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authorAndre Brait <andrebrait@gmail.com>2021-09-01 01:18:35 +0200
committerGitHub <noreply@github.com>2021-09-01 00:18:35 +0100
commitfac5ec46564320ebbbc3d1f5575566badca2d3d7 (patch)
tree1bf9761e146dd460d270b816a0671b80fd1a9d9c /keyboards/gmmk/pro/ansi/keymaps/mike1808/README.md
parentb7693c971c171298ca2be5c2bb4a71ca15893762 (diff)
Move GMMK Pro layouts to the correct subdir (#14241)
Also fix a compilation issue in the mike1808 keymap
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+QMK layout for gmmk/pro
+=======================
+
+## Secrets
+The format is the same as [drashna's](../../../../users/drashna/readme_secrets.md) secrets implementation. Create a `secret.h` and define your secrets like this:
+
+```c
+static const char* secrets[] = {"secret1", "secret2", "secret3", "secret4", "secret5"};
+```
+
+## Rotary encoder knob
+You can hookup your encoder functions by defining new encoder states in [encoder.h](./encoder.h), then in [encoder.c](./encoder.c) assign static variable `state` your new state depending on your desired condition and add callbacks to `encoder_mapping` array.
+
+## RGB Matrix Ledmaps
+RGB Matrix ledmaps is the future allowing you assign colors to individual keys on every keymap layer.
+
+You can see some examples of my usage in the bottom of [keymap.c](./keymap.c).
+
+Color defines are just HSV colors wrapped in curly braces, like `#define RED { HSV_RED }`.