summaryrefslogtreecommitdiff
path: root/keyboards/crkbd/keymaps/soundmonster/config.h
diff options
context:
space:
mode:
authorDrashna Jaelre <drashna@live.com>2021-06-09 22:59:19 -0700
committerGitHub <noreply@github.com>2021-06-09 22:59:19 -0700
commit7a6e630ffd1a2a8357daf8b7ed2ab766eae55e07 (patch)
treef47997266960b08eca70a929ec19a4093f491ae3 /keyboards/crkbd/keymaps/soundmonster/config.h
parent32b2ac0a807bdb088df685e6118f4c0966b6cca4 (diff)
Fix RGB/LED Suspend defines (#13146)
Diffstat (limited to 'keyboards/crkbd/keymaps/soundmonster/config.h')
-rw-r--r--keyboards/crkbd/keymaps/soundmonster/config.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/crkbd/keymaps/soundmonster/config.h b/keyboards/crkbd/keymaps/soundmonster/config.h
index 1e58af3abe..8235b48697 100644
--- a/keyboards/crkbd/keymaps/soundmonster/config.h
+++ b/keyboards/crkbd/keymaps/soundmonster/config.h
@@ -59,11 +59,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8