diff options
author | Herpiko Dwi Aguno <herpiko@aguno.xyz> | 2020-06-30 06:32:59 +0700 |
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committer | GitHub <noreply@github.com> | 2020-06-29 16:32:59 -0700 |
commit | 6d6340a82b3ed61f5dd2a40dac78712d7bd736fd (patch) | |
tree | ec643d06acf6a4f0635c70d7b96e1397769ce040 /keyboards/handwired/unk/keymaps/default/keymap.c | |
parent | 67beec5e94eefade8d22be10a5308373ddb54118 (diff) |
[Keyboard] Add UNK keyboard. (#9571)
* Add UNK keyboard.
* Update keyboards/handwired/unk/info.json
* Use KC_NO to block out nonexistent matrix positions.
* Update keyboards/handwired/unk/readme.md
* Update keyboards/handwired/unk/keymaps/default/keymap.c
Diffstat (limited to 'keyboards/handwired/unk/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/handwired/unk/keymaps/default/keymap.c | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/keyboards/handwired/unk/keymaps/default/keymap.c b/keyboards/handwired/unk/keymaps/default/keymap.c new file mode 100644 index 0000000000..a38b1f92d8 --- /dev/null +++ b/keyboards/handwired/unk/keymaps/default/keymap.c @@ -0,0 +1,83 @@ +#include QMK_KEYBOARD_H + +enum layer_names { + _QWERTY = 0, + _COLEMAK, + _LOWER, + _RAISE, + _ADJUST, +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, +}; + +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_QWERTY] = LAYOUT( + KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPACE, + KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLASH, + KC_END, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_PSCREEN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_PGUP, + LOWER, KC_LCTL, KC_LALT, KC_LGUI, RAISE, KC_SPACE, KC_SPACE, RAISE, KC_RALT, KC_RCTL, KC_DELETE, KC_PGDOWN + ), + [_COLEMAK] = LAYOUT( + KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPACE, + KC_HOME, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLASH, + KC_END, KC_BSPACE, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, + KC_PSCREEN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_PGUP, + LOWER, KC_LCTL, KC_LALT, KC_LGUI, RAISE, KC_SPACE, KC_SPACE, RAISE, KC_RALT, KC_RCTL, KC_DELETE, KC_PGDOWN + ), + + [_LOWER] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + QWERTY, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + COLEMAK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_RAISE] = LAYOUT( + _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F9, KC_F10, KC_F11, KC_F12, + _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, + _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ) +}; + +layer_state_t layer_state_set_user(layer_state_t state) { + return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + case COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMAK); + } + return false; + } + return true; +} |