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author | coderkun <olli@coderkun.de> | 2017-05-06 12:19:45 +0200 |
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committer | coderkun <olli@coderkun.de> | 2017-05-06 12:19:45 +0200 |
commit | 49046f621bc8304c8c7ba7a065d2568f45ecc616 (patch) | |
tree | 4a1fc5d37e012502ff4732c801381eec814a2e01 /keyboards/miuni32/readme.md | |
parent | 9e7448ea89a1a88317f0acb805819af79d0a76e3 (diff) | |
parent | c5cef025ec39e67408f000825747d88c6aaa86eb (diff) |
Merge tag '0.5.43' into coderkun_neo2
Diffstat (limited to 'keyboards/miuni32/readme.md')
-rw-r--r-- | keyboards/miuni32/readme.md | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/keyboards/miuni32/readme.md b/keyboards/miuni32/readme.md new file mode 100644 index 0000000000..36696ddbcb --- /dev/null +++ b/keyboards/miuni32/readme.md @@ -0,0 +1,28 @@ +miuni32 keyboard firmware +====================== + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme](/). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/miuni32 folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default + +To build with the default keymap, simply run `make default`. + +### Other Keymaps + +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files. + +To build the firmware binary hex file with a keymap just do `make` with a keymap like this: + +``` +$ make [default|jack|<name>] +``` + +Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. |