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authorDaniel Prilik <danielprilik@gmail.com>2019-04-03 18:30:47 -0700
committerDrashna Jaelre <drashna@live.com>2019-04-03 18:30:47 -0700
commit763b26cdb98c2702f7b2f8de239d4edba0fa4065 (patch)
treea99e15e1cb9be30eb5786e5ea1d3de809339b87b /keyboards/massdrop/ctrl/keymaps/responsive_pattern/keymap.c
parent63177760deaf23bb1f676974cecf211676285604 (diff)
RGB Matrix support for Massdrop CTRL/ALT (#5328)
* port Massdrop CTRL/ALT to use RGB Matrix Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com> * Massdrop lighting support working This commit is to get the Massdrop lighting code working again through use of the compilation define USE_MASSDROP_CONFIGURATOR added to a keymap's rules.mk. Added keymaps for both CTRL and ALT named default_md and mac_md. These should be used if the Massdrop style lighting is desired. * Updating config based on testing results with patrickmt & compile errors * Updates for PR5328 For CTRL and ALT: Moved location of new RGB Matrix macros from config_led.h to config.h. Added RGB_MATRIX_LED_FLUSH_LIMIT (time between flushes) to config.h for correct LED driver update timing. Re-added missing breathing code for when Massdrop configurator mode is defined. * remove prilik keymap form PR
Diffstat (limited to 'keyboards/massdrop/ctrl/keymaps/responsive_pattern/keymap.c')
-rw-r--r--keyboards/massdrop/ctrl/keymaps/responsive_pattern/keymap.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/responsive_pattern/keymap.c b/keyboards/massdrop/ctrl/keymaps/responsive_pattern/keymap.c
index 0bdc152140..58911aa757 100644
--- a/keyboards/massdrop/ctrl/keymaps/responsive_pattern/keymap.c
+++ b/keyboards/massdrop/ctrl/keymaps/responsive_pattern/keymap.c
@@ -15,7 +15,6 @@
extern issi3733_led_t *lede;
extern issi3733_led_t led_map[];
-extern led_disp_t disp;
enum ctrl_keycodes {
L_BRI = SAFE_RANGE, //LED Brightness Increase
@@ -238,8 +237,6 @@ void led_matrix_run(void)
{
led_cur = led_map;
- disp.frame += 1;
-
breathe_mult = 1;
if (led_animation_breathing)
@@ -314,7 +311,7 @@ void led_matrix_run(void)
}
float pomod;
- pomod = (float)(disp.frame % (uint32_t)(1000.0f / led_animation_speed)) / 10.0f * led_animation_speed;
+ pomod = (float)(g_tick % (uint32_t)(1000.0f / led_animation_speed)) / 10.0f * led_animation_speed;
//Add in any moving effects
if ((!led_animation_direction && f[fcur].ef & EF_SCR_R) || (led_animation_direction && (f[fcur].ef & EF_SCR_L)))