summaryrefslogtreecommitdiff
path: root/keyboards/planck/keymaps
diff options
context:
space:
mode:
authorChris <chris@rootiest.com>2021-08-09 05:25:43 -0400
committerGitHub <noreply@github.com>2021-08-09 02:25:43 -0700
commit79d5b279931cf98d635181235c0301ba7053f9d5 (patch)
tree8f5040428bc3e2701bca72bac476633ae8d2cade /keyboards/planck/keymaps
parent59b5c884ff539952fa68df0405ed8ea0f5c652d0 (diff)
[Keymap] rootiest for planck/rev6/ (#13294)
* squashed commits to master * Fix in case of missing user_song_list Substitutes missing songs with safe versions Also updated and added detail to keymap readme * Adjust Readme to match qmk contrib conventions * Update keyboards/planck/keymaps/rootiest/config.h * Update keyboards/planck/keymaps/rootiest/keymap.c * Update keyboards/planck/keymaps/rootiest/keymap.c * Update keyboards/planck/keymaps/rootiest/keymap.c * Update keyboards/planck/keymaps/rootiest/keymap.c * Fixed license header to GPLv2+ * Fix Volume key delay Use a static number instead of removed MEDIA_KEY_DELAY * Use TAP_CODE_DELAY * added license to config.h * Clean up formatting - Fixed markdown in readme - Removed extra commented line from config.h * Update keyboards/planck/keymaps/rootiest/config.h
Diffstat (limited to 'keyboards/planck/keymaps')
-rw-r--r--keyboards/planck/keymaps/rootiest/config.h146
-rw-r--r--keyboards/planck/keymaps/rootiest/keymap.c1928
-rw-r--r--keyboards/planck/keymaps/rootiest/readme.md37
-rw-r--r--keyboards/planck/keymaps/rootiest/rules.mk26
4 files changed, 2137 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/rootiest/config.h b/keyboards/planck/keymaps/rootiest/config.h
new file mode 100644
index 0000000000..fc1fc81761
--- /dev/null
+++ b/keyboards/planck/keymaps/rootiest/config.h
@@ -0,0 +1,146 @@
+/* Copyright 2021 Chris Laprade
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+/*
+ * USB/POWER OPTIONS
+ */
+// #define USB_MAX_POWER_CONSUMPTION 500
+#define USB_SUSPEND_WAKEUP_DELAY 200
+#define USB_POLLING_INTERVAL_MS 1
+
+/*
+ * MUSIC/AUDIO options
+ */
+#ifdef AUDIO_ENABLE
+# define AUDIO_CLICKY
+# define MUSIC_MAP
+# define AUDIO_VOICES
+# define AUDIO_VOICE_DEFAULT something
+# define AUDIO_DAC_SAMPLE_MAX 2732U
+
+# define DEFAULT_LAYER_SONGS \
+ { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) }
+
+/* Plays during keyboard startup */
+# define STARTUP_SONG SONG(NO_SOUND)
+
+#endif
+
+/*
+ * MIDI options
+ */
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+#define MIDI_ADVANCED
+
+/*
+ * ENCODER options
+ */
+#define ENCODER_DIRECTION_FLIP
+#define ENCODER_RESOLUTION 4 // Define number of stages between detents on encoders
+#define ENCODERS_PAD_A \
+ { B12 }
+#define ENCODERS_PAD_B \
+ { B13 }
+
+/*
+ * RGB options
+ */
+#ifdef RGBLIGHT_ENABLE
+# define RGBLIGHT_SLEEP // Allows rgb to sleep when the host/keyboard does
+# define RGBLIGHT_ANIMATIONS // Enable using rgb animations
+# define RGBLIGHT_LAYERS // Enable indicating layers using layered rgb assignments
+# define RGBLIGHT_LAYER_BLINK // Allows rgb layers to be blinked (activate for a set amount of time)
+# define RGBLIGHT_MAX_LAYERS 32 // Overides the default (8) max number of rgb layers
+# define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Allows rgb layers to work even when rgb is toggled off
+#endif
+
+/*
+ * UNICODE options
+ */
+#define UNICODE_SELECTED_MODES UC_WINC, UC_LNX, UC_MAC // Define the methods used for in/outputting unicode
+
+/*
+ * TAP-DANCE options
+ */
+#define TAPPING_TERM 250 // Default time allowed before resetting a Tap-Dance combo
+#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
+#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
+#define TAPPING_TOGGLE 3
+
+/*
+ * LEADER-KEY options
+ */ // Used for on-board chording
+#define LEADER_PER_KEY_TIMING
+#define LEADER_TIMEOUT 500
+
+/*
+ * COMBO-KEY options
+ */
+#define COMBO_COUNT 2
+#define COMBO_TERM 300
+/*
+ * MACRO per-key options
+ */
+#define RETRO_TAPPING_PER_KEY // Control Retro-Tap individually by key
+#define TAPPING_FORCE_HOLD_PER_KEY // Control Force-Hold individually by key
+#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY // Control Mod-Tap-Interrupt individually by key
+#define PERMISSIVE_HOLD_PER_KEY // Control Permissive-Hold individually by key
+
+#define MK_KINETIC_SPEED // Use kinetic acceleration for mouse-keys
+
+// Fall-back defines to prevent compile errors if user_song_list is missing
+#ifndef ZELDA_PUZZLE2
+# define ZELDA_PUZZLE2 Q__NOTE(_G5)
+#endif
+#ifndef SONIC_RING2
+# define SONIC_RING2 E__NOTE(_E6)
+#endif
+#ifndef ZELDA_CHEST2
+# define ZELDA_CHEST2 Q__NOTE(_G5)
+#endif
+#ifndef COIN_SOUND2
+# define COIN_SOUND2 E__NOTE(_A5)
+#endif
+#ifndef ONE_UP_SOUND2
+# define ONE_UP_SOUND2 Q__NOTE(_E6)
+#endif
+#ifndef IMPERIAL_MARCH
+# define IMPERIAL_MARCH HD_NOTE(_A4)
+#endif
+#ifndef MARIO_GAMEOVER
+# define MARIO_GAMEOVER HD_NOTE(_C5)
+#endif
+#ifndef LEAD_START_SOUND
+# define LEAD_START_SOUND E__NOTE(_C5)
+#endif
+#ifndef LEAD_SUCCESS_SOUND
+# define LEAD_SUCCESS_SOUND E__NOTE(_A5), HD_NOTE(_E6),
+#endif
+#ifndef LEAD_FAIL_SOUND
+# define LEAD_FAIL_SOUND E__NOTE(_A5), HD_NOTE(_E4),
+#endif
diff --git a/keyboards/planck/keymaps/rootiest/keymap.c b/keyboards/planck/keymaps/rootiest/keymap.c
new file mode 100644
index 0000000000..634bf2829e
--- /dev/null
+++ b/keyboards/planck/keymaps/rootiest/keymap.c
@@ -0,0 +1,1928 @@
+/* Copyright 2021 Chris Laprade
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+#include "raw_hid.h"
+#include "print.h"
+#include "muse.h"
+
+/*
+ * Define keyboard name to be used by UI.
+ * This allows for using a different name
+ * than the one defined by QMK for your board.
+ */
+#define KEEB_MODEL_NAME "The Rootiest BoogieBoard"
+
+// Give names to the layers so they are easier to reference
+enum custom_layers {
+ _BASE,
+ _QWERTY = _BASE,
+ _COLEMAK,
+ _DVORAK,
+ _SYMBLS,
+ _RAISE = _SYMBLS,
+ _NUMBRS,
+ _LOWER = _NUMBRS,
+ _PLOVER,
+ _FEATURS,
+ _ADJUST = _FEATURS,
+ _NUMPD,
+ _TABULA,
+ _MOUSY,
+};
+
+#define LOWER MO(_NUMBRS)
+#define RAISE MO(_SYMBLS)
+
+// unicode hexes
+#define UC_DEG UC(0x00B0) // °
+#define UC_DEGF UC(0x2109) // ℉
+
+// Time (ms) to wait between frames for the wake rgb animation
+#define WAKE_ANIMATION_TIMER_FREQUENCY 50
+
+// Is a display connected
+// #define USING_OLED_DISPLAY false
+
+// wait DELAY ms before unregistering media keys
+#define TAP_CODE_DELAY 10
+
+// Modifier remover
+#define WITHOUT_MODS(...) \
+ do { \
+ const uint8_t _real_mods = get_mods(); \
+ clear_mods(); \
+ {__VA_ARGS__} set_mods(_real_mods); \
+ } while (0)
+
+// A whole boatload of audio "songs" defined for use by the keyboard
+#ifdef AUDIO_ENABLE
+float planck_song[][2] = SONG(PLANCK_SOUND);
+float hello_song[][2] = SONG(ONE_UP_SOUND2);
+float bye_song[][2] = SONG(GOODBYE_SOUND);
+float num_song[][2] = SONG(DVORAK_SOUND);
+float qwerty_song[][2] = SONG(QWERTY_SOUND);
+float colemak_song[][2] = SONG(COLEMAK_SOUND);
+float dvorak_song[][2] = SONG(DVORAK_SOUND);
+float funk_song[][2] = SONG(COLEMAK_SOUND);
+float workman_song[][2] = SONG(WORKMAN_SOUND);
+float term_song[][2] = SONG(TERMINAL_SOUND);
+float lover_song[][2] = SONG(PLOVER_SOUND);
+float ode_song[][2] = SONG(ODE_TO_JOY);
+float rock_song[][2] = SONG(ROCK_A_BYE_BABY);
+float clue_song[][2] = SONG(CLUEBOARD_SOUND);
+float camp_song[][2] = SONG(CAMPANELLA);
+float imp_march_song[][2] = SONG(IMPERIAL_MARCH);
+float gameover_song[][2] = SONG(MARIO_GAMEOVER);
+float puzzle_song[][2] = SONG(ZELDA_PUZZLE2);
+float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
+float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
+float slctl_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+float slctl_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
+float slalt_on[][2] = SONG(NUM_LOCK_ON_SOUND);
+float slalt_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
+float leader_started[][2] = SONG(LEAD_START_SOUND);
+float leader_succeed[][2] = SONG(LEAD_SUCCESS_SOUND);
+float leader_fail[][2] = SONG(LEAD_FAIL_SOUND);
+float plover_song[][2] = SONG(PLOVER_SOUND);
+float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
+#endif
+
+// Declare stored memory config
+typedef union {
+ uint32_t raw;
+ struct {
+ bool do_wakeup_animation : 1;
+ uint8_t rgbcon_tracker : 8;
+ bool do_wakeup_audio : 1;
+ };
+} user_config_t;
+
+user_config_t user_config;
+
+// Initialize variable holding the binary
+// representation of active modifiers.
+uint8_t mod_state = 0;
+
+// Declare custom keycodes
+enum custom_keycodes {
+ MO_BASE = SAFE_RANGE,
+ MO_SYMBLS,
+ MO_NUMBRS,
+ MO_FEATURS,
+ QWERTY,
+ COLEMAK,
+ DVORAK,
+ PLOVER,
+ BACKLIT,
+ MUSIC_ON,
+ MUSIC_OFF,
+ EXT_PLV,
+ MY_RGBCON,
+ MY_DEGREES,
+ ALT_TAB,
+ PRINT_WPM_KEY,
+ IRONY,
+ WAKE_ANI_TOG,
+ WAKE_AUD_TOG,
+ DO_RESET,
+ KC_PRVWD,
+ KC_NXTWD,
+ KC_LSTRT,
+ KC_LEND,
+ KC_DLINE,
+ KC_REDO,
+ KC_SAVE,
+ KC_SLCTALL,
+ KC_ALTF4,
+ KC_KILL,
+ KC_LCUT,
+ KC_LCOPY,
+ KC_NXTAB,
+ KC_PRVTAB,
+};
+
+// Declare unicode map array
+enum unicode_names { BANG, SNEK };
+const uint32_t PROGMEM unicode_map[] = {
+ //[UCD_BANG] = 0x203D, // ‽
+ //[UCD_IRONY] = 0x2E2E, // ⸮
+ [SNEK] = 0x1F40D, // 🐍
+};
+
+enum combo_events { ZC_COPY, XV_PASTE };
+
+const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
+const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
+
+combo_t key_combos[COMBO_COUNT] = {
+ [ZC_COPY] = COMBO_ACTION(copy_combo),
+ [XV_PASTE] = COMBO_ACTION(paste_combo),
+};
+
+// Tap Dance key declarations
+enum {
+ TD_DEG_DEGF,
+ TD_SMILEY,
+ TD_LSHFT_CAPS,
+ TD_LCTL_STICKY,
+ TD_LALT_STICKY,
+ TD_LOWER,
+ TD_RAISE,
+};
+
+// Declare available Tap-Dance states
+typedef enum {
+ TD_NONE,
+ TD_SINGLE_TAP,
+ TD_DOUBLE_TAP,
+ TD_TRIPLE_TAP,
+ TD_DOUBLE_SINGLE_TAP,
+ TD_SINGLE_HOLD,
+ TD_DOUBLE_HOLD,
+ TD_TRIPLE_HOLD,
+ TD_UNKNOWN,
+} td_state_t;
+
+// Tap-Dance struct
+typedef struct {
+ bool is_press_action;
+ td_state_t state;
+} td_tap_t;
+
+// Whether or not to do the wake animation+sound
+bool do_wake_animation;
+
+// Variable to keep track of the rgb mode assigned by the RGB_CON key
+static uint8_t rgbcon_tracker = 0;
+
+// Used by the on-board WPM tracker
+char wpm_str[12];
+
+// Variables used for the alt-tab key
+bool is_alt_tab_active = false;
+uint16_t alt_tab_timer = 0;
+
+// Variables used by the Irony key
+#define IRONY_HOLD_DELAY 500
+uint16_t irony_pressed_time;
+bool irony_active = false;
+bool irony_shifted = false;
+char irony_str[4] = "⸮";
+char bang_str[4] = "‽";
+
+// Variables used for the rgb wakeup animation
+static uint16_t wake_rgb_timer;
+static uint8_t wake_rgb_count = 0;
+bool waking_up = false;
+bool do_wake_audio = false;
+
+// Muse variables
+bool muse_mode = false;
+bool musical_mode = false;
+uint8_t last_muse_note = 0;
+uint16_t muse_counter = 0;
+uint8_t muse_offset = 70;
+uint16_t muse_tempo = 50;
+
+// Used by Leader key chords
+bool did_leader_succeed;
+LEADER_EXTERNS();
+
+// Tap-Dance stuffs, initializing functions that are coded further below
+td_state_t cur_dance(qk_tap_dance_state_t* state);
+void sml_finished(qk_tap_dance_state_t* state, void* user_data);
+void sml_reset(qk_tap_dance_state_t* state, void* user_data);
+void scap_finished(qk_tap_dance_state_t* state, void* user_data);
+void scap_reset(qk_tap_dance_state_t* state, void* user_data);
+void slctl_finished(qk_tap_dance_state_t* state, void* user_data);
+void slctl_reset(qk_tap_dance_state_t* state, void* user_data);
+void slalt_finished(qk_tap_dance_state_t* state, void* user_data);
+void slalt_reset(qk_tap_dance_state_t* state, void* user_data);
+bool lctl_sticky = false;
+bool lalt_sticky = false;
+
+// This function is called when lock indicators (caps-lock led) are changed/toggled/updated
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(10, led_state.caps_lock);
+#ifdef AUDIO_ENABLE
+ static uint8_t caps_state = 0;
+ if (caps_state != led_state.caps_lock) {
+ // When the caps-lock led state changes play sounds
+ led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
+ caps_state = led_state.caps_lock;
+ }
+#endif
+ return true;
+}
+
+// Define key layout/layers
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Define all the layers
+ [_BASE] = LAYOUT_planck_mit( //
+ KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, //
+ LT(_TABULA, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, //
+ TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, //
+ TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
+ /*
+ Base Layer [0]
+ * ,-----------------------------------------------------------------------------------.
+ * |Gr/ESC| Q | W | E | R | T | Y | U | I | O | P |BckSpc|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Tabula| A | S | D | F | G | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |SH/CAP| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
+ * `-----------------------------------------------------------------------------------'
+ */
+
+ [_COLEMAK] = LAYOUT_planck_mit( //
+ KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, //
+ LT(_TABULA, KC_TAB), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, //
+ TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, //
+ TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
+ /*
+ Colemak Layer [1]
+ * ,-----------------------------------------------------------------------------------.
+ * |Gr/ESC| Q | W | F | P | G | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Tabula| A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |SH/CAP| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
+ * `-----------------------------------------------------------------------------------'
+ */
+
+ [_DVORAK] = LAYOUT_planck_mit( //
+ KC_GESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, //
+ LT(_TABULA, KC_TAB), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_TRNS, KC_S, KC_SLSH, //
+ TD(TD_LSHFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SFTENT, //
+ TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
+ /* Dvorak Layer [2]
+ * ,-----------------------------------------------------------------------------------.
+ * |Gr/ESC| " | , | . | P | Y | F | G | C | R | L | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Tabula| A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |SH/CAP| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_SYMBLS] = LAYOUT_planck_mit( //
+ KC_MPLY, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, //
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, //
+ KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LSFT(KC_LCTL), LSFT(KC_LCTL), KC_HOME, KC_END, KC_TRNS, //
+ TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY),
+ /*
+ Symbols Layer [3]
+ * ,-----------------------------------------------------------------------------------.
+ * | Play | ! | @ | # | $ | % | ^ | & | * | ( | ) |BckSpc|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Delete| F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| F7 | F8 | F9 | F10 | F11 | F12 |LShLCt|LShLCt| Home | End |------|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | TG(7)|------|------|------| Base | ----- | MO(4)| Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+
+ [_NUMBRS] = LAYOUT_planck_mit( //
+ KC_MPLY, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, //
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, //
+ KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, KC_TRNS, //
+ TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY),
+
+ /*
+ Numbers Layer [4]
+ * ,-----------------------------------------------------------------------------------.
+ * | Play | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BckSpc|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Delete| F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| F7 | F8 | F9 | F10 | F11 | F12 | # | / | PgUp | PgDwn|------|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | TG(7)|------|------|------| MO(3)| ----- | Base | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+
+ [_PLOVER] = LAYOUT_planck_mit( //
+ KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, //
+ XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, //
+ XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, //
+ EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX),
+ /* Plover Layer [5]
+ * ,-----------------------------------------------------------------------------------.
+ * | # | # | # | # | # | # | # | # | # | # | # | # |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | S | T | P | H | * | * | F | P | L | T | D |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | S | K | W | R | * | * | R | B | G | S | Z |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Exit | | | A | O | | E | U | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+
+ [_FEATURS] = LAYOUT_planck_mit( //
+ LCTL(LALT(KC_DEL)), DO_RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, TD(TD_DEG_DEGF), TD(TD_SMILEY), KC_DEL, //
+ RGB_VAI, RGB_VAD, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DF(_BASE), DF(_COLEMAK), DF(_DVORAK), TO(_PLOVER), MY_RGBCON, //
+ KC_TRNS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, CK_ON, CK_OFF, KC_ENTER, //
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_MOUSY), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+ /*
+ Special Features Layer [6]
+ * ,-----------------------------------------------------------------------------------.
+ * |C+A+DL| Reset| Debug|RGBTog|RGBMod| Hue+ | Hue- | Sat+ | Sat- |Unicod| Emoji|Delete|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |RGBVAI|RGBVAD|MU_MOD| AU_ON|AU_OFF|RALTGU|SALTGU| Base |Colemk|Dvorak|Plover|RGBCON|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |------|MUV_DE|MUV_IN| MU_ON|MU_OFF| MI_ON|MI_OFF|TERMON|TRMOFF|CLK-ON|CLKOFF|Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |------|------|------|------|------| TG(8) |------|------|------|------|------|
+ * `-----------------------------------------------------------------------------------'
+ */
+
+ [_NUMPD] = LAYOUT_planck_mit( //
+ KC_ESC, KC_HOME, KC_UP, KC_END, KC_PERC, KC_LCBR, KC_RCBR, KC_TAB, KC_P7, KC_P8, KC_P9, KC_BSPC, //
+ KC_TILD, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSLS, KC_LBRC, KC_RBRC, KC_PSLS, KC_P4, KC_P5, KC_P6, KC_PMNS, //
+ KC_LSFT, KC_SLSH, KC_CUT, KC_COPY, KC_PASTE, KC_LT, KC_GT, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PPLS, //
+ TO(_BASE), KC_LEAD, KC_LGUI, KC_LALT, KC_LCPO, KC_SPC, KC_RCPC, KC_HASH, KC_P0, KC_PDOT, KC_PENT),
+ /*
+ Numpad Layer [7]
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | Home | Up | End | % | { | } | Tab | 7 | 8 | 9 |BckSpc|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ~ | Left | Down | Right| \ | [ | ] | / | 4 | 5 | 6 | - |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| / |Ctrl+X|Ctrl+C|Ctrl+V| < | > | * | 1 | 2 | 3 | + |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Base |Leader| Alt | OS |LCtl/(| Space |)/RCtl| # | 0 | . |Enter |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_TABULA] = LAYOUT_planck_mit( //
+ KC_ESC, KC_ALTF4, VLK_TOG, PRINT_WPM_KEY, WAKE_ANI_TOG, WAKE_AUD_TOG, KC_REDO, UC_MOD, UC_M_WC, CG_TOGG, AG_TOGG, KC_DLINE, //
+ KC_NXTAB, KC_SLCTALL, KC_SAVE, KC_TRNS, KC_FIND, SH_TG, SH_TG, IRONY, KC_LCUT, KC_LCOPY, KC_TRNS, KC_KILL, //
+ KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, TG(_MOUSY), KC_TRNS, KC_HOME, KC_END, KC_SFTENT, //
+ TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_LSPO, ALT_TAB, KC_RSPC, KC_PRVWD, KC_BRID, KC_BRIU, KC_NXTWD),
+ /* Tabular Layer [8]
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc |Alt+F4|Veloci| WPM |WakANI|WakAUD|Ctrl+Y|UCMode|UCWinC|CtGUTg|AltGTg| DLine|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab |Ctrl+A|Ctrl+S|------|Ctrl+F| SWAP | SWAP | ⸮^‽ |CutLin|CpyLin|------|DelLin|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift|Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V|PrVWin|NxtWin| TG(8)|------| Home | End |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Base | LCtrl| Alt | OS |LSft/(| Alt+Tab |)/RSft|PrvSel|ScrBr-|ScrBr+|NxtSel|
+ * `-----------------------------------------------------------------------------------'
+ */
+
+ [_MOUSY] = LAYOUT_planck_mit( //
+ KC_ESC, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, UC_MOD, UC_M_WC, CG_TOGG, AG_TOGG, KC_BSPC, //
+ KC_TAB, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, IRONY, VLK_TOG, KC_TRNS, KC_TRNS, KC_TRNS, //
+ KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, KC_TRNS, KC_HOME, KC_BTN3, KC_END, KC_SFTENT, //
+ TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_BTN1, ALT_TAB, KC_BTN2, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R)};
+/* MousePad Layer [9]
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc |MsBtn1| MsUp |MsBtn2|------|------|------|UCMode|UCWinC|CtGUTg|AltGTg|BckSpc|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ~ |MsLeft|MsDown|MsRigt|------|------|------| ⸮^‽ |Veloci|------|------|------|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift|------|Ctrl+X|Ctrl+C|Ctrl+V|------|------|------| Home |MsBtn3| End |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Base | LCtrl| Alt | OS |MsBtn1| Alt+Tab |MsBtn2|MsWhlL|MsWhlD|MsWhlU|MsWhlR|
+ * `-----------------------------------------------------------------------------------'
+ */
+
+// Define RGB layers | assign leds and their values for each rgb layer
+const rgblight_segment_t PROGMEM my_warning_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_RED}, {0, 1, HSV_RED});
+const rgblight_segment_t PROGMEM my_allgood_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_GREEN}, {0, 1, HSV_GREEN});
+const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_RED}, {8, 1, HSV_RED});
+const rgblight_segment_t PROGMEM my_number_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_MAGENTA}, {8, 1, HSV_MAGENTA});
+const rgblight_segment_t PROGMEM my_symbol_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN}, {8, 1, HSV_GREEN});
+const rgblight_segment_t PROGMEM my_tabula_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_CORAL}, {1, 1, HSV_CORAL}, {8, 1, HSV_CORAL});
+const rgblight_segment_t PROGMEM my_mousy_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_TURQUOISE}, {1, 1, HSV_TURQUOISE}, {8, 1, HSV_TURQUOISE}, {7, 1, HSV_MAGENTA});
+const rgblight_segment_t PROGMEM my_numpad_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_GOLD}, {1, 1, HSV_GOLD}, {8, 1, HSV_GOLD}, {7, 1, HSV_BLUE});
+const rgblight_segment_t PROGMEM my_features_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_BLUE}, {1, 1, HSV_BLUE}, {8, 1, HSV_BLUE});
+const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 0, HSV_BLACK});
+const rgblight_segment_t PROGMEM my_colemak_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN});
+const rgblight_segment_t PROGMEM my_dvorak_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_ORANGE});
+const rgblight_segment_t PROGMEM my_plover_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GOLD});
+
+// Define the array of rgb layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_base_layer, // Base Layer
+ my_colemak_layer, // Overrides previous layer
+ my_dvorak_layer, // Overrides previous layers
+ my_symbol_layer, // Overrides previous layers
+ my_number_layer, // ...etc my_features_layer, // Overrides layers
+ my_plover_layer, //
+ my_features_layer, //
+ my_numpad_layer, //
+ my_tabula_layer, //
+ my_mousy_layer, //
+ my_capslock_layer, //
+ my_warning_layer, //
+ my_allgood_layer); // CapsLock Layer);
+
+// Configure encoders
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (musical_mode) {
+ if (clockwise) {
+ tap_code16(MU_MOD);
+ } else {
+ tap_code16(MU_MOD);
+ }
+ } else {
+ if (muse_mode) {
+ if (IS_LAYER_ON(_RAISE)) {
+ if (clockwise) {
+ muse_offset++;
+ } else {
+ muse_offset--;
+ }
+ } else {
+ if (clockwise) {
+ muse_tempo += 1;
+ } else {
+ muse_tempo -= 1;
+ }
+ }
+ } else {
+ if (index == 0) { /* First encoder */
+ uint16_t held_keycode_timer = timer_read();
+ switch (biton32(layer_state)) {
+ case 0: // Base Layer
+ if ((get_mods() & MOD_MASK_GUI)) { // GUI-ed
+ if (clockwise) {
+ tap_code(KC_RIGHT);
+
+ } else {
+ tap_code(KC_LEFT);
+ }
+ } else if ((get_mods() & MOD_MASK_ALT)) { // Alt-ed
+ if (clockwise) {
+ tap_code16(LALT(KC_TAB)); // Alt+Tabbing
+ } else {
+ tap_code16(LSA(KC_TAB));
+ }
+ } else if ((get_mods() & MOD_MASK_SHIFT)) { // Shifted
+ const uint8_t _real_mods = get_mods();
+ unregister_code16(KC_LSFT);
+ unregister_code16(KC_RSFT);
+ clear_mods();
+ if (clockwise) {
+ tap_code16(KC_MS_WH_DOWN);
+ } else {
+ tap_code16(KC_MS_WH_UP);
+ }
+ set_mods(_real_mods);
+ } else if ((get_mods() & MOD_MASK_CTRL)) { // Ctrl-ed
+ if (clockwise) {
+ tap_code16(RCTL(KC_TAB)); // Ctrl+Tabbing
+ } else {
+ tap_code16(RCS(KC_TAB));
+ }
+ } else { // Normal or unspecified modifiers
+ if (clockwise) {
+ // Volume control requires extra timer to function correctly
+ register_code(KC_VOLU);
+ while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) {
+ // no-op
+ }
+ unregister_code(KC_VOLD);
+ } else {
+ register_code(KC_VOLD);
+ while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) {
+ // no-op
+ }
+ unregister_code(KC_VOLU);
+ }
+ }
+ return false;
+ break;
+ case 3: // Symbols Layer
+ if (clockwise) {
+ tap_code(KC_WH_D); // Mouse wheeling
+ } else {
+ tap_code(KC_WH_U);
+ }
+ return false;
+ break;
+ case 4: // Numbers Layer
+ if (clockwise) {
+ tap_code(KC_WH_D); // Mouse wheeling
+ } else {
+ tap_code(KC_WH_U);
+ }
+ return false;
+ break;
+ case 6: // Features Layer
+ if (clockwise) {
+ tap_code16(KC_DOWN);
+ } else {
+ tap_code16(KC_UP);
+ }
+ default: // Any other layer
+ if ((get_mods() & MOD_MASK_CSAG)) {
+ if (clockwise) {
+ WITHOUT_MODS({ SEND_STRING(SS_TAP(X_RIGHT)); });
+ } else {
+ WITHOUT_MODS({ SEND_STRING(SS_TAP(X_LEFT)); });
+ }
+ } else {
+ if (clockwise) {
+ tap_code(KC_DOWN); // Simple Up/Down
+ } else {
+ tap_code(KC_UP);
+ }
+ }
+ return false;
+ break;
+ }
+ } else if (index == 1) { /* Second encoder (if we had one) */
+ if (clockwise) {
+ tap_code16(LCTL(KC_LEFT)); // Ctrl+Left/Right
+ } else {
+ tap_code16(LCTL(KC_RIGHT));
+ }
+ }
+ }
+ }
+ return true;
+}
+
+// OLED CONFIGURATION
+/*
+static void render_logo(void) {
+ static const char PROGMEM qmk_logo[] = {0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00};
+
+ oled_write_P(qmk_logo, false);
+}
+*/
+
+// Process Combo events
+void process_combo_event(uint16_t combo_index, bool pressed) {
+ switch (combo_index) {
+ case ZC_COPY:
+ if (pressed) {
+ tap_code16(LCTL(KC_C));
+ }
+ break;
+ case XV_PASTE:
+ if (pressed) {
+ tap_code16(LCTL(KC_V));
+ }
+ break;
+ }
+}
+
+// Runs every time a key is pressed or released
+bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+#ifdef CONSOLE_ENABLE
+ dprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
+#endif
+ // Store the current modifier state in the variable for later reference
+ mod_state = get_mods();
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ PLAY_SONG(qwerty_song);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ PLAY_SONG(colemak_song);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_DVORAK);
+ PLAY_SONG(dvorak_song);
+ }
+ return false;
+ break;
+ case PLOVER:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(plover_song);
+#endif
+ layer_off(_RAISE);
+ layer_off(_LOWER);
+ layer_off(_ADJUST);
+ layer_on(_PLOVER);
+ if (!eeconfig_is_enabled()) {
+ eeconfig_init();
+ }
+ keymap_config.raw = eeconfig_read_keymap();
+ keymap_config.nkro = 1;
+ eeconfig_update_keymap(keymap_config.raw);
+ }
+ return false;
+ break;
+ case EXT_PLV:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(plover_gb_song);
+#endif
+ layer_off(_PLOVER);
+ }
+ return false;
+ break;
+ case MO_SYMBLS:
+ if (record->event.pressed) {
+ layer_on(_SYMBLS);
+ } else {
+ layer_off(_SYMBLS);
+ }
+ return false;
+ case MO_NUMBRS:
+ if (record->event.pressed) {
+ layer_on(_NUMBRS);
+ } else {
+ layer_off(_NUMBRS);
+ }
+ return false;
+ case MO_FEATURS:
+ if (record->event.pressed) {
+ layer_on(_FEATURS);
+ } else {
+ layer_off(_FEATURS);
+ }
+ return false;
+ case MUSIC_ON:
+ if (record->event.pressed) {
+ musical_mode = true;
+ register_code16(MU_ON);
+ } else {
+ unregister_code16(MU_ON);
+ }
+ break;
+ case MUSIC_OFF:
+ if (record->event.pressed) {
+ musical_mode = false;
+ register_code16(MU_OFF);
+ } else {
+ unregister_code16(MU_OFF);
+ }
+ break;
+ case KC_PRVWD: // Control+Left
+ if (record->event.pressed) {
+ if (keymap_config.swap_lctl_lgui) {
+ register_mods(mod_config(MOD_LALT));
+ register_code(KC_LEFT);
+ } else {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_LEFT);
+ }
+ } else {
+ if (keymap_config.swap_lctl_lgui) {
+ unregister_mods(mod_config(MOD_LALT));
+ unregister_code(KC_LEFT);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_LEFT);
+ }
+ }
+ break;
+ case KC_NXTWD: // Control+Right
+ if (record->event.pressed) {
+ if (keymap_config.swap_lctl_lgui) {
+ register_mods(mod_config(MOD_LALT));
+ register_code(KC_RIGHT);
+ } else {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_RIGHT);
+ }
+ } else {
+ if (keymap_config.swap_lctl_lgui) {
+ unregister_mods(mod_config(MOD_LALT));
+ unregister_code(KC_RIGHT);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_RIGHT);
+ }
+ }
+ break;
+ case KC_PRVTAB: // Control+Shift+Tab
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_mods(mod_config(MOD_LSFT));
+ register_code(KC_TAB);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_mods(mod_config(MOD_LSFT));
+ unregister_code(KC_TAB);
+ }
+ break;
+ case KC_NXTAB: // Control+Tab
+ if (record->event.pressed) {
+ if (keymap_config.swap_lctl_lgui) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_TAB);
+ } else {
+ register_mods(mod_config(MOD_LSFT));
+ register_code(KC_TAB);
+ }
+ } else {
+ if (keymap_config.swap_lctl_lgui) {
+ unregister_mods(mod_config(MOD_LALT));
+ unregister_code(KC_RIGHT);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_RIGHT);
+ }
+ }
+ break;
+ case KC_LSTRT: // Basically just Home
+ if (record->event.pressed) {
+ if (keymap_config.swap_lctl_lgui) {
+ // CMD-arrow on Mac, but we have CTL and GUI swapped
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_LEFT);
+ } else {
+ register_code(KC_HOME);
+ }
+ } else {
+ if (keymap_config.swap_lctl_lgui) {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_LEFT);
+ } else {
+ unregister_code(KC_HOME);
+ }
+ }
+ break;
+ case KC_LEND: // Basically just End
+ if (record->event.pressed) {
+ if (keymap_config.swap_lctl_lgui) {
+ // CMD-arrow on Mac, but we have CTL and GUI swapped
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_RIGHT);
+ } else {
+ register_code(KC_END);
+ }
+ } else {
+ if (keymap_config.swap_lctl_lgui) {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_RIGHT);
+ } else {
+ unregister_code(KC_END);
+ }
+ }
+ break;
+ case KC_DLINE: // Control+BackSpace
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_BSPC);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_BSPC);
+ }
+ break;
+ case KC_COPY: // Copy: Control+C
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_C);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_C);
+ }
+ return false;
+ case KC_PASTE: // Paste: Control+V
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_V);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_V);
+ }
+ return false;
+ case KC_CUT: // Cut: Control+X
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_X);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_X);
+ }
+ return false;
+ break;
+ case KC_UNDO: // Undo: Control+Z
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_Z);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_Z);
+ }
+ return false;
+ case KC_REDO: // Redo: Control+Y
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_Y);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_Y);
+ }
+ break;
+ case KC_SAVE: // Save: Control+S
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_S);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_S);
+ }
+ return false;
+ case KC_FIND: // Find: Control+F
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_F);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_F);
+ }
+ return false;
+ case KC_SLCTALL: // Select All: Control+A
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LCTL));
+ register_code(KC_A);
+ } else {
+ unregister_mods(mod_config(MOD_LCTL));
+ unregister_code(KC_A);
+ }
+ return false;
+ case KC_KILL: // Kill: Delete Line
+ if (record->event.pressed) {
+ tap_code(KC_HOME);
+ register_mods(mod_config(MOD_LSFT));
+ tap_code(KC_END);
+ unregister_mods(mod_config(MOD_LSFT));
+ tap_code(KC_DELETE);
+ } else {
+ }
+ return false;
+ case KC_LCUT: // Cut Line
+ if (record->event.pressed) {
+ tap_code(KC_HOME);
+ register_mods(mod_config(MOD_LSFT));
+ tap_code(KC_END);
+ unregister_mods(mod_config(MOD_LSFT));
+ register_mods(mod_config(MOD_LCTL));
+ tap_code(KC_X);
+ unregister_mods(mod_config(MOD_LCTL));
+ } else {
+ }
+ return false;
+ case KC_LCOPY: // Copy Line
+ if (record->event.pressed) {
+ tap_code(KC_HOME);
+ register_mods(mod_config(MOD_LSFT));
+ tap_code(KC_END);
+ unregister_mods(mod_config(MOD_LSFT));
+ register_mods(mod_config(MOD_LCTL));
+ tap_code(KC_C);
+ unregister_mods(mod_config(MOD_LCTL));
+ tap_code(KC_END);
+ } else {
+ }
+ return false;
+ case KC_ALTF4: // Close Window: Alt+F4
+ if (record->event.pressed) {
+ register_mods(mod_config(MOD_LALT));
+ register_code(KC_F4);
+ } else {
+ unregister_mods(mod_config(MOD_LALT));
+ unregister_code(KC_F4);
+ }
+ return false;
+ case ALT_TAB: // Change Window: Super ⭍ Alt+Tab
+ if (record->event.pressed) {
+ if (!is_alt_tab_active) {
+ is_alt_tab_active = true;
+ register_code(KC_LALT);
+ }
+ alt_tab_timer = timer_read();
+ register_code(KC_TAB);
+#ifdef CONSOLE_ENABLE
+ dprint("I've tabbed to another window!\n");
+#endif
+ } else {
+ unregister_code(KC_TAB);
+ }
+ break;
+ case KC_BSPC: {
+ // Initialize a boolean variable that keeps track
+ // of the delete key status: registered or not?
+ static bool delkey_registered;
+ if (record->event.pressed) {
+ // Detect the activation of either shift keys
+ if (mod_state & MOD_MASK_SHIFT) {
+ // First temporarily canceling both shifts so that
+ // shift isn't applied to the KC_DEL keycode
+ del_mods(MOD_MASK_SHIFT);
+ register_code(KC_DEL);
+ // Update the boolean variable to reflect the status of KC_DEL
+ delkey_registered = true;
+ // Reapplying modifier state so that the held shift key(s)
+ // still work even after having tapped the Backspace/Delete key.
+ set_mods(mod_state);
+ return false;
+ }
+ } else { // on release of KC_BSPC
+ // In case KC_DEL is still being sent even after the release of KC_BSPC
+ if (delkey_registered) {
+ unregister_code(KC_DEL);
+ delkey_registered = false;
+ return false;
+ }
+ }
+ }
+ // Let QMK process the KC_BSPC keycode as usual outside of shift
+ return true;
+
+ case DO_RESET: // Reset button with LED indication
+ if (record->event.pressed) {
+ rgblight_set_effect_range(0, 9);
+ rgblight_sethsv_noeeprom(HSV_RED);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ rgblight_blink_layer(11, 5000);
+ reset_keyboard();
+ }
+ break;
+ case WAKE_ANI_TOG: // Toggle the Wakeup RGB animation
+ if (record->event.pressed) {
+ user_config.do_wakeup_animation ^= 1; // Toggles the status
+ eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
+ if (user_config.do_wakeup_animation) {
+ print("Wake animation enabled.\n");
+ PLAY_SONG(slctl_on);
+
+ } else {
+ print("Wake animation disabled.\n");
+ PLAY_SONG(slctl_off);
+ }
+ }
+ break;
+ case WAKE_AUD_TOG: // Toggle the wake-up music
+ if (record->event.pressed) {
+ user_config.do_wakeup_audio ^= 1; // Toggles the status
+ eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
+ if (user_config.do_wakeup_audio) {
+ print("Wake music enabled.\n");
+ PLAY_SONG(slctl_on);
+
+ } else {
+ print("Wake music disabled.\n");
+ PLAY_SONG(slctl_off);
+ }
+ }
+ break;
+ case IRONY: // Outputs Irony/Interrobang symbols
+ if ((get_mods() & MOD_MASK_SHIFT)) {
+ irony_shifted = true;
+ } else {
+ irony_shifted = false;
+ }
+ if (record->event.pressed) {
+ if (irony_shifted) {
+ send_unicode_string(bang_str);
+ } else {
+ send_unicode_string(irony_str);
+ }
+ irony_active = true;
+ irony_pressed_time = timer_read();
+ } else {
+ irony_active = false;
+ irony_pressed_time = 0;
+ irony_shifted = false;
+ }
+ return false;
+ case TG(_NUMPD): // Toggle the NumPad layer
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(hello_song);
+#endif
+ print("I've activated the NumPad!\n");
+ } else {
+ }
+ break;
+ case TG(_TABULA): // Toggle the Tabula layer
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(lover_song);
+#endif
+ print("I've activated Tabular!\n");
+ } else {
+ }
+ break;
+ case TG(_MOUSY): // Toggle the MouseyPad layer
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(funk_song);
+#endif
+ print("I've activated the MousePad!\n");
+ } else {
+ }
+ break;
+ case TO(_BASE): // Return to the base layer
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(planck_song);
+#endif
+ print("I've returned to the Base Layer!\n");
+ } else {
+ }
+ break;
+ case PRINT_WPM_KEY: // Prints the current average words-per-minute to the console
+ sprintf(wpm_str, "Current WPM: %hu", get_current_wpm());
+ printf("%s\n", wpm_str);
+ break;
+
+ case MY_RGBCON: // Cycles through custom RGB animation presets
+ if (record->event.pressed) {
+ // when keycode RGB-CON is pressed
+ user_config.rgbcon_tracker = rgbcon_tracker + 1; // Toggles the status
+ eeconfig_update_user(user_config.raw);
+ switch (rgbcon_tracker) {
+ case 0:
+ rgblight_set_effect_range(0, 9);
+ rgblight_sethsv(HSV_BLACK);
+ rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+ print("Changed RGB mode to: Disabled RGB\n");
+ rgbcon_tracker++;
+ break;
+ case 1:
+ rgblight_set_effect_range(0, 9);
+ rgblight_sethsv(HSV_WHITE);
+ rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+ print("Changed RGB mode to: Static White\n");
+ rgbcon_tracker++;
+ break;
+ case 2:
+ rgblight_set_effect_range(0, 9);
+ rgblight_sethsv(HSV_CYAN);
+ rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+ print("Changed RGB mode to: Static Cyan\n");
+ rgbcon_tracker++;
+ break;
+ case 3:
+ rgblight_set_effect_range(0, 9);
+ rgblight_sethsv(HSV_WHITE);
+ rgblight_mode(RGBLIGHT_MODE_BREATHING);
+ print("Changed RGB mode to: Breathing Lights\n");
+#ifdef AUDIO_ENABLE
+ print("Played Marching song!\n");
+ PLAY_SONG(imp_march_song);
+#endif
+ rgbcon_tracker++;
+ break;
+ case 4:
+ rgblight_set_effect_range(0, 9);
+ rgblight_sethsv(HSV_RED);
+ rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
+ print("Changed RGB mode to: Rainbow Swirl\n");
+ rgbcon_tracker++;
+ break;
+ case 5:
+ rgblight_set_effect_range(0, 9);
+ rgblight_sethsv(HSV_CYAN);
+ rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
+ print("Changed RGB mode to: Rainbow Mood\n");
+#ifdef AUDIO_ENABLE
+ print("Played Game Over song!\n");
+ PLAY_SONG(gameover_song);
+#endif
+ rgbcon_tracker = 0;
+ break;
+ case 6:
+ rgblight_set_effect_range(0, 9);
+ rgblight_sethsv(HSV_BLACK);
+ rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+ print("Changed RGB mode to: Disabled RGB\n");
+ rgbcon_tracker = 1;
+ break;
+ }
+ } else {
+ }
+ break;
+ }
+ return true;
+};
+
+// Runs *after* a key is pressed
+void post_process_record_user(uint16_t keycode, keyrecord_t* record) {
+ switch (keycode) {
+ case DEBUG:
+ // Blink the warning layer when the debug key is pressed
+ rgblight_blink_layer_repeat(debug_enable ? 11 : 12, 1500, 3);
+
+ // Update the console with the debug mode status
+ if (debug_enable) {
+ print("Debug mode enabled.\n");
+ PLAY_SONG(slctl_on);
+
+ } else {
+ print("Debug mode disabled.\n");
+ PLAY_SONG(slctl_off);
+ }
+ break;
+ }
+}
+
+// RGB Default Layer assignments
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS);
+
+ // Sets the default RGB layer states
+ rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _COLEMAK));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _DVORAK));
+ return state;
+}
+
+// RGB Layer assignments
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS);
+
+ // Sets the RGB layer states
+ rgblight_set_layer_state(5, layer_state_cmp(state, _PLOVER));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _FEATURS));
+ rgblight_set_layer_state(3, layer_state_cmp(state, _SYMBLS));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _NUMBRS));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _NUMPD));
+ rgblight_set_layer_state(8, layer_state_cmp(state, _TABULA));
+ rgblight_set_layer_state(9, layer_state_cmp(state, _MOUSY));
+ return state;
+}
+
+// Runs the wakeup rgb animation + music
+void rgb_wakeup_sequence(void) {
+ if (waking_up) {
+ if ((timer_elapsed(wake_rgb_timer) > WAKE_ANIMATION_TIMER_FREQUENCY)) {
+ if (wake_rgb_count < 1) {
+ rgblight_sethsv_noeeprom(HSV_OFF);
+ rgblight_set_effect_range(0, 9);
+ } else if (wake_rgb_count < 2 && wake_rgb_count > 0) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 2);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(2, 9);
+ } else if (wake_rgb_count < 3 && wake_rgb_count > 1) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 2);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(2, 9);
+ } else if (wake_rgb_count < 4 && wake_rgb_count > 2) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 3);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(3, 9);
+ } else if (wake_rgb_count < 5 && wake_rgb_count > 3) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 4);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(4, 9);
+ } else if (wake_rgb_count < 6 && wake_rgb_count > 4) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 5);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(5, 9);
+ } else if (wake_rgb_count < 7 && wake_rgb_count > 5) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 6);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(6, 9);
+ } else if (wake_rgb_count < 8 && wake_rgb_count > 6) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 7);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(7, 9);
+ } else if (wake_rgb_count < 9 && wake_rgb_count > 7) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 8);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(8, 9);
+ } else if (wake_rgb_count < 10 && wake_rgb_count > 8) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 0);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(0, 9);
+ } else if (wake_rgb_count < 11 && wake_rgb_count > 9) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 8);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(8, 9);
+ } else if (wake_rgb_count < 12 && wake_rgb_count > 10) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 7);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(7, 9);
+ } else if (wake_rgb_count < 13 && wake_rgb_count > 11) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 6);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(6, 9);
+ } else if (wake_rgb_count < 14 && wake_rgb_count > 12) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 5);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(5, 9);
+ } else if (wake_rgb_count < 15 && wake_rgb_count > 13) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 4);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(4, 9);
+ } else if (wake_rgb_count < 16 && wake_rgb_count > 14) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 3);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(3, 9);
+ } else if (wake_rgb_count < 17 && wake_rgb_count > 15) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 2);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(2, 9);
+ } else if (wake_rgb_count < 18 && wake_rgb_count > 16) {
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 1);
+ rgblight_sethsv_noeeprom(HSV_WHITE);
+ rgblight_set_effect_range(1, 9);
+ } else if (wake_rgb_count > 17) {
+ // Final frame of wake-up rgb animation
+ rgblight_sethsv_noeeprom(HSV_BLACK);
+ rgblight_set_effect_range(0, 9);
+ waking_up = false;
+ print("I have awoken!\n");
+#ifdef AUDIO_ENABLE
+ // Play the wake-up sound *after* we finish the animation
+ if (do_wake_audio) {
+ PLAY_SONG(puzzle_song);
+ }
+#endif
+ }
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ wake_rgb_count++;
+ wake_rgb_timer = timer_read();
+ }
+ }
+}
+
+// Spits out some unicode special characters in response to a tap-dance
+void send_degree_symbol(qk_tap_dance_state_t* state, void* user_data) {
+ switch (state->count) {
+ case 4:
+ // ℃
+ unicode_input_start();
+ register_hex(0x2103);
+ unicode_input_finish();
+ print("You pressed the Degrees key 4 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 3:
+ //℉
+ unicode_input_start();
+ register_hex(0x2109);
+ unicode_input_finish();
+ print("You pressed the Degrees key 3 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 2:
+ // €
+ unicode_input_start();
+ register_hex(0x20AC);
+ unicode_input_finish();
+ print("You pressed the Degrees key 2 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 1:
+ // °
+ unicode_input_start();
+ register_hex(0x00B0);
+ unicode_input_finish();
+ print("You pressed the Degrees key 1 time!\n");
+ reset_tap_dance(state);
+ break;
+ }
+}
+
+// Handles per-key configuration of Retro-Tapping
+bool get_retro_tapping(uint16_t keycode, keyrecord_t* record) {
+ switch (keycode) {
+ default:
+ return false;
+ }
+}
+// Handles per-key configuration of Mod-Tap-Interrupt
+bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t* record) {
+ switch (keycode) {
+ default:
+ return false;
+ }
+}
+// Handles per-key configuration of Tapping Force-Hold
+bool get_tapping_force_hold(uint16_t keycode, keyrecord_t* record) {
+ switch (keycode) {
+ default:
+ return false;
+ }
+}
+// Handles per-key configuration of Permissive-Hold
+bool get_permissive_hold(uint16_t keycode, keyrecord_t* record) {
+ switch (keycode) {
+ default:
+ return false;
+ }
+}
+/*
+ * The following two functions make leader keys "musical"
+ * by playing sound at different stages of the leader chord
+ */
+// Called when you tap the Leader key
+void leader_start(void) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(leader_started);
+#endif
+}
+// Called when either the leader sequence is completed, or the leader timeout is hit
+void leader_end(void) {
+ if (did_leader_succeed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(leader_succeed);
+#endif
+ } else {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(leader_fail);
+#endif
+ }
+}
+
+// Monitors and labels the current state of any tap-dances
+td_state_t cur_dance(qk_tap_dance_state_t* state) {
+ if (state->count == 1) {
+ if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
+ // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
+ else
+ return TD_SINGLE_HOLD;
+ } else if (state->count == 2) {
+ if (state->interrupted)
+ return TD_DOUBLE_SINGLE_TAP;
+ else if (state->pressed)
+ return TD_DOUBLE_HOLD;
+ else
+ return TD_DOUBLE_TAP;
+ }
+ if (state->count == 3) {
+ if (state->interrupted || !state->pressed)
+ return TD_TRIPLE_TAP;
+ else
+ return TD_TRIPLE_HOLD;
+ } else
+ return TD_UNKNOWN;
+}
+
+// Create an instance of 'td_tap_t' for each tap dance.
+static td_tap_t sml_state = {.is_press_action = true, .state = TD_NONE};
+static td_tap_t scap_state = {.is_press_action = true, .state = TD_NONE};
+static td_tap_t slctl_state = {.is_press_action = true, .state = TD_NONE};
+static td_tap_t slalt_state = {.is_press_action = true, .state = TD_NONE};
+
+// Left-Shift->Sticky-Caps tap-dance finished
+void scap_finished(qk_tap_dance_state_t* state, void* user_data) {
+ scap_state.state = cur_dance(state);
+ switch (scap_state.state) {
+ case TD_SINGLE_HOLD:
+ register_code(KC_LSFT);
+ break;
+ default:
+ if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) {
+ tap_code(KC_CAPS);
+ reset_tap_dance(state);
+ break;
+ } else {
+ if ((state->count) >= TAPPING_TOGGLE) {
+ tap_code(KC_CAPS);
+ reset_tap_dance(state);
+ break;
+ } else {
+ register_code(KC_LSFT);
+ break;
+ }
+ }
+ }
+}
+
+// Left-Shift->Sticky-Caps tap-dance reset
+void scap_reset(qk_tap_dance_state_t* state, void* user_data) {
+ unregister_code(KC_LSHIFT);
+ scap_state.state = TD_NONE;
+}
+
+// Sticky-Left-Control tap-dance finished
+void slctl_finished(qk_tap_dance_state_t* state, void* user_data) {
+ slctl_state.state = cur_dance(state);
+ switch (slctl_state.state) {
+ case TD_SINGLE_HOLD:
+ register_code(KC_LCTL);
+ break;
+ default:
+ if (lctl_sticky) {
+ unregister_code(KC_LCTL);
+ lctl_sticky = false;
+ PLAY_SONG(slctl_off);
+ reset_tap_dance(state);
+ break;
+ } else {
+ if ((state->count) >= TAPPING_TOGGLE) {
+ register_code(KC_LCTL);
+ lctl_sticky = true;
+ PLAY_SONG(slctl_on);
+ reset_tap_dance(state);
+ break;
+ } else {
+ register_code(KC_LCTL);
+ reset_tap_dance(state);
+ break;
+ }
+ }
+ }
+}
+
+// Sticky-Left-Control tap-dance reset
+void slctl_reset(qk_tap_dance_state_t* state, void* user_data) {
+ if (!lctl_sticky) {
+ unregister_code(KC_LCTL);
+ slctl_state.state = TD_NONE;
+ } else {
+ slctl_state.state = TD_NONE;
+ }
+}
+
+// Sticky-Left-Alt tap-dance finished
+void slalt_finished(qk_tap_dance_state_t* state, void* user_data) {
+ slalt_state.state = cur_dance(state);
+ switch (slalt_state.state) {
+ case TD_SINGLE_HOLD:
+ register_code(KC_LALT);
+ break;
+ default:
+ if (lalt_sticky) {
+ unregister_code(KC_LALT);
+ lalt_sticky = false;
+ PLAY_SONG(slalt_off);
+ reset_tap_dance(state);
+ break;
+ } else {
+ if ((state->count) >= TAPPING_TOGGLE) {
+ register_code(KC_LALT);
+ lalt_sticky = true;
+ PLAY_SONG(slalt_on);
+ reset_tap_dance(state);
+ break;
+ } else {
+ register_code(KC_LALT);
+ reset_tap_dance(state);
+ break;
+ }
+ }
+ }
+}
+
+// Sticky-Left-Alt tap-dance reset
+void slalt_reset(qk_tap_dance_state_t* state, void* user_data) {
+ if (!lalt_sticky) {
+ unregister_code(KC_LALT);
+ slalt_state.state = TD_NONE;
+ } else {
+ slalt_state.state = TD_NONE;
+ }
+}
+
+// Smiley key tap-dance finished
+void sml_finished(qk_tap_dance_state_t* state, void* user_data) {
+ sml_state.state = cur_dance(state);
+ switch (sml_state.state) {
+ default:
+ switch (state->count) {
+ default:
+ // 👍
+ send_unicode_string("👍");
+ print("You pressed the Emoji key at least 11 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 10:
+ // 👎
+ send_unicode_string("👎");
+ print("You pressed the Emoji key 10 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 9:
+ //🍌
+ send_unicode_string("🍌");
+ print("You pressed the Emoji key 9 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 8:
+ // 🍑
+ send_unicode_string("🍑");
+ print("You pressed the Emoji key 8 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 7:
+ // 🐕
+ send_unicode_string("🐕");
+ print("You pressed the Emoji key 7 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 6:
+ // 🐈
+ send_unicode_string("🐈");
+ print("You pressed the Emoji key 6 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 5:
+ // 🐍
+ send_unicode_string("🐍");
+ print("You pressed the Emoji key 5 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 4:
+ //🐒
+ send_unicode_string("🐒");
+ print("You pressed the Emoji key 4 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 3:
+ // 💩
+ send_unicode_string("💩");
+ print("You pressed the Emoji key 3 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 2:
+ // 🙁
+ send_unicode_string("🙁");
+ print("You pressed the Emoji key 2 times!\n");
+ reset_tap_dance(state);
+ break;
+ case 1:
+ // 🙂
+ send_unicode_string("🙂");
+ print("You pressed the Emoji key 1 time!\n");
+ reset_tap_dance(state);
+ break;
+ }
+ break;
+ case TD_SINGLE_HOLD:
+ // 👍
+ send_unicode_string("👍");
+ print("You single-held the Emoji key!\n");
+ reset_tap_dance(state);
+ break;
+ case TD_DOUBLE_HOLD:
+ // 👎
+ send_unicode_string("👎");
+ print("You double-held the Emoji key!\n");
+ reset_tap_dance(state);
+ break;
+ case TD_TRIPLE_HOLD:
+ //🤯
+ send_unicode_string("🤯");
+ print("You triple-held the Emoji key!\n");
+ reset_tap_dance(state);
+ break;
+ case TD_NONE:
+ reset_tap_dance(state);
+ break;
+ }
+}
+void sml_reset(qk_tap_dance_state_t* state, void* user_data) { sml_state.state = TD_NONE; }
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for °, twice for ℉, thrice for ℃
+ [TD_DEG_DEGF] = ACTION_TAP_DANCE_FN(send_degree_symbol), //
+ [TD_LSHFT_CAPS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, scap_finished, scap_reset, 200), //
+ [TD_LCTL_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, slctl_finished, slctl_reset, 200), //
+ [TD_LALT_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, slalt_finished, slalt_reset, 200), //
+ [TD_SMILEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, sml_finished, sml_reset, 500),
+};
+
+// Dip-Switch controls
+void dip_switch_update_user(uint8_t index, bool active) {
+ switch (index) {
+ case 0: {
+#ifdef AUDIO_ENABLE
+ static bool play_sound = false;
+#endif
+ if (active) {
+#ifdef AUDIO_ENABLE
+ if (play_sound) {
+ PLAY_SONG(plover_song);
+ }
+#endif
+ layer_on(_ADJUST);
+ } else {
+#ifdef AUDIO_ENABLE
+ if (play_sound) {
+ PLAY_SONG(plover_gb_song);
+ }
+#endif
+ layer_off(_ADJUST);
+ }
+#ifdef AUDIO_ENABLE
+ play_sound = true;
+#endif
+ break;
+ }
+ case 1:
+ if (active) {
+ muse_mode = true;
+ } else {
+ muse_mode = false;
+ }
+ }
+}
+
+// Runs at every complete matrix scan
+void matrix_scan_user(void) {
+ // Some code for controlling MIDI output
+#ifdef AUDIO_ENABLE
+ if (muse_mode) {
+ if (muse_counter == 0) {
+ uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
+ if (muse_note != last_muse_note) {
+ stop_note(compute_freq_for_midi_note(last_muse_note));
+ play_note(compute_freq_for_midi_note(muse_note), 0xF);
+ last_muse_note = muse_note;
+ }
+ }
+ muse_counter = (muse_counter + 1) % muse_tempo;
+ } else {
+ if (muse_counter) {
+ stop_all_notes();
+ muse_counter = 0;
+ }
+ }
+#endif
+ // Check the shift-state and hold-time for the Irony key
+ if (irony_active) {
+ if ((get_mods() & MOD_MASK_SHIFT)) {
+ irony_shifted = true;
+ } else {
+ irony_shifted = false;
+ }
+ if (timer_elapsed(irony_pressed_time) >= IRONY_HOLD_DELAY) {
+ if (irony_shifted) {
+ send_unicode_string(bang_str);
+ } else {
+ send_unicode_string(irony_str);
+ }
+ }
+ }
+
+ // Monitor and respond to the current Alt+Tab state
+ if (is_alt_tab_active) {
+ if (timer_elapsed(alt_tab_timer) > 1000) {
+ unregister_code(KC_LALT);
+ is_alt_tab_active = false;
+ }
+ }
+ // Monitor and perform leader-key chords
+ LEADER_DICTIONARY() {
+ did_leader_succeed = leading = false;
+
+ SEQ_ONE_KEY(KC_E) {
+ SEND_STRING(SS_LCTL(SS_LSFT("t")));
+ did_leader_succeed = true;
+ }
+ SEQ_ONE_KEY(KC_C) {
+ SEND_STRING(SS_LGUI("r") SS_DELAY(250) "calc\n");
+ did_leader_succeed = true;
+ }
+ else SEQ_ONE_KEY(KC_V) {
+ SEND_STRING(SS_LCTL("v"));
+ did_leader_succeed = true;
+ }
+ else SEQ_TWO_KEYS(KC_E, KC_D) {
+ SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c"));
+ did_leader_succeed = true;
+ }
+ else SEQ_TWO_KEYS(KC_A, KC_C) {
+ SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
+ did_leader_succeed = true;
+ }
+ else SEQ_THREE_KEYS(KC_C, KC_A, KC_T) {
+ send_unicode_string("😸");
+ did_leader_succeed = true;
+ }
+ else SEQ_THREE_KEYS(KC_B, KC_A, KC_T) {
+ send_unicode_string("🦇");
+ did_leader_succeed = true;
+ }
+ else SEQ_THREE_KEYS(KC_D, KC_O, KC_G) {
+ send_unicode_string("🐶");
+ did_leader_succeed = true;
+ }
+ else SEQ_FIVE_KEYS(KC_S, KC_M, KC_I, KC_L, KC_E) {
+ send_unicode_string("🙂");
+ did_leader_succeed = true;
+ }
+ else SEQ_FOUR_KEYS(KC_H, KC_A, KC_P, KC_Y) {
+ send_unicode_string("🙂");
+ did_leader_succeed = true;
+ }
+ else SEQ_FIVE_KEYS(KC_H, KC_A, KC_P, KC_P, KC_Y) {
+ send_unicode_string("🙂");
+ did_leader_succeed = true;
+ }
+ else SEQ_THREE_KEYS(KC_S, KC_A, KC_D) {
+ send_unicode_string("🙁");
+ did_leader_succeed = true;
+ }
+ else SEQ_THREE_KEYS(KC_Y, KC_E, KC_S) {
+ send_unicode_string("👍");
+ did_leader_succeed = true;
+ }
+ else SEQ_TWO_KEYS(KC_N, KC_O) {
+ send_unicode_string("👎");
+ did_leader_succeed = true;
+ }
+ else SEQ_THREE_KEYS(KC_W, KC_O, KC_W) {
+ send_unicode_string("🤯");
+ did_leader_succeed = true;
+ }
+ else SEQ_THREE_KEYS(KC_P, KC_O, KC_O) {
+ send_unicode_string("💩");
+ did_leader_succeed = true;
+ }
+ else SEQ_FOUR_KEYS(KC_P, KC_O, KC_O, KC_P) {
+ send_unicode_string("💩");
+ did_leader_succeed = true;
+ }
+ else SEQ_FOUR_KEYS(KC_B, KC_O, KC_A, KC_T) {
+ send_unicode_string("⛵");
+ did_leader_succeed = true;
+ }
+ leader_end();
+ }
+ // Run the wake-up RGB animation if performing wake-up
+ if (do_wake_animation) {
+ rgb_wakeup_sequence();
+ }
+}
+
+// Music mask controls
+
+bool music_mask_user(uint16_t keycode) {
+ switch (keycode) {
+ case RAISE:
+ case LOWER:
+ return false;
+ default:
+ return true;
+ }
+}
+
+void suspend_power_down_user(void) {
+ // Runs during start of system suspend
+ print("Going to sleep.");
+}
+
+void suspend_wakeup_init_user(void) {
+ // Runs during wake from system suspend
+}
+
+void keyboard_post_init_user(void) {
+ // Print welcome message to console
+ printf("Welcome to %s!\n", KEEB_MODEL_NAME);
+ // Read the user config from EEPROM
+ user_config.raw = eeconfig_read_user();
+ do_wake_animation = user_config.do_wakeup_animation;
+ do_wake_audio = user_config.do_wakeup_audio;
+ rgbcon_tracker = user_config.rgbcon_tracker;
+
+ // Tell the console the status of saved config
+ if (user_config.do_wakeup_animation) {
+ print("Wake animation enabled.\n");
+ } else {
+ print("Wake animation disabled.\n");
+ }
+ if (user_config.do_wakeup_audio) {
+ print("Wake music enabled.\n");
+ } else {
+ print("Wake music disabled.\n");
+ }
+ switch (user_config.rgbcon_tracker) {
+ case 2:
+ print("RGB mode: Static White\n");
+ break;
+ case 3:
+ print("RGB mode: Static Cyan\n");
+ break;
+ case 4:
+ print("RGB mode: Breathing Lights\n");
+ break;
+ case 5:
+ print("RGB mode: Rainbow Swirl\n");
+ break;
+ case 6:
+ print("RGB mode: Rainbow Mood\n");
+ break;
+ default:
+ print("RGB mode: Disabled RGB\n");
+ break;
+ }
+
+ // Enable the LED layers
+ rgblight_enable_noeeprom(); // Enables RGB, without saving settings
+ rgblight_layers = my_rgb_layers;
+
+ /*
+ * Initialize the LED crawl wake animation here
+ * To perform it on just the first wake
+ */
+ wake_rgb_timer = timer_read();
+ waking_up = true;
+
+ // Initialize OLED display
+ /*
+ if (USING_OLED_DISPLAY) {
+ print("Initializing display!\n");
+ render_logo();
+ }
+ */
+}
+
+// EEPROM is getting reset!
+void eeconfig_init_user(void) {
+ user_config.raw = 0;
+ eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
+}
+
+// Communicate 2-way with host via HID_RAW
+#ifdef RAW_ENABLE
+void raw_hid_receive(uint8_t* data, uint8_t length) {
+ // Sample code below simply echoes back to the console any data received by the raw_hid process
+
+# ifdef CONSOLE_ENABLE
+ dprint("Received USB data from host system:\n");
+ dprintf("%s\n", data);
+# endif
+}
+#endif
diff --git a/keyboards/planck/keymaps/rootiest/readme.md b/keyboards/planck/keymaps/rootiest/readme.md
new file mode 100644
index 0000000000..7932ce3fee
--- /dev/null
+++ b/keyboards/planck/keymaps/rootiest/readme.md
@@ -0,0 +1,37 @@
+
+![Layout Image](https://github.com/rootiest/rootiest.github.io/raw/main/img/rootiest-planck_legend.png)
+
+# The Rootiest Planck Layout
+
+This layout takes advantage of as many QMK features as possible for a huge complicated beast of a keyboard!
+
+## Features include
+
+- Encoder functions further extended by layers and modifiers
+- Extensive use of the on-board speaker
+- Extensive use of the backlight LEDs for startup animations, layer indicators, and bootloader/debug warnings, etc
+- Many layers, both toggled and momentary.
+- A toggled Numpad layer, with an emphasis on coding/accounting and with arrow keys on WASD
+- A "Tabular" layer accessed by holding Tab with frequently used functions, including Alt+Tab via pressing Space
+- A toggled Mouse-keys layer that allows full control of the mouse movement and buttons from the keyboard
+- Use of Space-Cadet Shift/Ctrl keys on various layers
+- Hold enter for Right-Shift
+- Shift+BackSpace for Delete
+- Grave-Esc in the top-left Esc key position
+- Music, Terminal, MIDI, and RGB control on Functions layer
+- QWERTY, COLEMAK, DVORAK, and PLOVER layers
+- Special keys for common Ctrl+ combos like Ctrl+C, Ctrl+V, etc
+- Special keys for Copy-Line, Cut-Line, Delete-Line, etc
+- Special keys for Ctrl+Alt+Del, Alt+F4, etc
+- Settings like rgb animation state and startup animation/sound are stored in the EEPROM to survive restart
+- "Sticky keys" with audible indication allow most modifiers to be locked by pressing multiple times in quick succession
+- Sticky-locking the Shift key toggles CapsLock instead of locking Shift
+- Unicode characters and emoji can be sent via custom tap-dance keys
+- Emoji and app-specific functions can be sent via leader-key chording
+- VelociKey and word-per-minute tracking are also included
+
+See the layout here: [Keyboard Layout](http://www.keyboard-layout-editor.com/#/gists/e48e19bc251a8d07ff8475fc1a16f43b)
+
+To build and flash this keymap, use this command:
+
+ qmk flash -kb planck/rev6 -km rootiest
diff --git a/keyboards/planck/keymaps/rootiest/rules.mk b/keyboards/planck/keymaps/rootiest/rules.mk
new file mode 100644
index 0000000000..4b93f7db5f
--- /dev/null
+++ b/keyboards/planck/keymaps/rootiest/rules.mk
@@ -0,0 +1,26 @@
+SRC += muse.c
+ENCODER_ENABLE = yes # Enables basic encoder support
+OLED_DRIVER_ENABLE = yes # Enables support for OLED displays
+# UNICODE_ENABLE = yes # Allow inputting basic unicode characters
+UNICODEMAP_ENABLE = yes # Enable use of Unicode mapping array
+# UCIS_ENABLE = yes # Another method for generating Unicode characters via maps
+TAP_DANCE_ENABLE = yes # Enable Tap-Dance
+NKRO_ENABLE = yes # Enable N-Key rollover
+MOUSEKEY_ENABLE = yes # Enable mouse emulation
+EXTRAKEY_ENABLE = yes # Allows audio control and System control
+RAW_ENABLE = yes # Enable bi-directional communication to host
+CONSOLE_ENABLE = yes # Enable outputting debugging data/logs to terminal
+WPM_ENABLE = yes # Enable on-board words-per-minute tracking
+VELOCIKEY_ENABLE = yes # Enables dynamically changing rgb animation speed based on WPM
+LEADER_ENABLE = yes # Enables Leader-Key
+COMBO_ENABLE = yes # Enables combo keys
+KEY_LOCK_ENABLE = yes # Enables using lock key to maintain holds
+# LTO_ENABLE = yes # Does some optimisation to make firmware size smaller
+# SWAP_HANDS_ENABLE = yes # Enables the swap hands function
+# DEBOUNCE_TYPE = sym_eager_pk # Change debounce algorithm
+
+# NOTE: The following requires a lot of memory to include
+TERMINAL_ENABLE = yes # Enables a command-line-like interface designed to communicate through a text editor with keystrokes
+
+# NOTE: The following is not yet available in main qmk branch
+KEY_OVERRIDE_ENABLE = yes # Allows overiding modifier combos (change Shift+1 without affecting 1 or Shift's normal operation)