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authorFred Sundvik <fsundvik@gmail.com>2016-07-10 12:05:34 +0300
committerFred Sundvik <fsundvik@gmail.com>2016-07-29 21:09:35 +0300
commit37052a53f15ea5540b20e2d81a6992f34ebb84fe (patch)
treeff44cefe74cf2f81d1bb41997c6c722e767f0279 /keyboards/ergodox/infinity
parent650298cec34f55271f3faaab688d878c3f172e77 (diff)
Remove the Infinity Ergodox default keymap
Diffstat (limited to 'keyboards/ergodox/infinity')
-rw-r--r--keyboards/ergodox/infinity/keymaps/default/keymap.c114
-rw-r--r--keyboards/ergodox/infinity/keymaps/default/visualizer.c168
2 files changed, 0 insertions, 282 deletions
diff --git a/keyboards/ergodox/infinity/keymaps/default/keymap.c b/keyboards/ergodox/infinity/keymaps/default/keymap.c
deleted file mode 100644
index f1e6b1c8ae..0000000000
--- a/keyboards/ergodox/infinity/keymaps/default/keymap.c
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
-Jun Wako <wakojun@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "infinity_ergodox.h"
-
-// Workaround for old keymap format
-#define KC_RESET RESET
-
-const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- KEYMAP( // layer 0 : default
- // left hand
- EQL, 1, 2, 3, 4, 5, ESC,
- BSLS,Q, W, E, R, T, FN1,
- TAB, A, S, D, F, G,
- LSFT,Z, X, C, V, B, FN0,
- LGUI,GRV, BSLS,LEFT,RGHT,
- LCTL,LALT,
- HOME,
- BSPC,DEL, END,
- // right hand
- FN2, 6, 7, 8, 9, 0, MINS,
- LBRC,Y, U, I, O, P, RBRC,
- H, J, K, L, SCLN,QUOT,
- FN0, N, M, COMM,DOT, SLSH,RSFT,
- LEFT,DOWN,UP, RGHT,RGUI,
- RALT,RCTL,
- PGUP,
- PGDN,ENT, SPC
- ),
-
- KEYMAP( // layer 1 : function and symbol keys
- // left hand
- TRNS,F1, F2, F3, F4, F5, F11,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS,
- // right hand
- F12, F6, F7, F8, F9, F10, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS
- ),
-
- KEYMAP( // layer 2 : keyboard functions
- // left hand
- RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS,
- // right hand
- TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS
- ),
-
- KEYMAP( // layer 3: numpad
- // left hand
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS,
- // right hand
- TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
- TRNS,NO, P7, P8, P9, PMNS,BSPC,
- NO, P4, P5, P6, PPLS,PENT,
- TRNS,NO, P1, P2, P3, PPLS,PENT,
- P0, PDOT,SLSH,PENT,PENT,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS
- ),
-};
-const uint16_t fn_actions[] = {
- ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1
- ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2
- ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer
- ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0
-};
diff --git a/keyboards/ergodox/infinity/keymaps/default/visualizer.c b/keyboards/ergodox/infinity/keymaps/default/visualizer.c
deleted file mode 100644
index c0d335ce6a..0000000000
--- a/keyboards/ergodox/infinity/keymaps/default/visualizer.c
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "visualizer.h"
-#include "led_test.h"
-
-static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
-
-// Just an example how to write custom keyframe functions, we could have moved
-// all this into the init function
-bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- // Read the uGFX documentation for information how to use the displays
- // http://wiki.ugfx.org/index.php/Main_Page
- gdispClear(White);
- // You can use static variables for things that can't be found in the animation
- // or state structs
- gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
- gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
- // Always remember to flush the display
- gdispFlush();
- // you could set the backlight color as well, but we won't do it here, since
- // it's part of the following animation
- // lcd_backlight_color(hue, saturation, intensity);
- // We don't need constant updates, just drawing the screen once is enough
- return false;
-}
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-static keyframe_animation_t startup_animation = {
- .num_frames = 4,
- .loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
- .frame_functions = {
- display_welcome,
- keyframe_animate_backlight_color,
- keyframe_no_operation,
- enable_visualization
- },
-};
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t color_animation = {
- .num_frames = 2,
- .loop = false,
- // Note that there's a 200 ms no-operation frame,
- // this prevents the color from changing when activating the layer
- // momentarily
- .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
- .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
-};
-
-// The LCD animation alternates between the layer name display and a
-// bitmap that displays all active layers
-static keyframe_animation_t lcd_animation = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
- .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
-};
-
-static keyframe_animation_t suspend_animation = {
- .num_frames = 3,
- .loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
- .frame_functions = {
- keyframe_display_layer_text,
- keyframe_animate_backlight_color,
- keyframe_disable_lcd_and_backlight,
- },
-};
-
-static keyframe_animation_t resume_animation = {
- .num_frames = 5,
- .loop = false,
- .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
- .frame_functions = {
- keyframe_enable_lcd_and_backlight,
- display_welcome,
- keyframe_animate_backlight_color,
- keyframe_no_operation,
- enable_visualization,
- },
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
- // The brightness will be dynamically adjustable in the future
- // But for now, change it here.
- lcd_backlight_brightness(0x50);
- state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
- state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
- start_keyframe_animation(&startup_animation);
- start_keyframe_animation(&led_test_animation);
-}
-
-void update_user_visualizer_state(visualizer_state_t* state) {
- // Add more tests, change the colors and layer texts here
- // Usually you want to check the high bits (higher layers first)
- // because that's the order layers are processed for keypresses
- // You can for check for example:
- // state->status.layer
- // state->status.default_layer
- // state->status.leds (see led.h for available statuses)
- if (state->status.layer & 0x8) {
- state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
- state->layer_text = "Numpad";
- }
- else if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
- state->layer_text = "KBD functions";
- }
- else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
- state->layer_text = "Function keys";
- }
- else {
- state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
- state->layer_text = "Default";
- }
- // You can also stop existing animations, and start your custom ones here
- // remember that you should normally have only one animation for the LCD
- // and one for the background. But you can also combine them if you want.
- start_keyframe_animation(&lcd_animation);
- start_keyframe_animation(&color_animation);
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
- state->layer_text = "Suspending...";
- uint8_t hue = LCD_HUE(state->current_lcd_color);
- uint8_t sat = LCD_SAT(state->current_lcd_color);
- state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
- state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
- state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
- start_keyframe_animation(&resume_animation);
- start_keyframe_animation(&led_test_animation);
-}