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authorRyan <fauxpark@gmail.com>2022-05-15 21:27:01 +1000
committerGitHub <noreply@github.com>2022-05-15 21:27:01 +1000
commit4a8bd7b9a523601911ba467588b2a6a0aa693db6 (patch)
tree3e61f2a3b648f01d15da3d9d84e3be5872ad5b4f /keyboards/gl516/a52gl/keymaps
parentf090881aebbd7af74294b53fabdf55a35004f190 (diff)
Rename keymap_extras headers for consistency (#16939)
Diffstat (limited to 'keyboards/gl516/a52gl/keymaps')
-rw-r--r--keyboards/gl516/a52gl/keymaps/salicylic/keymap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/keyboards/gl516/a52gl/keymaps/salicylic/keymap.c b/keyboards/gl516/a52gl/keymaps/salicylic/keymap.c
index 4607d1dc50..4a2e09501d 100644
--- a/keyboards/gl516/a52gl/keymaps/salicylic/keymap.c
+++ b/keyboards/gl516/a52gl/keymaps/salicylic/keymap.c
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them