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author | Christopher Browne <cbbrowne@ca.afilias.info> | 2016-07-25 12:55:46 -0400 |
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committer | Christopher Browne <cbbrowne@ca.afilias.info> | 2016-07-25 12:55:46 -0400 |
commit | 17a7570e081a92e9a975ed86f94b9c0bbfc158f4 (patch) | |
tree | 51a8dd3596314dec1d87c9f35b3fa9069166960d /keyboards/handwired/CMD60/README.md | |
parent | 82f768e6c04c57fa44d6020e3d57a6b3de211ddc (diff) | |
parent | f9aadd17e8fce17fe1e135cf8022e71a35ae5adf (diff) |
Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
Diffstat (limited to 'keyboards/handwired/CMD60/README.md')
-rw-r--r-- | keyboards/handwired/CMD60/README.md | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/keyboards/handwired/CMD60/README.md b/keyboards/handwired/CMD60/README.md new file mode 100644 index 0000000000..83e371543e --- /dev/null +++ b/keyboards/handwired/CMD60/README.md @@ -0,0 +1,35 @@ +CMD60 keyboard firmware +====================== + +##CMD60 + +This layout has been designed to optimize use of the left-hand, and it focussed specifically on programmers who work +with text editors like SublimeText and Atom. It utilizes the power of Space_fn, and features a caps lock swap for Fn2 +and enter key on tap. These features allow you to keep your right hand on the mouse more and should enable you to +achieve a higher level of productivity if you take the time to learn its function layers. + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/handwired/CMD60 folder. +Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use +the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default + +To build with the default keymap, simply run `make`. + +### Other Keymaps + +To build the firmware binary hex file with a keymap just do `make` with `keymap` option like: + +``` +$ make keymap=[default|jack|<name>] +``` + +Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` |