diff options
author | trwnh <a@trwnh.com> | 2022-06-07 13:01:23 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-06-07 11:01:23 -0700 |
commit | cf1e66b352fbd6dac0fc5b4812aee01b9699f598 (patch) | |
tree | 4ea8590b8e8d2e4dcad5fe1bfd7d375d80f4bf9c /keyboards/gmmk/pro/rev1/ansi/keymaps/trwnh/config.h | |
parent | f0b1c8ced9d1be49ea80fc44eb2264aaf432b7d1 (diff) |
[Keymap] add trwnh keymap for gmmk pro (#17267)
Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/trwnh/config.h')
-rw-r--r-- | keyboards/gmmk/pro/rev1/ansi/keymaps/trwnh/config.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/trwnh/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/trwnh/config.h new file mode 100644 index 0000000000..1cc3cdf228 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/trwnh/config.h @@ -0,0 +1,55 @@ +// Copyright 2021 a (@trwnh on Github) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once +#ifdef RGB_MATRIX_ENABLE + #define RGB_DISABLE_WHEN_USB_SUSPENDED + + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain + #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes + + // #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color. + #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard. + // #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow! + // #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho). + // #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!) + #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) + #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) + #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL) + #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above + #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above + #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) + #undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow + // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right + // #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. + // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. + #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right + // #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes. + // #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + // #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards + // #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above. + // #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-) + #undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better. + #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above. + #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back + #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left + #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right + #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges + #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues + #undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues + #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys! + #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix! + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo + // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue + // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo. + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade. + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades + // #undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. + // #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. + // #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead). + // #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead). +#endif
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