diff options
author | coderkun <olli@coderkun.de> | 2017-05-06 12:19:45 +0200 |
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committer | coderkun <olli@coderkun.de> | 2017-05-06 12:19:45 +0200 |
commit | 49046f621bc8304c8c7ba7a065d2568f45ecc616 (patch) | |
tree | 4a1fc5d37e012502ff4732c801381eec814a2e01 /keyboards/atreus62 | |
parent | 9e7448ea89a1a88317f0acb805819af79d0a76e3 (diff) | |
parent | c5cef025ec39e67408f000825747d88c6aaa86eb (diff) |
Merge tag '0.5.43' into coderkun_neo2
Diffstat (limited to 'keyboards/atreus62')
-rw-r--r-- | keyboards/atreus62/keymaps/xyverz/keymap.c | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/keyboards/atreus62/keymaps/xyverz/keymap.c b/keyboards/atreus62/keymaps/xyverz/keymap.c new file mode 100644 index 0000000000..7b7c69f57a --- /dev/null +++ b/keyboards/atreus62/keymaps/xyverz/keymap.c @@ -0,0 +1,175 @@ +/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk + I've blatantly stolen what works for me from the Planck and Preonic + layouts and modified this file to fit me. Initial credet goes to + u/profet23 for the doing all the work and adding this keyboard to + QMK in the first place. + + I've got Dvorak, Qwerty, and Colemak layouts at this time, with the + possibility of adding more in the future. + + The bottom row is fairly Kinesis-ish since the Contour and Advantage + keyboards have been my daily drivers for the last 17 years. I hope + You can get some enjoyment out of this layout should you chose it! + +CHANGELOG: + + 0.1 - Initial commit. Based off of Profet's default keymap. + 0.2 - Converted to a more Planck/Preonic keymap style file with + persistent layers enabled. Renamed layers to reflect OLKB maps. + Added a TODO list. + +TODO: + + * Make the layout more efficient, even if it means changing the RAISE + and LOWER functionality. + * Add legends in comments for each layer. Maybe. + * Add a gaming layer. + +*/ + +// this is the style you want to emulate. +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +#include "atreus62.h" +#include "action_layer.h" +#include "eeconfig.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _DVORAK 0 +#define _QWERTY 1 +#define _COLEMAK 2 +#define _WOW 3 +#define _LOWER 4 +#define _RAISE 5 +#define _ADJUST 16 + +enum atreus52_keycodes { + DVORAK = SAFE_RANGE, + QWERTY, + COLEMAK, + WOW, + LOWER, + RAISE +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_DVORAK] = { /* dvorak */ + { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS }, + { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH }, + { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS }, + { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT }, + { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL } + }, + + [_QWERTY] = { /* qwerty */ + { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS }, + { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL }, + { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT }, + { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT }, + { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL } + }, + + [_COLEMAK] = { /* colemak */ + { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS }, + { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL }, + { KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT }, + { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT }, + { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL} + }, + + [_WOW] = { /* Dvorak with minor modifications for playing World of Warcraft */ + { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS }, + { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH }, + { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS }, + { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT }, + { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, CTL_T(KC_ENT), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT } + }, + + [_LOWER] = { + { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 }, + { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE }, + { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______ }, + { _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______ }, + { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ } + }, + [_RAISE] = { + { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 }, + { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS }, + { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______ }, + { _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______ }, + { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ } + }, + [_ADJUST] = { + { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, + { _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, + { _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW }, + { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, + { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ } + }, + +}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + persistant_default_layer_set(1UL<<_QWERTY); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + persistant_default_layer_set(1UL<<_COLEMAK); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + persistant_default_layer_set(1UL<<_DVORAK); + } + return false; + break; + case WOW: + if (record->event.pressed) { + persistant_default_layer_set(1UL<<_WOW); + } + return false; + break; + case LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + } + return true; +}; |