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authorFred Sundvik <fsundvik@gmail.com>2016-08-20 03:22:16 +0300
committerFred Sundvik <fsundvik@gmail.com>2016-08-20 03:56:48 +0300
commitda226e61261e0c11e678d2086c00b2a45726083e (patch)
tree3157d1db1b8f35782e25533e62a0b46bcb42fc99 /keyboards/ergodox
parentb4c75569b0bc2f3ba9a7766ab64ff504fad3836e (diff)
Update keyboard readme files with new makefile instructions
Diffstat (limited to 'keyboards/ergodox')
-rw-r--r--keyboards/ergodox/readme.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/ergodox/readme.md b/keyboards/ergodox/readme.md
index f81d7cd8df..a96e415def 100644
--- a/keyboards/ergodox/readme.md
+++ b/keyboards/ergodox/readme.md
@@ -19,10 +19,10 @@ If you are just compiling an existing keymap and don't want to create your own,
3. Set up a build environment as per the readme.
4. Copy `keyboards/ergodox/keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`)
5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work.
-6. Compile your firmware by running `make keymap=keymap_name`. For example, `make keymap=german`. This will result in a hex file, which will be called `ergodox_ez_keymap_name.hex`, e.g. `ergodox_ez_german.hex`. For **Infinity ErgoDox** you need to add `subproject=infinity` to the make command.
-7. **ErgoDox EZ** - Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successful build by running `make teensy keymap=keymap_name`.
+6. Compile your firmware by running `make keymap_name`. For example, `make german`. This will result in a hex file, which will be called `ergodox_ez_keymap_name.hex`, e.g. `ergodox_ez_german.hex`. For **Infinity ErgoDox** you need to add `infinity` to the make command like this `make infinity-german`.
+7. **ErgoDox EZ** - Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successful build by running `make keymap_name-teensy`.
- **Infinity ErgoDox** - Flash the firmware by running `make dfu-util keymap=keymap_name subproject=infinity`
+ **Infinity ErgoDox** - Flash the firmware by running `make infinity-keymap_name-dfu-util`
8. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics.
Good luck! :)