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authorKaleb Elwert <belak@coded.io>2017-06-16 10:57:53 -0700
committerKaleb Elwert <belak@coded.io>2017-06-16 10:57:58 -0700
commitef4abfeb3105e03f752d9d1c7b0ad4edecbef75a (patch)
treeb5961980809baca932728529de9faa10dd9c8e13 /keyboards/ergodox/keymaps/belak/visualizer.c
parentd9ffd77ee78ee64dd8689bbfb54b5dcd150d7a10 (diff)
ergodox: initial addition of belak theme
Imported from external repo https://github.com/belak/ergodox-layout at commit 233008ad8c46a85cb118fca0be093c3e751075b0
Diffstat (limited to 'keyboards/ergodox/keymaps/belak/visualizer.c')
-rw-r--r--keyboards/ergodox/keymaps/belak/visualizer.c49
1 files changed, 49 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/belak/visualizer.c b/keyboards/ergodox/keymaps/belak/visualizer.c
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+++ b/keyboards/ergodox/keymaps/belak/visualizer.c
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+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "simple_visualizer.h"
+
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 60;
+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ saturation = 255;
+ }
+
+ if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+ state->layer_text = "Media";
+ }
+ else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+ state->layer_text = "Symbols";
+ }
+ else {
+ state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+ state->layer_text = "Base";
+ }
+}