diff options
author | Didier Loiseau <didierloiseau+git@gmail.com> | 2016-09-11 01:26:47 +0200 |
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committer | Didier Loiseau <didierloiseau+git@gmail.com> | 2016-09-11 01:26:47 +0200 |
commit | b9014c757599ca288be07629ad1d00ef66c033f1 (patch) | |
tree | ba056e704e76327c597e25d1be200c4c991efeb8 /keyboards/planck/keymaps/pete | |
parent | 60a826923d5a6b0dbe416b0837608149ab82e470 (diff) | |
parent | 5010df3d8b68a53c382b853c7c2e45922975b631 (diff) |
Merge remote-tracking branch 'remotes/jackhumbert/master' into bépo
Diffstat (limited to 'keyboards/planck/keymaps/pete')
-rw-r--r-- | keyboards/planck/keymaps/pete/Makefile | 15 | ||||
-rw-r--r-- | keyboards/planck/keymaps/pete/keymap.c | 266 | ||||
-rw-r--r-- | keyboards/planck/keymaps/pete/readme.md | 14 |
3 files changed, 295 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/pete/Makefile b/keyboards/planck/keymaps/pete/Makefile new file mode 100644 index 0000000000..20bba3f491 --- /dev/null +++ b/keyboards/planck/keymaps/pete/Makefile @@ -0,0 +1,15 @@ + + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +AUDIO_ENABLE = no +NKRO_ENABLE = yes + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif
\ No newline at end of file diff --git a/keyboards/planck/keymaps/pete/keymap.c b/keyboards/planck/keymaps/pete/keymap.c new file mode 100644 index 0000000000..38275b4030 --- /dev/null +++ b/keyboards/planck/keymaps/pete/keymap.c @@ -0,0 +1,266 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "planck.h" +#include "action_layer.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _COLEMAK 1 +#define _DVORAK 2 +#define _LOWER 3 +#define _RAISE 4 +#define _FCT 5 +#define _SETUP 6 +#define _MAC 7 +#define _WIN 8 +#define _LIN 9 +#define _MICMUTE 16 +#define _OS 17 + + +// Macro name shortcuts +#define QWERTY M(_QWERTY) +#define COLEMAK M(_COLEMAK) +#define DVORAK M(_DVORAK) +#define LOWER M(_LOWER) +#define RAISE M(_RAISE) +#define FCT M(_FCT) +#define OS M(_OS) +#define MAC M(_MAC) +#define WIN M(_WIN) +#define LIN M(_LIN) +#define MICMUTE M(_MICMUTE) + +#define MACPRNT LGUI(LSFT(KC_3)) +#define MACPRNT2 LGUI(LSFT(KC_4)) +#define WINPRNT KC_PSCR +#define WINPRNT2 LGUI(KC_PSCR) +#define CYCLWIN LGUI(KC_GRV) +#define MACSLEEP LSFT(LCTL(KC_POWER)) +#define WINSLEEP KC_SLEP + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +[_QWERTY] = { + {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, + {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, + +[_COLEMAK] = { + {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, + {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, + {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, + +[_DVORAK] = { + {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC}, + {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH}, + {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT }, + {OS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, + +[_LOWER] = { + {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, + {_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} +}, + +[_RAISE] = { + {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + {_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_RAISE, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} +}, + +[_SETUP] = { /* Setup */ + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, WIN, MAC, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______} +}, +[_MAC] = { /* Mac */ + {CYCLWIN,MACSLEEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_DELT}, + {_______, MICMUTE, KC_MUTE, KC_VOLD, KC_VOLU, MACPRNT,MACPRNT2, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX}, + {_______, BL_STEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX}, + {_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDOWN,KC_PGUP,KC_END } +}, +[_WIN] = { /* Windows */ + {CYCLWIN,WINSLEEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_DELT}, + {_______, MICMUTE, KC_MUTE, KC_VOLD, KC_VOLU, WINPRNT,WINPRNT2, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX}, + {_______, BL_STEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX}, + {_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDOWN,KC_PGUP,KC_END } +}, +[_LIN] = { /* Linux */ + {KC_L, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +} + +}; + +int currentOs = _MAC; +const uint16_t PROGMEM fn_actions[] = { + +}; + +#ifdef AUDIO_ENABLE + +float tone_startup[][2] = { + {440.0*pow(2.0,(31)/12.0), 12}, + {440.0*pow(2.0,(28)/12.0), 8}, + {440.0*pow(2.0,(19)/12.0), 8}, + {440.0*pow(2.0,(24)/12.0), 8}, + {440.0*pow(2.0,(28)/12.0), 20} +}; + +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float tone_dvorak[][2] = SONG(DVORAK_SOUND); +float tone_colemak[][2] = SONG(COLEMAK_SOUND); +float tone_plover[][2] = SONG(PLOVER_SOUND); +float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); + +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); +float goodbye[][2] = SONG(GOODBYE_SOUND); +#endif + + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + switch(id) { + case _QWERTY: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_qwerty, false, 0); + #endif + persistant_default_layer_set(1UL<<_QWERTY); + } + break; + case _COLEMAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_colemak, false, 0); + #endif + persistant_default_layer_set(1UL<<_COLEMAK); + } + break; + case _DVORAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_dvorak, false, 0); + #endif + persistant_default_layer_set(1UL<<_DVORAK); + } + break; + case _LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _SETUP); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _SETUP); + } + break; + case _RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _SETUP); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _SETUP); + } + break; + case _FCT: + if (record->event.pressed) { + layer_on(_FCT); + } else { + layer_off(_FCT); + } + break; + case _MICMUTE: + if (record->event.pressed) { + register_code(KC_RSFT); + register_code(KC_RCTL); + register_code(KC_RALT); + register_code(KC_RGUI); + } else { + unregister_code(KC_RSFT); + unregister_code(KC_RCTL); + unregister_code(KC_RALT); + unregister_code(KC_RGUI); + } + break; + case _OS: + if (record->event.pressed) { + layer_on(currentOs); + } else { + layer_off(_MAC); + layer_off(_WIN); + layer_off(_LIN); + } + break; + case _MAC: + case _WIN: + case _LIN: + if (record->event.pressed) { + layer_off(currentOs); + currentOs = id; + } + break; + } + return MACRO_NONE; +}; + +void matrix_init_user(void) { + #ifdef AUDIO_ENABLE + _delay_ms(20); // stops the tick + PLAY_NOTE_ARRAY(tone_startup, false, 0); + #endif +} + +#ifdef AUDIO_ENABLE +void play_goodbye_tone() +{ + PLAY_NOTE_ARRAY(goodbye, false, 0); + _delay_ms(150); +} + +uint8_t starting_note = 0x0C; +int offset = 0; + +bool process_action_user(keyrecord_t *record) { + + if (IS_LAYER_ON(_MUSIC)) { + if (record->event.pressed) { + play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF); + } else { + stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row))); + } + return false; + } + return true; +} +#endif diff --git a/keyboards/planck/keymaps/pete/readme.md b/keyboards/planck/keymaps/pete/readme.md new file mode 100644 index 0000000000..3cf594f3a9 --- /dev/null +++ b/keyboards/planck/keymaps/pete/readme.md @@ -0,0 +1,14 @@ +# Planck Layout by Pete + +This layout is based on the default layout but uses a FN key in the bottom left corner instead of the shift / backlight key. +On the FN layer you can do the following things + +- Step through back light +- Put a mac to sleep +- The Fxx keys in a block to click with the right hand +- The delete key in the upper right corner +- Quick access to screenshot functions +- Control volume and media playback +- Home/PgDown/PgUp/End buttons where the arrow keys are + +Pressing the lower and raise buttons allows to reset and change from QWERT to Colemak or Dvorak. |