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authorDamien <Dbroqua@users.noreply.github.com>2017-04-13 13:26:02 +0200
committerGitHub <noreply@github.com>2017-04-13 13:26:02 +0200
commita43cb6c0af3ac616903172c4b8932bfc5ee4939b (patch)
treec3ca94b544ab832507b37b6268bb04f7f7eedb4a /keyboards/atreus62/keymaps/xyverz
parent3e41cde9f99778ca30c03b97470c32780379db43 (diff)
parentd3301c0f8b0005738ab9aa2030d83739ffb5c4b6 (diff)
Merge pull request #20 from qmk/master
Merge from QMK
Diffstat (limited to 'keyboards/atreus62/keymaps/xyverz')
-rw-r--r--keyboards/atreus62/keymaps/xyverz/keymap.c175
1 files changed, 175 insertions, 0 deletions
diff --git a/keyboards/atreus62/keymaps/xyverz/keymap.c b/keyboards/atreus62/keymaps/xyverz/keymap.c
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index 0000000000..7b7c69f57a
--- /dev/null
+++ b/keyboards/atreus62/keymaps/xyverz/keymap.c
@@ -0,0 +1,175 @@
+/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
+ I've blatantly stolen what works for me from the Planck and Preonic
+ layouts and modified this file to fit me. Initial credet goes to
+ u/profet23 for the doing all the work and adding this keyboard to
+ QMK in the first place.
+
+ I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
+ possibility of adding more in the future.
+
+ The bottom row is fairly Kinesis-ish since the Contour and Advantage
+ keyboards have been my daily drivers for the last 17 years. I hope
+ You can get some enjoyment out of this layout should you chose it!
+
+CHANGELOG:
+
+ 0.1 - Initial commit. Based off of Profet's default keymap.
+ 0.2 - Converted to a more Planck/Preonic keymap style file with
+ persistent layers enabled. Renamed layers to reflect OLKB maps.
+ Added a TODO list.
+
+TODO:
+
+ * Make the layout more efficient, even if it means changing the RAISE
+ and LOWER functionality.
+ * Add legends in comments for each layer. Maybe.
+ * Add a gaming layer.
+
+*/
+
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+#include "atreus62.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _DVORAK 0
+#define _QWERTY 1
+#define _COLEMAK 2
+#define _WOW 3
+#define _LOWER 4
+#define _RAISE 5
+#define _ADJUST 16
+
+enum atreus52_keycodes {
+ DVORAK = SAFE_RANGE,
+ QWERTY,
+ COLEMAK,
+ WOW,
+ LOWER,
+ RAISE
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_DVORAK] = { /* dvorak */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
+ { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
+ { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
+ { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
+ },
+
+ [_QWERTY] = { /* qwerty */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
+ { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL },
+ { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
+ { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
+ },
+
+ [_COLEMAK] = { /* colemak */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
+ { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL },
+ { KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
+ { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL}
+ },
+
+ [_WOW] = { /* Dvorak with minor modifications for playing World of Warcraft */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
+ { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
+ { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
+ { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, CTL_T(KC_ENT), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
+ },
+
+ [_LOWER] = {
+ { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
+ { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______ },
+ { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
+ },
+ [_RAISE] = {
+ { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
+ { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______ },
+ { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
+ },
+ [_ADJUST] = {
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ { _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
+ },
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistant_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistant_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ persistant_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case WOW:
+ if (record->event.pressed) {
+ persistant_default_layer_set(1UL<<_WOW);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+};