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authorQMK Bot <hello@qmk.fm>2022-01-13 19:01:15 +0000
committerQMK Bot <hello@qmk.fm>2022-01-13 19:01:15 +0000
commitc02be0012e5141464c8ea7cf066ba4d5eeaf9e66 (patch)
tree1f0f83f8473943fc0ea1a4829d5ae84088fad165 /keyboards/lily58/keymaps/druotoni/ring.c
parent354eedae7a8d75429dc4267ded119d5677e5c066 (diff)
parentb3c0548ed3cdb31c47d1a9e06c446c0804d6e1b6 (diff)
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/lily58/keymaps/druotoni/ring.c')
-rw-r--r--keyboards/lily58/keymaps/druotoni/ring.c494
1 files changed, 494 insertions, 0 deletions
diff --git a/keyboards/lily58/keymaps/druotoni/ring.c b/keyboards/lily58/keymaps/druotoni/ring.c
new file mode 100644
index 0000000000..e3b7472872
--- /dev/null
+++ b/keyboards/lily58/keymaps/druotoni/ring.c
@@ -0,0 +1,494 @@
+// Copyright 2021 Nicolas Druoton (druotoni)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+#include "gui_state.h"
+#include "ring.h"
+
+#include "fast_random.h"
+#include "draw_helper.h"
+
+char tListeTotal[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'};
+char tListeTotal2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'};
+
+static char tRefArc[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'};
+static char tRefArc2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'};
+
+// ring target and previous char
+char c_target = 'A';
+char c_target2 = 'Q';
+char c_last = ' ';
+char c_previous = ' ';
+
+static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ';', '\'', ' ', ',', '.', '/', ' ', ' ', ' '};
+
+// main circle
+#define CIRCLE_ANIM_FRAME_DURATION 40
+uint16_t circle_timer = 0;
+
+// special animation for special keys
+#define ANIM_CENTER_FRAME_NUMBER 5
+#define ANIM_CENTER_FRAME_DURATION 40
+uint16_t anim_center_timer = 0;
+uint8_t anim_center_current_frame = 0;
+
+// sleep animation
+#define ANIM_SLEEP_RING_FRAME_NUMBER 9
+#define ANIM_SLEEP_RING_FRAME_DURATION 20
+uint16_t anim_sleep_ring_timer = 0;
+uint8_t current_sleep_ring_frame = 0;
+uint8_t sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
+
+// glitch animation
+uint16_t anim_ring_idle_timer = 0;
+int current_glitch_ring_time = 150;
+uint32_t glitch_ring_timer = 0;
+uint8_t current_glitch_ring_index = 0;
+
+// central frame keylog animation
+#define ANIM_KEYLOG_FRAME_NUMBER 8
+#define ANIM_KEYLOG_FRAME_DURATION 20
+uint8_t anim_keylog_current_frame = 0;
+uint16_t anim_keylog_timer = 0;
+
+static const char PROGMEM raw_ring_sleep[4][64] = {{
+ 192, 32, 16, 8, 4, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 4, 8, 16, 32, 192, 3, 4, 8, 16, 32, 32, 32, 64, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 16, 8, 4, 3,
+ },
+
+ {
+ 128, 64, 32, 32, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 32, 32, 64, 128, 0, 1, 2, 2, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 2, 1, 0,
+ },
+
+ {
+ 248, 192, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 128, 128, 128, 128, 128, 128, 128, 192, 248, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15,
+ },
+
+ {
+ 255, 240, 128, 128, 0, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 0, 128, 128, 248, 255, 255, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 255,
+ }};
+
+static const char PROGMEM raw_circle[4][128] = {{
+ 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 238, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 192, 240, 255, 127, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 192, 192, 224, 224, 224, 240, 112, 120, 124, 60, 30, 30, 15, 7, 3, 0, 0, 0,
+ },
+ {
+ 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 48, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 255, 255, 254, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 224, 240, 248, 248, 254, 255, 255, 127, 15, 0, 0, 0, 3, 7, 15, 31, 30, 62, 126, 126, 126, 254, 254, 254, 254, 254, 255, 255, 255, 127, 127, 127, 63, 31, 31, 15, 7, 3, 0, 0, 0,
+ },
+ {
+ 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 3, 15, 255, 255, 254, 254, 254, 252, 248, 248, 240, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 240, 248, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 240, 15, 126, 252, 248, 248, 248, 248, 248, 252, 252, 254, 254, 255, 255, 255, 255, 255, 255, 255, 127, 63, 31, 15, 7, 7, 3, 3, 3, 7, 143, 127, 15, 0, 0, 0, 3, 7, 15, 31, 31, 63, 127, 127, 127, 255, 255, 255, 255, 255, 255, 195, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0,
+ },
+ {
+ 0, 0, 0, 192, 224, 240, 248, 248, 124, 62, 30, 14, 15, 7, 7, 3, 3, 3, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 254, 255, 31, 15, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 240, 15, 115, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0,
+ }};
+
+static const char PROGMEM raw_bottom[] = {
+ 127, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 127,
+};
+
+static const char PROGMEM raw_middle[] = {
+ 240, 8, 4, 226, 241, 248, 124, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 56, 0, 1, 62, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 28, 28, 0, 255, 0, 0, 127, 127, 70, 70, 126, 70, 70, 126, 70, 70, 126, 126, 62, 30, 142, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 64, 64, 62, 1, 2, 114, 114, 2, 2, 114, 114, 2, 2, 114, 114, 2, 2, 2, 2, 1, 0, 0, 0, 128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 128, 0, 0, 128, 131, 131, 132, 136, 179, 131, 132, 184, 131, 131, 188, 128, 128, 128, 128, 128, 128, 128, 143, 144, 149, 144, 149, 144, 149, 144, 149, 144, 143, 0,
+};
+
+static void rotate_right(char str[]) {
+ uint8_t iSize = SIZE_ARRAY_1;
+ char cFist = str[0];
+
+ // rotate array to the right
+ for (uint8_t i = 0; i < iSize - 1; i++) {
+ str[i] = str[i + 1];
+ }
+ str[iSize - 1] = cFist;
+}
+
+static void rotate_left(char str[]) {
+ uint8_t iSize = SIZE_ARRAY_1;
+ char cLast = str[iSize - 1];
+
+ // rotate array to the left
+ for (uint8_t i = iSize - 1; i > 0; i--) {
+ str[i] = str[i - 1];
+ }
+ str[0] = cLast;
+}
+
+static signed char GetPosition(char c, char tListe[]) {
+ uint8_t iSize = SIZE_ARRAY_1;
+
+ // find position of c in the array
+ for (uint8_t i = 0; i < iSize; i++) {
+ if (tListe[i] == c) return i;
+ }
+
+ // not found
+ return -1;
+}
+
+static signed char GetDistance(char cNew, char tListe[]) {
+ signed char iPositionNew = GetPosition(cNew, tListe);
+ if (iPositionNew == -1) {
+ // not found
+ return 0;
+ }
+
+ return iPositionNew - CURSOR_1;
+}
+
+static bool TesterEstDansListe(char c, char tListe[]) {
+ // char in the list ?
+ return GetPosition(c, tListe) != -1;
+}
+
+static void SmartRotation(char c, char tListe[]) {
+ signed char i = GetDistance(c, tListe);
+ if (i == 0) return;
+
+ // rotate in the shorter way
+ if (i < 0) {
+ rotate_left(tListe);
+ return;
+ }
+
+ if (i > 0) {
+ rotate_right(tListe);
+ return;
+ }
+}
+
+static void update_list(char cNouveau, char tListe[]) {
+ signed char iDistance = GetDistance(cNouveau, tListe);
+ if (iDistance != 0) {
+ // the new char is in the list : rotation
+ SmartRotation(cNouveau, tListe);
+ }
+}
+
+static void draw_arc_sector_16(uint8_t x, uint8_t y, uint8_t radius, int position, bool color) {
+ unsigned int s = 1;
+ s = s << (position / 2);
+
+ if (position % 4 == 0 || position % 4 == 3) {
+ draw_arc_sector(x, y, radius, s, 1, color);
+ } else {
+ draw_arc_sector(x, y, radius, s, 2, color);
+ }
+}
+
+static void render_set(uint8_t x, uint8_t y, uint8_t r, int p, bool color) {
+ // 2 pixels arc sector
+ draw_arc_sector_16(x, y, r, p, color);
+ draw_arc_sector_16(x, y, r - 1, p, color);
+}
+
+static void draw_letter_circle(char t[], char tRef[], char ct, uint8_t x, uint8_t y, uint8_t r, bool invert) {
+ char c = t[CURSOR_1];
+
+ signed char p = GetPosition(c, tRef);
+ signed char pt = GetPosition(ct, tRef);
+
+ if (!invert) {
+ draw_fill_circle(x, y, r, false);
+ draw_circle(x, y, r, false);
+ draw_circle(x, y, r - 1, false);
+ draw_circle(x, y, r - 2, false);
+ draw_circle(x, y, r - 4, true);
+ draw_circle(x, y, r - 5, true);
+ }
+
+ int pafter = (pt + 1) % SIZE_ARRAY_1;
+ int pbefore = (pt + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1;
+ render_set(x, y, r, pt, true);
+ render_set(x, y, r, pafter, true);
+ render_set(x, y, r, pbefore, true);
+
+ pafter = (pt + 2) % SIZE_ARRAY_1;
+ pbefore = (pt + SIZE_ARRAY_1 - 2) % SIZE_ARRAY_1;
+ render_set(x, y, r, pafter, true);
+ render_set(x, y, r, pbefore, true);
+
+ r -= 4;
+
+ pafter = (p + 1) % SIZE_ARRAY_1;
+ pbefore = (p + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1;
+
+ render_set(x, y, r, p, false);
+ render_set(x, y, r, pafter, false);
+ render_set(x, y, r, pbefore, false);
+
+ draw_circle(x, y, r - 6, true);
+}
+
+static void draw_center_circle_frame(uint8_t x, uint8_t y, uint8_t r, uint8_t f) {
+ draw_fill_circle(x, y, r, 0);
+ draw_circle(x, y, r, 0);
+
+ if (f == 0) {
+ draw_circle(x, y, r, 1);
+ } else {
+ // animation
+ oled_write_raw_P_cursor(0, 11, raw_circle[f - 1], sizeof(raw_circle[f - 1]));
+ }
+}
+
+static void render_anim_center_circle(uint8_t x, uint8_t y, uint8_t r) {
+ if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) {
+ // last frame : no animation
+ return;
+ }
+
+ if (timer_elapsed(anim_center_timer) > ANIM_CENTER_FRAME_DURATION) {
+ anim_center_timer = timer_read();
+
+ draw_center_circle_frame(x, y, r, anim_center_current_frame);
+
+ anim_center_current_frame++;
+ }
+}
+
+static void write_char(char c) {
+ // write keylog char in the frame then offset to center
+ oled_set_cursor(2, 6);
+ oled_write_char(c, false);
+ move_block(12, 48, 6, 8, 2);
+}
+
+static void render_keylog(gui_state_t t) {
+ if (anim_keylog_current_frame != ANIM_KEYLOG_FRAME_NUMBER) {
+ if (timer_elapsed(anim_keylog_timer) > ANIM_KEYLOG_FRAME_DURATION) {
+ // update frame number
+ anim_keylog_timer = timer_read();
+ anim_keylog_current_frame++;
+ }
+
+ // clean frame
+ draw_rectangle_fill(7, 46, 21, 11, false);
+
+ // comb motion to merge current and previous
+ if (anim_keylog_current_frame < ANIM_KEYLOG_FRAME_NUMBER / 2) {
+ // expand the previous char
+ write_char(c_previous);
+ draw_glitch_comb(9, 6 * 8, 18, 8, anim_keylog_current_frame + 1, true);
+ } else {
+ // shrink the current char
+ write_char(c_last);
+ draw_glitch_comb(9, 6 * 8, 18, 8, ANIM_KEYLOG_FRAME_NUMBER - anim_keylog_current_frame, false);
+ }
+
+ return;
+ }
+
+ write_char(c_last);
+}
+
+void reset_ring(void) {
+ // need to open
+ anim_sleep_ring_timer = timer_read();
+ current_sleep_ring_frame = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
+ sleep_ring_frame_destination = 0;
+}
+
+static void render_tv_circle(uint8_t x, uint8_t y, uint8_t r, uint8_t f) {
+ // raw image
+ if (f == 2 || f == 3) {
+ oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 2], sizeof(raw_ring_sleep[f - 2]));
+ return;
+ }
+
+ // raw image
+ if (f == 5 || f == 6) {
+ oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 3], sizeof(raw_ring_sleep[f - 3]));
+ return;
+ }
+
+ // other frames : lighter to draw than using raw image
+ switch (f) {
+ case 1:
+ draw_circle(x, y, r, 1);
+ break;
+
+ case 4:
+ drawline_hr(1, y, 12, 1);
+ drawline_hr(19, y, 12, 1);
+ drawline_vb(0, y - 1, 3, true);
+ drawline_vb(31, y - 1, 3, true);
+ break;
+
+ case 7:
+
+ oled_write_pixel(1, y, true);
+ oled_write_pixel(3, y, true);
+ oled_write_pixel(28, y, true);
+ oled_write_pixel(30, y, true);
+
+ drawline_vb(0, y - 12, 26, true);
+ drawline_vb(31, y - 12, 26, true);
+ break;
+
+ case 8:
+ drawline_vb(0, 88, 32, true);
+ drawline_vb(31, 88, 32, true);
+ break;
+ }
+}
+
+static void render_circle_white(void) {
+ // top
+ oled_write_raw_P_cursor(0, 5, raw_middle, sizeof(raw_middle));
+ drawline_hr(5, 39, 25, 1);
+
+ // clean center
+ draw_rectangle_fill(0, 80, 32, 40, false);
+
+ // bottom
+ drawline_vb(0, 80, 8, 1);
+ drawline_vb(31, 80, 8, 1);
+ oled_write_pixel(1, 80, true);
+ oled_write_pixel(30, 80, true);
+
+ oled_write_raw_P_cursor(0, 15, raw_bottom, sizeof(raw_bottom));
+}
+
+static void render_ring_clean_close(void) {
+ render_circle_white();
+ drawline_vb(0, 88, 32, true);
+ drawline_vb(31, 88, 32, true);
+}
+
+static void render_glitch_square(void) {
+ if (timer_elapsed(anim_ring_idle_timer) > 60) {
+ anim_ring_idle_timer = timer_read();
+
+ render_ring_clean_close();
+
+ uint8_t size = 0;
+ for (uint8_t i = 0; i < 4; i++) {
+ size = 4 + (fastrand() % 6);
+ draw_rectangle_fill(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, true);
+
+ size = (fastrand() % 6);
+ draw_rectangle_fill(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, true);
+ }
+ }
+}
+
+static void render_ring_idle(void) {
+ uint8_t glitch_prob = get_glitch_probability();
+ get_glitch_index(&glitch_ring_timer, &current_glitch_ring_time, &current_glitch_ring_index, 150, 350, glitch_prob, 2);
+
+ switch (current_glitch_ring_index) {
+ case 0:
+ // no glitch
+ render_ring_clean_close();
+ return;
+ case 1:
+ // square gliches
+ render_glitch_square();
+ return;
+ }
+}
+
+static void render_ring_sleep(void) {
+ if (current_sleep_ring_frame == sleep_ring_frame_destination) {
+ // no more animation needes : render the idle animation
+ render_ring_idle();
+ return;
+ }
+
+ // display wacking up / sleep animation
+ if (timer_elapsed(anim_sleep_ring_timer) > ANIM_SLEEP_RING_FRAME_DURATION) {
+ anim_sleep_ring_timer = timer_read();
+
+ // clean + new frame
+ render_circle_white();
+ render_tv_circle(15, 103, 11, current_sleep_ring_frame);
+
+ // update frame number
+ if (sleep_ring_frame_destination > current_sleep_ring_frame) {
+ current_sleep_ring_frame++;
+ } else {
+ current_sleep_ring_frame--;
+ }
+ }
+}
+
+static void render_circle_middle(void) {
+ // clean
+ render_circle_white();
+
+ // center special animation
+ if (anim_center_current_frame < ANIM_CENTER_FRAME_NUMBER) {
+ render_anim_center_circle(15, 103, 15 - 4);
+ return;
+ }
+
+ // ring render
+ if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) {
+ draw_letter_circle(tListeTotal, tRefArc, c_target, 15, 103, 15, false);
+ draw_letter_circle(tListeTotal2, tRefArc2, c_target2, 15, 103, 15, true);
+ }
+}
+
+void render_circle(gui_state_t t) {
+ if (timer_elapsed(circle_timer) > CIRCLE_ANIM_FRAME_DURATION) {
+ // new frame
+ circle_timer = timer_read();
+
+ // shift rings
+ update_list(c_target, tListeTotal);
+ update_list(c_target2, tListeTotal2);
+
+ // waking up animation
+ if (t == _WAKINGUP) {
+ render_ring_sleep();
+ return;
+ }
+
+ // idle animation
+ if (t == _IDLE) {
+ sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
+ render_ring_sleep();
+ return;
+ }
+
+ // render on display
+ render_circle_middle();
+ render_keylog(t);
+ }
+}
+
+void update_circle(uint16_t keycode) {
+ // special animation for special keys
+ if (keycode == KC_ESC || keycode == KC_SPACE || keycode == KC_ENTER) {
+ anim_center_timer = timer_read();
+ anim_center_current_frame = 0;
+ return;
+ }
+
+ // cancel special animation on a new key
+ anim_center_current_frame = ANIM_CENTER_FRAME_NUMBER;
+
+ // out of scope key
+ if (keycode >= 60) {
+ return;
+ }
+
+ // keycode to char
+ char c = pgm_read_byte(&code_to_name[keycode]);
+
+ // stock previous char
+ c_previous = c_last;
+ c_last = c;
+
+ // start keylog animation
+ anim_keylog_current_frame = 0;
+
+ // update target in ring #1 position
+ if (TesterEstDansListe(c, tListeTotal)) {
+ c_target = c;
+ return;
+ }
+
+ // update target in #2 position
+ if (TesterEstDansListe(c, tListeTotal2)) {
+ c_target2 = c;
+ return;
+ }
+}