diff options
author | QMK Bot <hello@qmk.fm> | 2021-01-06 17:50:58 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2021-01-06 17:50:58 +0000 |
commit | 93fe3b6c6611f1c111f6e3ac581d059dd29f6b9e (patch) | |
tree | 84ef5d0e7f5884bc464207a18831cbbaf55d3076 /keyboards/lily58/keymaps/barabas/keymap.c | |
parent | fc892e8c03428d3643b9a66a60bc0448adaf05a1 (diff) | |
parent | 515cea4b787ffc4b043e6569d3b6e67247e06f0f (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/lily58/keymaps/barabas/keymap.c')
-rw-r--r-- | keyboards/lily58/keymaps/barabas/keymap.c | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/keyboards/lily58/keymaps/barabas/keymap.c b/keyboards/lily58/keymaps/barabas/keymap.c new file mode 100644 index 0000000000..ca23a59c23 --- /dev/null +++ b/keyboards/lily58/keymaps/barabas/keymap.c @@ -0,0 +1,192 @@ +/* +Copyright 2020 Barabas Raffai + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +#include QMK_KEYBOARD_H + +extern uint8_t is_master; + +enum layer_number { + _QWERTY = 0, + _GAME, + _LOWER, + _RAISE, + _ADJUST, +}; + +/* clang-format off */ +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* QWERTY + * ,-----------------------------------------. ,-----------------------------------------. + * | ESC | | | | | | | | | | | | ` | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' | + * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| + * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift| + * `-----------------------------------------/ / \ \-----------------------------------------' + * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | + * | | | |/ / \ \ | | | | + * `----------------------------' '------''--------------------' + */ + +[_QWERTY] = LAYOUT( + KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, + KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI +), + + /* game layer adds the number row back */ + +[_GAME] = LAYOUT( + _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______ +), +/* LOWER + * ,-----------------------------------------. ,-----------------------------------------. + * | | | | | | | | | | | | | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - | + * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| + * | | | | | | |-------| |-------| | _ | + | { | } | | | + * `-----------------------------------------/ / \ \-----------------------------------------' + * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | + * | | | |/ / \ \ | | | | + * `----------------------------' '------''--------------------' + */ +[_LOWER] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD, + _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, + _______, _______, _______, _______, _______, _______, _______, _______ +), +/* RAISE + * ,-----------------------------------------. ,-----------------------------------------. + * | | | | | | | | | | | | | GAME | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | | | | | |-------. ,-------| Left | Down | Up |Right | | | + * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| + * | | | | | | |-------| |-------| + | - | = | [ | ] | \ | + * `-----------------------------------------/ / \ \-----------------------------------------' + * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | + * | | | |/ / \ \ | | | | + * `----------------------------' '------''--------------------' + */ + +[_RAISE] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME), + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, + _______, _______, _______, _______, _______, _______, _______, _______ +), + +[_ADJUST] = LAYOUT( \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + _______, _______, _______, _______, _______, _______, _______, _______ +) +}; +/* clang-format on */ + +// Setting ADJUST layer RGB back to default +void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { + if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { + layer_on(layer3); + } else { + layer_off(layer3); + } +} + +// SSD1306 OLED update loop, make sure to enable OLED_DRIVER_ENABLE=yes in rules.mk +#ifdef OLED_DRIVER_ENABLE + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand + return rotation; +} + +const char *read_logo(void); +void set_keylog(uint16_t keycode, keyrecord_t *record); +const char *read_keylog(void); +const char *read_keylogs(void); + +# define RAISE_MASK (1 << _RAISE) +# define LOWER_MASK (1 << _LOWER) +# define GAME_MASK (1 << _GAME) +void write_layer_state(void) { + switch (layer_state & (~GAME_MASK)) { + case (RAISE_MASK | LOWER_MASK): + oled_write_P(PSTR("Adjust"), false); + break; + case RAISE_MASK: + oled_write_P(PSTR("Raise"), false); + break; + case LOWER_MASK: + oled_write_P(PSTR("Lower"), false); + break; + case 0: + oled_write_P(PSTR("Default"), false); + break; + default: + oled_write_P(PSTR("Undef-"), false); + { + char s[3]; + itoa(layer_state, s, 16); + oled_write(s, false); + } + break; + } + + if (layer_state & GAME_MASK) { + oled_write_P(PSTR(" + Game"), false); + } + + oled_advance_page(true); +} + +void oled_task_user(void) { + if (is_keyboard_master()) { + write_layer_state(); + oled_write_ln(read_keylog(), false); + oled_write_ln(read_keylogs(), false); + } else { + oled_write(read_logo(), false); + } +} +#endif // OLED_DRIVER_ENABLE + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { +#ifdef OLED_DRIVER_ENABLE + set_keylog(keycode, record); +#endif + } + return true; +} |