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author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2021-08-21 22:53:49 -0500 |
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committer | GitHub <noreply@github.com> | 2021-08-22 13:53:49 +1000 |
commit | 78ccd9c201199444bc06161b05ee8d7ba9c31613 (patch) | |
tree | 726d9e55d8cde510fe72bc1fb9bb2a7dabdbecc2 /keyboards/kprepublic/bm40hsrgb/keymaps/signynt_2_quiet/readme.md | |
parent | c70abc8d047319830e369ae4e14cd43bae3bd3b8 (diff) |
Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit
* include xd002/.noci
Diffstat (limited to 'keyboards/kprepublic/bm40hsrgb/keymaps/signynt_2_quiet/readme.md')
-rw-r--r-- | keyboards/kprepublic/bm40hsrgb/keymaps/signynt_2_quiet/readme.md | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/keyboards/kprepublic/bm40hsrgb/keymaps/signynt_2_quiet/readme.md b/keyboards/kprepublic/bm40hsrgb/keymaps/signynt_2_quiet/readme.md new file mode 100644 index 0000000000..938803c268 --- /dev/null +++ b/keyboards/kprepublic/bm40hsrgb/keymaps/signynt_2_quiet/readme.md @@ -0,0 +1,117 @@ +# Signynt's Keymap: 'Sigma-Squared' + +Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour* + +*manna-harbour* lays out the general principles of the layout as follows: + +- Use layers instead of reaching. +- Use both hands instead of contortions. +- Use the home positions as much as possible. +- Make full use of the thumbs. +- Avoid unnecessary complication. + + + +Sigma Squared modifies on **Miryoku** in the following ways: + +- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies +- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers +- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect + - moves *left shift* and *left ctrl* down + - *esc* moved to top left + - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers +- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features + - Mission Control, Screenshot, Cycling Apps & Windows +- Added LED indicators to display what layer is currently active (only active while RGB is turned on) + + + +### Flashing + +- to directly flash to board: + + `qmk flash -kb bm40hsrgb -km signynt` + +- to only compile: + + `qmk compile -kb bm40hsrgb -km signynt` + + + +# Layout + +## BASE + +Tap the layer keys to use the black legends, hold them to activate the corresponding layer. + +The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys. + +If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences + +The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song. + +The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop. + +![img](https://i.imgur.com/vhb1L2f.png) + +## NAVIGATION + +Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words. + +*Game Layer* key takes you to the **GAME** layer. *(duh)* + +Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS. + +![img](https://i.imgur.com/daKxxFz.png) + + + +## MEDIA + +Provides access to all basic media keys, emulating the arrow keys on the home row. + +Also gives access to RGB controls. + +![img](https://i.imgur.com/1jWOvvH.png) + +## NUMBER + +Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations. + +Top right key changed to *Back Space* so corrections can be made without leaving layer. + +![img](https://i.imgur.com/LGJT3so.png) + +## SYMBOL + +Symbols are positioned over respective numbers from the **NUMBER** layer. + +Mouse keys are positioned similarly under the home row corresponding to the arrow keys. + +Also includes *Back Space* key for corrections. + +![img](https://i.imgur.com/ihOcdPj.png) + +## Fn + +Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left + +![img](https://i.imgur.com/bPpI8KN.png) + +## GAME + +Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME** + +![img](https://i.imgur.com/r9KIWLX.png) + +## SECOND GAME + +Top right key will turn red to indicate you are in the layer + +![img](https://i.imgur.com/BLKHfVB.png) + + + +# Contact + +If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord |