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authorOtto Rask <ojrask@gmail.com>2018-03-19 16:25:46 +0200
committerJack Humbert <jack.humb@gmail.com>2018-03-26 13:34:53 -0400
commitb922a550dc166b1e790906e454ed65c58acfb76f (patch)
tree13edc33f50a88a9dfec5f70a920e42483dd0c92c /keyboards/pearl/keymaps
parentee1bb85542a297bb2086668ff757fcabf40a9a92 (diff)
Add pearl README, add rask's Pearl layout
Diffstat (limited to 'keyboards/pearl/keymaps')
-rw-r--r--keyboards/pearl/keymaps/rask/.editorconfig5
-rw-r--r--keyboards/pearl/keymaps/rask/README.md23
-rw-r--r--keyboards/pearl/keymaps/rask/keymap.c87
3 files changed, 115 insertions, 0 deletions
diff --git a/keyboards/pearl/keymaps/rask/.editorconfig b/keyboards/pearl/keymaps/rask/.editorconfig
new file mode 100644
index 0000000000..866353dcd6
--- /dev/null
+++ b/keyboards/pearl/keymaps/rask/.editorconfig
@@ -0,0 +1,5 @@
+root = true
+
+[*.c]
+indent_size = 4
+indent_style = space
diff --git a/keyboards/pearl/keymaps/rask/README.md b/keyboards/pearl/keymaps/rask/README.md
new file mode 100644
index 0000000000..79465ffd9d
--- /dev/null
+++ b/keyboards/pearl/keymaps/rask/README.md
@@ -0,0 +1,23 @@
+# rask's Pearl 40%
+
+## Layout
+
+The firmware offers five layers:
+
+1. Base layer
+2. Base with numbers and symbols (Fn1)
+3. Base with F-row and arrows (Fn2)
+4. Base with media and RGB controls (Fn3)
+5. More nav and utils (Fn2+Fn3, aka NavFn)
+
+![rask's Pearl 40% layout](https://i.imgur.com/gKVQapZ.png)
+
+Base for this firmware copied from jetpacktuxedo's QMK firmware.
+
+---
+
+## Compiling and flashing
+
+To compile a HEX follow the Pearl 40% instructions.
+
+Flashing instructions also available at Pearl 40% instructions.
diff --git a/keyboards/pearl/keymaps/rask/keymap.c b/keyboards/pearl/keymaps/rask/keymap.c
new file mode 100644
index 0000000000..b9f1350939
--- /dev/null
+++ b/keyboards/pearl/keymaps/rask/keymap.c
@@ -0,0 +1,87 @@
+#include "pearl.h"
+
+#define ____ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // BASE LAYER
+ [0] = KEYMAP(
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,
+ MO(2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(3),
+ KC_LCTL, KC_LALT, KC_BSPC, MO(1), MO(1), KC_SPC, KC_RALT, KC_LGUI
+ ),
+ // BASE LAYER TWO (Fn1)
+ [1] = KEYMAP(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, KC_QUOT, KC_BSLS,
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, KC_RSFT,
+ ____, ____, ____, ____, ____, ____, ____, ____
+ ),
+ // FROW LAYER AND ARROWS (Fn2)
+ [2] = KEYMAP(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, KC_UP, ____, ____,
+ ____, ____, ____, ____, ____, ____, ____, ____, KC_LEFT, KC_DOWN,KC_RGHT, MO(4),
+ ____, ____, ____, ____, ____, ____, ____, ____
+ ),
+ // MEDIA AND RGB (Fn3)
+ [3] = KEYMAP(
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, KC_MPRV,KC_MPLY, KC_MNXT, KC_DEL,
+ ____, ____, ____, RGB_HUI, RGB_SAI,RGB_VAI,____, ____, ____, ____, ____, ____,
+ ____, RGB_MOD, RGB_TOG, RGB_HUD, RGB_SAD,RGB_VAD,____, ____, ____, ____, ____, ____,
+ ____, ____, ____, ____, ____, ____, ____, ____
+ ),
+ // UTIL (Fn1+Fn3)
+ [4] = KEYMAP(
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, KC_PSCR, ____,
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, KC_PGUP,____, ____,
+ ____, ____, ____, ____, ____, ____, ____, ____, KC_HOME, KC_PGDN,KC_END, ____,
+ RESET, ____, ____, ____, ____, ____, ____, ____
+ ),
+};
+
+/**
+ * Status LED layer indicators courtesy of jetpacktuxedo's firmware
+ */
+uint32_t layer_state_set_kb(uint32_t state)
+{
+ // if we are on layer 1
+ if (state & (1<<1)){
+ // light num lock led
+ PORTD |= (1 << PD0);
+ } else{
+ PORTD &= ~(1 << PD0);
+ }
+
+ // if we are on layer 2
+ if (state & (1<<2)){
+ // light caps lock led
+ PORTD |= (1 << PD1);
+ } else{
+ PORTD &= ~(1 << PD1);
+ }
+
+ // if we are on layer 3
+ if (state & (1<<3)){
+ // light scroll lock led
+ PORTD |= (1 << PD6);
+ } else{
+ PORTD &= ~(1 << PD6);
+ }
+
+ /*
+ // if we are on layer 4
+ if (state & (1<<4)){
+ // light all leds
+ PORTD |= (1 << PD0);
+ PORTD |= (1 << PD1);
+ PORTD |= (1 << PD6);
+ } else{
+ PORTD &= ~(1 << PD0);
+ PORTD &= ~(1 << PD1);
+ PORTD &= ~(1 << PD6);
+ }
+ */
+
+ return state;
+}