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authorQMK Bot <hello@qmk.fm>2021-01-24 21:55:02 +0000
committerQMK Bot <hello@qmk.fm>2021-01-24 21:55:02 +0000
commitdde9dc7b60267c7f8fe69bfc27a6062c7036dcd2 (patch)
tree17bdd111848793264e56738a19040ae242454786 /keyboards/jones/v03_1/keymaps/default_jp/keymap.c
parent949fb1a91c4fc934ecbedcd771c685dc8c8d9e09 (diff)
parentdeea6a98267e3b9bf793d9a64bfd586a07ef5c48 (diff)
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/jones/v03_1/keymaps/default_jp/keymap.c')
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diff --git a/keyboards/jones/v03_1/keymaps/default_jp/keymap.c b/keyboards/jones/v03_1/keymaps/default_jp/keymap.c
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+++ b/keyboards/jones/v03_1/keymaps/default_jp/keymap.c
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+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_jp.h"
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_number {
+ _MAC = 0,
+ _WIN,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _NUM_RAISE,
+ _ADJUST
+};
+
+// Tap Dance
+enum tap_dances{
+ TD_LSFT_CAPS = 0,
+ TD_ESC_NUM,
+};
+
+// Tap Dance state
+enum {
+ SINGLE_TAP = 1,
+ DOUBLE_TAP,
+ TRIPLE_TAP,
+ TAP_HOLD,
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+// Functions associated with individual tap dances
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ MAC = SAFE_RANGE,
+ WIN,
+};
+
+// Key Macro
+#define ESC_NUM TD(TD_ESC_NUM)
+#define S_CAP TD(TD_LSFT_CAPS)
+#define SP_RAI LT(_RAISE, KC_SPC)
+#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
+#define SP_SFT MT(MOD_LSFT, KC_SPC)
+#define S_BSLS RSFT_T(JP_BSLS)
+#define C_SLSH RCTL_T(JP_SLSH)
+#define CT_E LCTL(KC_E)
+#define CT_A LCTL(KC_A)
+#define ALT_GRV LALT(KC_GRV)
+#define LOWER MO(_LOWER)
+#define NUM TG(_NUM)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAC] = LAYOUT_jp(
+ ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
+ KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
+ ),
+ [_WIN] = LAYOUT_jp(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
+ ),
+ [_NUM] = LAYOUT_jp(
+ _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
+ _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
+ ),
+ [_LOWER] = LAYOUT_jp(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_RAISE] = LAYOUT_jp(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
+ _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_NUM_RAISE] = LAYOUT_jp(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ ),
+ [_ADJUST] = LAYOUT_jp(
+ _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
+ _______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
+ _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+switch (keycode) {
+ case MAC: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_MAC);
+ }
+ return false;
+ break;
+ case WIN: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WIN);
+ }
+ return false;
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// RGB Light settings
+#ifdef RGBLIGHT_LAYERS
+
+// Indicator LED settings
+#define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
+#define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
+#define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
+#define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
+
+// for Default layer (= Base layer)
+const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
+);
+const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
+);
+const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
+);
+
+// for temporal layer
+const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
+);
+
+const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
+);
+
+// Define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_mac_layer,
+ my_win_layer,
+ my_num_layer,
+ my_caps_layer,
+ my_lower_layer,
+ my_raise_layer,
+ my_num_raise_layer,
+ my_adjust_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+// Enabling and disabling lighting layers
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
+
+ return state;
+}
+
+// Enabling and disabling lighting layers for default layer
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(3, led_state.caps_lock);
+ return true;
+}
+#endif
+
+
+//------------------------------------------------------------------------------
+// Rotary Encoder
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder, Right side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+ if (index == 1) { /* Second encoder, Left side */
+ switch(biton32(layer_state)) {
+ case _LOWER:
+ if (clockwise) {
+ rgblight_decrease_hue();
+ } else {
+ rgblight_increase_hue();
+ }
+ break;
+ case _RAISE:
+ if (clockwise) {
+ rgblight_decrease_val();
+ } else {
+ rgblight_increase_val();
+ }
+ break;
+ case _ADJUST:
+ if (clockwise) {
+ rgblight_step_reverse();
+ } else {
+ rgblight_step();
+ }
+ break;
+ default:
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ break;
+ }
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Tap Dance function
+
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+// Determine the current tap dance state
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) {
+ return SINGLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 2) {
+ if (!state->pressed) {
+ return DOUBLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 3) {
+ if (!state->pressed) {
+ return TRIPLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else {
+ return 8; // Magic number. At some point this method will expand to work for more presses
+ }
+}
+
+// Initialize tap structure associated with example tap dance key
+static tap ql_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+// Functions that control what our tap dance key does
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM): // ESC key action
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ // ESC
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ // temporal layer change
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // toggle layer
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
+ }
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+ }
+}