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authorQMK Bot <hello@qmk.fm>2021-01-06 17:50:58 +0000
committerQMK Bot <hello@qmk.fm>2021-01-06 17:50:58 +0000
commit93fe3b6c6611f1c111f6e3ac581d059dd29f6b9e (patch)
tree84ef5d0e7f5884bc464207a18831cbbaf55d3076 /keyboards/lily58/keymaps/barabas/keymap.c
parentfc892e8c03428d3643b9a66a60bc0448adaf05a1 (diff)
parent515cea4b787ffc4b043e6569d3b6e67247e06f0f (diff)
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/lily58/keymaps/barabas/keymap.c')
-rw-r--r--keyboards/lily58/keymaps/barabas/keymap.c192
1 files changed, 192 insertions, 0 deletions
diff --git a/keyboards/lily58/keymaps/barabas/keymap.c b/keyboards/lily58/keymaps/barabas/keymap.c
new file mode 100644
index 0000000000..ca23a59c23
--- /dev/null
+++ b/keyboards/lily58/keymaps/barabas/keymap.c
@@ -0,0 +1,192 @@
+/*
+Copyright 2020 Barabas Raffai
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include QMK_KEYBOARD_H
+
+extern uint8_t is_master;
+
+enum layer_number {
+ _QWERTY = 0,
+ _GAME,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
+
+/* clang-format off */
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* QWERTY
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ESC | | | | | | | | | | | | ` |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
+ * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift|
+ * `-----------------------------------------/ / \ \-----------------------------------------'
+ * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
+ * | | | |/ / \ \ | | | |
+ * `----------------------------' '------''--------------------'
+ */
+
+[_QWERTY] = LAYOUT(
+ KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
+ KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI
+),
+
+ /* game layer adds the number row back */
+
+[_GAME] = LAYOUT(
+ _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______
+),
+/* LOWER
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - |
+ * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
+ * | | | | | | |-------| |-------| | _ | + | { | } | | |
+ * `-----------------------------------------/ / \ \-----------------------------------------'
+ * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
+ * | | | |/ / \ \ | | | |
+ * `----------------------------' '------''--------------------'
+ */
+[_LOWER] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD,
+ _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
+ _______, _______, _______, _______, _______, _______, _______, _______
+),
+/* RAISE
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | | | | | | | | | | | | GAME |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | |-------. ,-------| Left | Down | Up |Right | | |
+ * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
+ * | | | | | | |-------| |-------| + | - | = | [ | ] | \ |
+ * `-----------------------------------------/ / \ \-----------------------------------------'
+ * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
+ * | | | |/ / \ \ | | | |
+ * `----------------------------' '------''--------------------'
+ */
+
+[_RAISE] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME),
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
+ _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+[_ADJUST] = LAYOUT( \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ _______, _______, _______, _______, _______, _______, _______, _______
+)
+};
+/* clang-format on */
+
+// Setting ADJUST layer RGB back to default
+void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
+ layer_on(layer3);
+ } else {
+ layer_off(layer3);
+ }
+}
+
+// SSD1306 OLED update loop, make sure to enable OLED_DRIVER_ENABLE=yes in rules.mk
+#ifdef OLED_DRIVER_ENABLE
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand
+ return rotation;
+}
+
+const char *read_logo(void);
+void set_keylog(uint16_t keycode, keyrecord_t *record);
+const char *read_keylog(void);
+const char *read_keylogs(void);
+
+# define RAISE_MASK (1 << _RAISE)
+# define LOWER_MASK (1 << _LOWER)
+# define GAME_MASK (1 << _GAME)
+void write_layer_state(void) {
+ switch (layer_state & (~GAME_MASK)) {
+ case (RAISE_MASK | LOWER_MASK):
+ oled_write_P(PSTR("Adjust"), false);
+ break;
+ case RAISE_MASK:
+ oled_write_P(PSTR("Raise"), false);
+ break;
+ case LOWER_MASK:
+ oled_write_P(PSTR("Lower"), false);
+ break;
+ case 0:
+ oled_write_P(PSTR("Default"), false);
+ break;
+ default:
+ oled_write_P(PSTR("Undef-"), false);
+ {
+ char s[3];
+ itoa(layer_state, s, 16);
+ oled_write(s, false);
+ }
+ break;
+ }
+
+ if (layer_state & GAME_MASK) {
+ oled_write_P(PSTR(" + Game"), false);
+ }
+
+ oled_advance_page(true);
+}
+
+void oled_task_user(void) {
+ if (is_keyboard_master()) {
+ write_layer_state();
+ oled_write_ln(read_keylog(), false);
+ oled_write_ln(read_keylogs(), false);
+ } else {
+ oled_write(read_logo(), false);
+ }
+}
+#endif // OLED_DRIVER_ENABLE
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed) {
+#ifdef OLED_DRIVER_ENABLE
+ set_keylog(keycode, record);
+#endif
+ }
+ return true;
+}