diff options
author | Yan-Fa Li <yanfali@gmail.com> | 2018-04-26 13:51:19 -0700 |
---|---|---|
committer | Drashna Jaelre <drashna@live.com> | 2018-04-26 13:51:19 -0700 |
commit | 535a4d55ae27746d88f4012a6ec717e89b5cee00 (patch) | |
tree | 4154c3826a781745b8781b6f91cf3b222bcde445 /keyboards/clueboard | |
parent | 66e40529aa9271c76d207fb8190ad76bb5cf8d6b (diff) |
Keymap Fixes for 7U layout, RGB and Audio support (#2779)
- confused KC_COMM, KC_SLSH, KC_DOT order
- KC_INS -> KC_DEL
- Document audio on C4 and B7, set default RGB to pin C6
Diffstat (limited to 'keyboards/clueboard')
-rw-r--r-- | keyboards/clueboard/2x1800/config.h | 7 | ||||
-rw-r--r-- | keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c | 25 | ||||
-rw-r--r-- | keyboards/clueboard/2x1800/rules.mk | 3 |
3 files changed, 32 insertions, 3 deletions
diff --git a/keyboards/clueboard/2x1800/config.h b/keyboards/clueboard/2x1800/config.h index 0aff939701..ea3c7a6e97 100644 --- a/keyboards/clueboard/2x1800/config.h +++ b/keyboards/clueboard/2x1800/config.h @@ -69,6 +69,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE +#define RGB_DI_PIN C6 +#define RGBLIGHT_ANIMATIONS +#define RGBLED_NUM 16 +#define RGBLIGHT_HUE_STEP 8 +#define RGBLIGHT_SAT_STEP 8 +#define RGBLIGHT_VAL_STEP 8 + /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is userful for the Windows task manager shortcut (ctrl+shift+esc). */ diff --git a/keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c b/keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c index 5df6fe0fbf..74a35c27b5 100644 --- a/keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c +++ b/keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c @@ -17,12 +17,33 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT_7U_SPACE( - KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, \ + KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \ \ KC_PMNS, KC_NLCK, KC_PSLS, KC_PAST, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \ KC_PPLS, KC_P7, KC_P8, KC_P9, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PSLS, \ KC_P4, KC_P5, KC_P6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \ - KC_PENT, KC_P1, KC_P2, KC_P3, KC_UP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SLSH, KC_COMM, KC_DOT, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \ + KC_PENT, KC_P1, KC_P2, KC_P3, KC_UP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \ KC_P0, KC_PDOT, KC_LEFT, KC_DOWN, KC_RGHT, KC_LCTL, KC_LALT, KC_SPC, KC_LGUI, KC_APP, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT \ ) }; + + +#ifdef AUDIO_ENABLE + float song_one_up[][2] = SONG(ONE_UP_SOUND); +#endif + +volatile uint8_t runonce = true; +static uint16_t my_timer; + +void matrix_init_user(void) { + my_timer = timer_read(); +} + +void matrix_scan_user(void) { + if (runonce && timer_elapsed(my_timer) > 500) { + runonce = false; +#ifdef AUDIO_ENABLE + PLAY_SONG(song_one_up); +#endif + } +} diff --git a/keyboards/clueboard/2x1800/rules.mk b/keyboards/clueboard/2x1800/rules.mk index 2f09f9b9ca..516a536f6b 100644 --- a/keyboards/clueboard/2x1800/rules.mk +++ b/keyboards/clueboard/2x1800/rules.mk @@ -59,5 +59,6 @@ COMMAND_ENABLE = yes # Commands for debug and configuration NKRO_ENABLE = yes # USB Nkey Rollover MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config) UNICODE_ENABLE = no # Unicode -AUDIO_ENABLE = no # Audio output on port C6 +RGBLIGHT_ENABLE = no # RGB on port C6 +AUDIO_ENABLE = no # Audio output on port C4 and B7 FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches |