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author | William Chang <william@factual.com> | 2019-11-20 22:17:07 -0800 |
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committer | William Chang <william@factual.com> | 2019-11-20 22:17:07 -0800 |
commit | e7f4d56592b3975c38af329e77b4efd9108495e8 (patch) | |
tree | 0a416bccbf70bfdbdb9ffcdb3bf136b47378c014 /keyboards/crkbd/readme.md | |
parent | 71493b2f9bbd5f3d18373c518fa14ccafcbf48fc (diff) | |
parent | 8416a94ad27b3ff058576f09f35f0704a8b39ff3 (diff) |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'keyboards/crkbd/readme.md')
-rw-r--r-- | keyboards/crkbd/readme.md | 72 |
1 files changed, 69 insertions, 3 deletions
diff --git a/keyboards/crkbd/readme.md b/keyboards/crkbd/readme.md index 591fdfe0da..5de3e3ae00 100644 --- a/keyboards/crkbd/readme.md +++ b/keyboards/crkbd/readme.md @@ -1,5 +1,6 @@ -Crkbd -=== +# Corne Keyboard (CRKBD) + +Also known (incorrectly) as the `HeliDox`.  @@ -13,6 +14,71 @@ Hardware Availability: [PCB & Case Data](https://github.com/foostan/crkbd) Make example for this keyboard (after setting up your build environment): - make crkbd:default +```sh +make crkbd:default +``` See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## RGB Matrix +The Corne Keyboard also supports using the RGB Matrix feature, in place of RGB Light. This provids a better experience when using the keyboard, as it supports a number of per key effects properly. If you're not using the in switch LEDs, then you may want to pass on doing this. + +In your keymap's `rules.mk` file, add the following: + +```make +RGBLIGHT_ENABLE = no +RGB_MATRIX_ENABLE = WS2812 +``` + +And in your `config.h` file, add the following: + +```c + +#ifdef RGB_MATRIX_ENABLE +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects +# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 + +/* Disable the animations you don't want/need. You will need to disable a good number of these * + * because they take up a lot of space. Disable until you can successfully compile your firmware. */ +// # define DISABLE_RGB_MATRIX_ALPHAS_MODS +// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// # define DISABLE_RGB_MATRIX_BREATHING +// # define DISABLE_RGB_MATRIX_CYCLE_ALL +// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN +// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN +// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +// # define DISABLE_RGB_MATRIX_DUAL_BEACON +// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON +// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS +// # define DISABLE_RGB_MATRIX_RAINDROPS +// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP +// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// # define DISABLE_RGB_MATRIX_SPLASH +// # define DISABLE_RGB_MATRIX_MULTISPLASH +// # define DISABLE_RGB_MATRIX_SOLID_SPLASH +// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH +#endif +``` + +After this is done, you should be able to use the normal RGB keycodes, but you'll see the RGB Matrix effects in use, giving a much better experience. |