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authorKyle McCreery <mccreery.kyle@gmail.com>2022-03-04 13:10:32 -0500
committerGitHub <noreply@github.com>2022-03-04 10:10:32 -0800
commit0be73456408c0509a69ef0893e6e5674ba53ae3e (patch)
tree10c47137546c3a019d35539b556b2a21b4e6a22b /keyboards/mechwild/bde/keymaps/lefty_fancy/keymap.c
parentc0185116d780cee4bf61c70be0221be2e8ce5962 (diff)
[Keyboard] BDE Rev2 (#15877)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/mechwild/bde/keymaps/lefty_fancy/keymap.c')
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1 files changed, 121 insertions, 0 deletions
diff --git a/keyboards/mechwild/bde/keymaps/lefty_fancy/keymap.c b/keyboards/mechwild/bde/keymaps/lefty_fancy/keymap.c
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index 0000000000..940575ce10
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+++ b/keyboards/mechwild/bde/keymaps/lefty_fancy/keymap.c
@@ -0,0 +1,121 @@
+/* Copyright 2020 Kyle McCreery
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include QMK_KEYBOARD_H
+
+
+#define FN1_SPC LT(1, KC_SPC)
+#define FN2_BSPC LT(2, KC_BSPC)
+#define FN3_B LT(3, KC_B)
+#define CTL_Z CTL_T(KC_Z)
+#define ALT_X ALT_T(KC_X)
+#define ALT_N ALGR_T(KC_N)
+#define CTL_M RCTL_T(KC_M)
+#define SFT_ENT RSFT_T(KC_ENT)
+#define WIN_C LGUI_T(KC_C)
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD,
+ DOUBLE_TAP
+};
+
+// Tap dance enums
+enum {
+ left_enter,
+};
+
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+void left_enter_finished(qk_tap_dance_state_t *state, void *user_data);
+void left_enter_reset(qk_tap_dance_state_t *state, void *user_data);
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [0] = LAYOUT(
+ KC_7, KC_8, KC_9, KC_0, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
+ KC_4, KC_5, KC_6, TD(left_enter), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ESC,
+ KC_1, KC_2, KC_3, CTL_Z, ALT_X, WIN_C, KC_V, FN2_BSPC, FN1_SPC, FN3_B, ALT_N, CTL_M, SFT_ENT
+ ),
+
+ [1] = LAYOUT(
+ KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, RESET, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
+ KC_F4, KC_F5, KC_F6, KC_TAB, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, KC_SLSH, KC_SCLN, KC_QUOT,
+ KC_F1, KC_F2, KC_F3, _______, _______, KC_LGUI, _______, KC_DEL, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+ ),
+
+ [2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LABK, KC_RABK, KC_QUES, KC_COLN, KC_DQUO,
+ KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_HOME, KC_PGDN, KC_PGUP, KC_END
+ ),
+
+[3] = LAYOUT(
+ RGB_M_G, RGB_M_T, _______, RGB_M_P, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______,
+ RGB_M_SN, RGB_M_K, RGB_M_X, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, _______, _______, _______, _______, _______,
+ RGB_M_B, RGB_M_R, RGB_M_SW, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+
+};
+
+
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (state->interrupted || !state->pressed) return SINGLE_TAP;
+ // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
+ else return SINGLE_HOLD;
+ } else return DOUBLE_TAP;
+ //} else if (state->count >= 2) {
+ // return DOUBLE_TAP;
+ //}else return 8; // Magic number. At some point this method will expand to work for more presses
+}
+
+static tap left_enter_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void left_enter_finished(qk_tap_dance_state_t *state, void *user_data) {
+ left_enter_tap_state.state = cur_dance(state);
+ switch (left_enter_tap_state.state) {
+ //case SINGLE_TAP: register_code(KC_ENT); break;
+ case SINGLE_HOLD: register_code(KC_LSFT); break;
+ case DOUBLE_TAP: register_code(KC_ENT); break;
+ }
+}
+
+void left_enter_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch (left_enter_tap_state.state) {
+ //case SINGLE_TAP: unregister_code(KC_ENT); break;
+ case SINGLE_HOLD: unregister_code(KC_LSFT); break;
+ case DOUBLE_TAP: unregister_code(KC_ENT); break;
+ }
+ left_enter_tap_state.state = 0;
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [left_enter] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_enter_finished, left_enter_reset)
+};
+
+
+