summaryrefslogtreecommitdiff
path: root/keyboards/nightmare/nightmare.h
diff options
context:
space:
mode:
authorCody Bender <50554676+cfbender@users.noreply.github.com>2019-09-25 15:20:20 -0600
committernoroadsleft <18669334+noroadsleft@users.noreply.github.com>2019-09-25 14:20:20 -0700
commit2a948e77715f0bd11d4b80315cf84c68890014d4 (patch)
tree05d903c5108f36d6fe8f58b5ab3fbcc72bd4d855 /keyboards/nightmare/nightmare.h
parent983c93fe81d6379b10867648617e1213a33d05fe (diff)
[Keyboard] Add Crossed Keys/Keyhive Nightmare (#6796)
* initial draft of nightmare files * fixed pins * fixed MT keycodes * updated READMEs * updated title in main readme * updated for split space * added OPT_TAB * fixed layer 1 keymap * Add DEL to keymap * Update Bootmagic pins * Update Keymap * Fix missing ) * Update Up arrow on keymap * Add hosted image for Nightmare render * Update info.json for Nightmare layout * Resolve suggestions from drashna * Add split space layout in nightmare.h and info.json
Diffstat (limited to 'keyboards/nightmare/nightmare.h')
-rw-r--r--keyboards/nightmare/nightmare.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/keyboards/nightmare/nightmare.h b/keyboards/nightmare/nightmare.h
new file mode 100644
index 0000000000..017e3494e0
--- /dev/null
+++ b/keyboards/nightmare/nightmare.h
@@ -0,0 +1,51 @@
+/* Copyright 2019 cfbender
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#include "quantum.h"
+
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT_default( \
+ k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k113, k013, \
+ k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k213, \
+ k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k313, \
+ k300, k301, k302, k307, k311, k312 \
+) { \
+ { k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013 }, \
+ { k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113 }, \
+ { k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k213 }, \
+ { k300, k301, k302, KC_NO, KC_NO, KC_NO, KC_NO, k307, KC_NO, KC_NO, KC_NO, k311, k312, k313 } \
+}
+
+
+#define LAYOUT_split( \
+ k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k113, k013, \
+ k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k213, \
+ k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k313, \
+ k300, k301, k302, k304, k305, k307, k309, k311, k312 \
+) { \
+ { k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013 }, \
+ { k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113 }, \
+ { k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k213 }, \
+ { k300, k301, k302, KC_NO, k304, k305, KC_NO, k307, KC_NO, k309, KC_NO, k311, k312, k313 } \
+}