diff options
author | cedrikl <cedrikl.github@cedtadel.net> | 2022-01-10 20:15:47 -0500 |
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committer | GitHub <noreply@github.com> | 2022-01-10 17:15:47 -0800 |
commit | c20522369b881fadff215c83091f8b653e0071bb (patch) | |
tree | c81166fcb080f4c6f7de9a5b752f2d9835b5dcc4 /keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c | |
parent | cec35d239993ace7005141f6afd08666dbd4de3a (diff) |
[Keymap] Add another GMMK Pro ANSI Keymap with custom RGB. (#14243)
Co-authored-by: Cedrik Lussier <lussier.cedrik@gmail.com>
Diffstat (limited to 'keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c new file mode 100644 index 0000000000..2361ab5660 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c @@ -0,0 +1,154 @@ +/* Copyright 2021 Cedrik Lussier @cedrikl +.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H +#include "rgb_matrix_map.h" +#include "cedrikl.h" + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] \ PgUp +// Caps A S D F G H J K L ; " Enter PgDn +// Sh_L Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_MUTE, + KC_NLCK, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC, KC_PSCR, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PSLS, KC_PAST, KC_BSLS, KC_PGUP, + KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_PENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_PDOT, KC_SLSH, KC_RSFT, KC_UP, KC_INS, + KC_LCTL, KC_RGUI, KC_LALT, KC_SPC, KC_RALT, KC_NO, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ) +}; +// clang-format on + +#ifdef ENCODER_ENABLE + bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return true; + } +#endif // ENCODER_ENABLE + + +#ifdef RGB_MATRIX_ENABLE +//void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer) { +// const ledmap *l = &(ledmaps[layer]); +// +// +// +// for (int i = 0; i < DRIVER_LED_TOTAL; i++) { +// HSV hsv = { +// .h = (*l)[i][0], +// .s = (*l)[i][1], +// .v = val, +// }; +// +// if (hsv.h || hsv.s) { +// RGB rgb = hsv_to_rgb(hsv); +// RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b); +// } +// } +//} + + // These shorthands are used below to set led colors on each matrix cycle + void loop_colorset(const uint8_t *indices, int array_size, const HSV target_color) { + HSV work_color = target_color; + work_color.v = rgb_matrix_get_val(); + + RGB final_color = hsv_to_rgb(work_color); + + for (int i = 0; i < array_size; i++) { + rgb_matrix_set_color(indices[i], final_color.r, final_color.g, final_color.b); // Set color A here + } + } + + // Capslock, Scroll lock and Numlock indicator on Left side lights. + void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { + loop_colorset(LED_REGION_A, (sizeof(LED_REGION_A) / sizeof(LED_REGION_A[0])), hsv_cl_blue); + loop_colorset(LED_REGION_B, (sizeof(LED_REGION_B) / sizeof(LED_REGION_B[0])), hsv_cl_purple); + loop_colorset(LED_REGION_L_SIDE, (sizeof(LED_REGION_L_SIDE) / sizeof(LED_REGION_L_SIDE[0])), hsv_cl_purple); + loop_colorset(LED_REGION_R_SIDE, (sizeof(LED_REGION_R_SIDE) / sizeof(LED_REGION_R_SIDE[0])), hsv_cl_purple); + + switch(get_highest_layer(layer_state)){ // special handling per layer + case 1: //layer 1 + //rgb_matrix_set_color_all(RGB_AZURE); + loop_colorset(LED_REGION_NUMPAD, (sizeof(LED_REGION_NUMPAD) / sizeof(LED_REGION_NUMPAD[0])), hsv_cl_numpad); + loop_colorset(LED_REGION_OTHER, (sizeof(LED_REGION_OTHER) / sizeof(LED_REGION_OTHER[0])), hsv_cl_mods); + break; + default: //layer 0 + // + break; + break; + } + + HSV bad_hsv = hsv_cl_bad; + bad_hsv.v = rgb_matrix_get_val(); + RGB bad_rgb = hsv_to_rgb(bad_hsv); + led_t led_state = host_keyboard_led_state(); + + if (!led_state.num_lock) { // on if NUM lock is OFF + rgb_matrix_set_color(LED_R1, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R2, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R3, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R4, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R5, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R6, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R7, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R8, bad_rgb.r, bad_rgb.g, bad_rgb.b); + } + if (led_state.caps_lock) { + rgb_matrix_set_color(LED_L1, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L2, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L3, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L4, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L5, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L6, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L7, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L8, bad_rgb.r, bad_rgb.g, bad_rgb.b); + loop_colorset(LED_REGION_CAPS, (sizeof(LED_REGION_CAPS) / sizeof(LED_REGION_CAPS[0])), hsv_cl_bad); + } + } +#endif |