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authorDrashna Jaelre <drashna@live.com>2019-02-12 16:46:04 -0800
committerGitHub <noreply@github.com>2019-02-12 16:46:04 -0800
commitd3f7910e680379edd80f8fbe76dd756f7f35c0f3 (patch)
tree05dea40555dd9ee481d005eed1124cd1933ad0e3 /keyboards/newgame40/newgame40.h
parentc5e10b7203f140e747ac3a95b6964c52110e07df (diff)
Remove AUTOGEN and fix Travis Compiled Push scripts (#5077)
* Grab HEX and BIN files from autogen And push them to qmk.fm/compiled * Make autogen copy extension agnostic This way, when travis cl scrpit looks for hex files, it will actually grab bin files, and not hex files for ARM boards * Handle the AUTOGEN in :bin target to properly handle edge cases Both the TADA68 and ATSAM boards generate the hex file and then convert it to a bin file. The changes I made does not handle this well, at all. This removes the hex and replaces it with a bin, if a bin is normally generated. * Revert hex target to original copy command * Check hex and bin separately in compile push script Since I don't know how to script this, well * Simplify push to compiled folder * Further simplify compiled push script * Move AUTOGEN parsing to a more sane location to prevent tech debt Thanks to skully! * Remove AUTOGEN completely, as it's not needed This has the benefit of making everything super simple, since we can pull every hex and bin from the root of the qmk_firmware folder, and move that to th compiled folder. This also removes old and unneeded code, and removes some tech debt that has been accrued, without adding more, in theory.
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