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author | Ryan <fauxpark@gmail.com> | 2022-03-20 15:19:46 +1100 |
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committer | GitHub <noreply@github.com> | 2022-03-20 15:19:46 +1100 |
commit | cfe28937d51748e180e31c7939fe9e2749524877 (patch) | |
tree | 5d3656335ff515008a32fb86d60f125d2fb04ffd /keyboards/handwired/ms_sculpt_mobile/readme.md | |
parent | 729d7c2b2e627a1c2f6bfc23a17f9bdab17eb2af (diff) |
MS Sculpt Mobile refactor (#16038)
Diffstat (limited to 'keyboards/handwired/ms_sculpt_mobile/readme.md')
-rw-r--r-- | keyboards/handwired/ms_sculpt_mobile/readme.md | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/keyboards/handwired/ms_sculpt_mobile/readme.md b/keyboards/handwired/ms_sculpt_mobile/readme.md index 98fd1f8d1a..0345ded36b 100644 --- a/keyboards/handwired/ms_sculpt_mobile/readme.md +++ b/keyboards/handwired/ms_sculpt_mobile/readme.md @@ -46,8 +46,6 @@ The Astar mini has all pins exposed , so you can do 18x8 If you want a speaker, LEDs, etc., you'll need to free up a pin. I recommend joining columns R and L to the same pin. -Building - add ASTAR=1 to the compile line or leave out for teensy2++ - Make example for this keyboard (after setting up your build environment): make handwired/ms_sculpt_mobile:default |