+
+#define _______ KC_TRNS
+#define XXX KC_NO
+
+#define _DV 0
+#define _TD 1
+#define _GM 2
+#define _MO 3
+#define _SY 4
+#define _FN 5
+#define _MS 6
+
+#define PARAN TD(PAR)
+#define CURLY TD(CUR)
+#define SQUAR TD(SQU)
+#define ANGUL TD(ANG)
+
+#define UNDO LCTL(KC_Z)
+#define REDO LCTL(KC_Y)
+#define COPYCUT TD(CPC)
+#define PASTE LCTL(KC_V)
+
+#define MO_SC_U KC_MS_WH_UP
+#define MO_SC_D KC_MS_WH_DOWN
+#define MO_SC_L KC_MS_WH_LEFT
+#define MO_SC_R KC_MS_WH_RIGHT
+#define MO_U KC_MS_UP
+#define MO_D KC_MS_DOWN
+#define MO_L KC_MS_LEFT
+#define MO_R KC_MS_RIGHT
+#define MO_CL_L KC_MS_BTN1
+#define MO_CL_R KC_MS_BTN2
+#define MO_CL_M KC_MS_BTN3
+#define MO_CL_1 KC_MS_BTN4
+#define MO_CL_2 KC_MS_BTN5
+#define MO_AC_0 KC_MS_ACCEL0
+#define MO_AC_1 KC_MS_ACCEL1
+#define MO_AC_2 KC_MS_ACCEL2
+
+#define PHY_HB UC(0x0127)
+#define PHY_DE UC(0xc2b0)
+#define TUR_TL UC(0x20ba)
+#define EUR_ER UC(0x20ac)
+#define EUR_PN UC(0x00a3)
+
+enum custom_keycodes {
+ TUR_A = SAFE_RANGE,
+ TUR_C,
+ TUR_G,
+ TUR_I,
+ TUR_O,
+ TUR_S,
+ TUR_U,
+ UNI_LI,
+ UNI_WN
+};
+
+// Tap dance
+enum {
+ ATD = 0,
+ CLS,
+ SCL,
+ QUO,
+ PAR,
+ CUR,
+ SQU,
+ ANG,
+ CPC
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Dvorak
+ * ,------------------------------------------------------------------------.
+ * | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Esc | A | O | E | U | I || D | H | T | N | S | Del |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt |
+ * `------------------------------------------------------------------------'
+ */
+[_DV] = {
+ {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
+ {KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL },
+ {TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)},
+ {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT}
+},
+[_TD] = {
+ {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______},
+ {_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
+ {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
+ {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
+},
+
+/* Game layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 |
+ * `------------------------------------------------------------------------'
+ */
+[_GM] = {
+ {TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC },
+ {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
+ {KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
+ {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 }
+},
+
+/* Mouse control layer
+ * ,------------------------------------------------------------------------.
+ * | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | || | | | | | |
+ * `------------------------------------------------------------------------'
+ */
+[_MO] = {
+ {TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______},
+ {_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______},
+ {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______},
+ {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
+},
+
+/* Symbols layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | 0 | | || | |TLira| Euro|Pound| |
+ * `------------------------------------------------------------------------'
+ */
+
+[_SY] = {
+ {TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
+ {KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______},
+ {PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______},
+ {_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
+},
+
+/* Function layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | |vol -||vol +| | home|pg dn|pg up| end |
+ * `------------------------------------------------------------------------'
+ */
+
+[_FN] = {
+ {TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
+ {_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
+ {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
+},
+
+/* Music layer
+ * ,-----------------------------------------------------------------------.
+ * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
+ * `-----------------------------------------------------------------------'
+ */
+[_MS] = {
+ { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
+ { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
+ { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
+ { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }
+}
+};
+
+// Set unicode method to linux.
+void matrix_init_user(){
+ set_unicode_input_mode(UC_LNX);
+}
+
+// User defined keys
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ // This section is a bit tedious in VIM, so I shortened lines
+ // Check for shift letter
+ bool is_capital = ( keyboard_report->mods &
+ (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
+ ( keyboard_report->mods & MOD_BIT(KC_CAPS) );
+ switch (keycode) {
+ // Add music layer to music functionality
+ case MU_ON:
+ if (record->event.pressed) { layer_on(_MS); }
+ return true; break;
+ case MU_OFF:
+ if (record->event.pressed) { layer_off(_MS); }
+ return true; break;
+ // Turkish letters keycodes
+ case TUR_A:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
+ } else {
+ unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
+ }
+ }
+ return false; break;
+ case TUR_U:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
+ } else {
+ unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
+ }
+ }
+ return false; break;
+ case TUR_I:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start(); register_hex(0x0130); unicode_input_finish();
+ } else {
+ unicode_input_start(); register_hex(0x0131); unicode_input_finish();
+ }
+ }
+ return false; break;
+ case TUR_O:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
+ } else {
+ unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
+ }
+ }
+ return false; break;
+ case TUR_S:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start(); register_hex(0x015e); unicode_input_finish();
+ } else {
+ unicode_input_start(); register_hex(0x015f); unicode_input_finish();
+ }
+ }
+ return false; break;
+ case TUR_G:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start(); register_hex(0x011e); unicode_input_finish();
+ } else {
+ unicode_input_start(); register_hex(0x011f); unicode_input_finish();
+ }
+ }
+ return false; break;
+ case TUR_C:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
+ } else {
+ unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
+ }
+ }
+ return false; break;
+ // Keys to change unicode mode
+ case UNI_LI:
+ if( record->event.pressed ) {
+ set_unicode_input_mode(UC_LNX);
+ }
+ return false; break;
+ case UNI_WN:
+ if( record->event.pressed ) {
+ set_unicode_input_mode(UC_WIN);
+ }
+ return false; break;
+ }
+ return true;
+}
+
+// Tap dance feature for the altgr implementation
+void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code (KC_RALT);
+ } else if (state->count == 2) {
+ unregister_code (KC_RALT);
+ layer_on(_TD);
+ } else if (state->count == 3) {
+ layer_off(_TD);
+ }
+}
+void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code (KC_RALT);
+ } else if (state->count == 2) {
+ layer_off(_TD);
+ }
+}
+
+// Shift vs capslock function
+void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code (KC_LSFT);
+ } else if (state->count == 2) {
+ unregister_code (KC_LSFT);
+ register_code (KC_CAPS);
+ }
+}
+void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code (KC_LSFT);
+ } else {
+ unregister_code (KC_CAPS);
+ }
+}
+
+// Parantheses
+void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
+ } else if (state->count == 2) {
+ SEND_STRING("(");
+ } else if (state->count == 3) {
+ SEND_STRING(")");
+ }
+}
+void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
+ } else if (state->count == 2) {
+ SEND_STRING("{");
+ } else if (state->count == 3) {
+ SEND_STRING("}");
+ }
+}
+
+void square_dance (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
+ } else if (state->count == 2) {
+ SEND_STRING("[");
+ } else if (state->count == 3) {
+ SEND_STRING("]");
+ }
+}
+
+void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
+ } else if (state->count == 2) {
+ SEND_STRING("<");
+ } else if (state->count == 3) {
+ SEND_STRING(">");
+ }
+}
+
+// Copy or cut feature
+void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code (KC_LCTL);
+ register_code (KC_C);
+ unregister_code (KC_C);
+ unregister_code (KC_LCTL);
+ } else if (state->count == 2) {
+ register_code (KC_LCTL);
+ register_code (KC_X);
+ unregister_code (KC_X);
+ unregister_code (KC_LCTL);
+ }
+}
+
+// Tap dance feature
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for Left Ctrl, second one is momentory switch to layer TUR
+ [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
+ // Advanced tap dance feature allows for immediate response to shift
+ ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
+ // Shifting for double quote and semicolon
+ ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
+ ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
+ // Tap dances for paranthesis, which sends macros
+ ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
+ ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
+ ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
+ ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
+ // Tap dance for copy/cutting
+ ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
+};