summaryrefslogtreecommitdiff
path: root/keyboards/abacus/keymaps/default
diff options
context:
space:
mode:
authornickolaij <ni.jones999@gmail.com>2020-03-13 12:22:27 +1000
committerGitHub <noreply@github.com>2020-03-12 19:22:27 -0700
commitabd8e75cb730c89dfc3982ccda2ae88f5a56768c (patch)
treed5a817e78bffa4453adca04801472ace00908c30 /keyboards/abacus/keymaps/default
parent904610718332d4526248221edc91be76f012c0e0 (diff)
[Keyboard] Abacus Keyboard ReMerge (#8308)
* added abacus keyboard * keymap updates * Update keyboards/abacus/config.h * Update keyboards/abacus/config.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * start cleaning up for merge * cleaned for merge * cleaned * cleaned * Update keyboards/abacus/abacus.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/rules.mk * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/readme.md * Update keyboards/abacus/info.json * Update keyboards/abacus/rules.mk * Update keyboards/abacus/rules.mk
Diffstat (limited to 'keyboards/abacus/keymaps/default')
-rw-r--r--keyboards/abacus/keymaps/default/keymap.c148
-rw-r--r--keyboards/abacus/keymaps/default/readme.md4
2 files changed, 152 insertions, 0 deletions
diff --git a/keyboards/abacus/keymaps/default/keymap.c b/keyboards/abacus/keymaps/default/keymap.c
new file mode 100644
index 0000000000..c1d5bd8827
--- /dev/null
+++ b/keyboards/abacus/keymaps/default/keymap.c
@@ -0,0 +1,148 @@
+/* Copyright 2020 nickolaij
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// wait DELAY ms before unregistering media keys
+#define MEDIA_KEY_DELAY 10
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _UPPER,
+ _LOWER
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ NICKURL = SAFE_RANGE,
+ ALTTAB
+};
+
+enum unicode_names {
+ LOVEEYES,
+ THINK,
+ UPSIDEDOWN,
+ NOMOUTH,
+ PARTY,
+ HEART,
+ EGGPLANT,
+ PEACH,
+ EMOJI100,
+ EMOJIB
+};
+
+const uint32_t PROGMEM unicode_map[] = {
+ [LOVEEYES] = 0x1f60d,
+ [THINK] = 0x1f914,
+ [UPSIDEDOWN] = 0x1f643,
+ [NOMOUTH] = 0x1f636,
+ [PARTY] = 0x1f973,
+ [HEART] = 0x1f495,
+ [EMOJI100] = 0x1f4af,
+ [PEACH] = 0x1f351,
+ [EGGPLANT] = 0x1f346,
+ [EMOJIB] = 0x1f171
+};
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Base */
+ [_BASE] = LAYOUT(
+ KC_ESCAPE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_BSLASH,
+ KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_UP, KC_DELETE,
+ KC_LCTRL, KC_LGUI, MO(_UPPER), KC_SPACE, KC_ENTER, MO(_LOWER), KC_LEFT, KC_DOWN, KC_RIGHT
+ ),
+ [_UPPER] = LAYOUT(
+ KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
+ ALTTAB, _______, _______, _______, _______, _______, _______, _______, KC_LBRACKET, KC_RBRACKET, KC_QUOTE, KC_SLASH,
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MINUS, KC_EQUAL, _______, _______,
+ KC_LALT, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END
+ ),
+ [_LOWER] = LAYOUT(
+ NICKURL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_F11, KC_F12, RGB_MODE_PLAIN, RGB_MODE_BREATHE, RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, RGB_MODE_KNIGHT, RGB_MODE_GRADIENT, XXXXXXX, RGB_TOG,
+ _______, X(LOVEEYES), X(THINK), X(UPSIDEDOWN), X(NOMOUTH), X(PARTY), X(PEACH), X(HEART), X(EGGPLANT), X(EMOJI100), X(EMOJIB), RGB_HUI,
+ KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case NICKURL:
+ if (record->event.pressed) {
+ SEND_STRING("https://www.github.com/nickolaij");
+ } else {
+ tap_code(KC_ENTER);
+ }
+ return true;
+ break;
+
+ case ALTTAB:
+ if (record->event.pressed) {
+ tap_code16(A(KC_TAB));
+ }
+ return true;
+ break;
+
+ default:
+ return true;
+
+ }
+}
+
+
+void dip_switch_update_user(uint8_t index, bool active) {
+ switch (index) {
+ case 0:
+ if(active) {
+ switch(get_highest_layer(layer_state)) {
+ case _BASE:
+ tap_code16(LCTL(KC_F));
+ break;
+ case _UPPER:
+ tap_code(KC_MUTE);
+ break;
+ case _LOWER:
+ tap_code(KC_MEDIA_PLAY_PAUSE);
+ break;
+ }
+ }
+ }
+}
+
+
+void matrix_init_user(void) {
+ set_unicode_input_mode(UC_WINC);
+}
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+
+ switch(get_highest_layer(layer_state)) {
+ case _BASE:
+ clockwise ? tap_code(KC_PGDN) : tap_code(KC_PGUP);
+ break;
+ case _UPPER:
+ clockwise ? tap_code(KC_VOLU) : tap_code(KC_VOLD);
+ break;
+ case _LOWER:
+ clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK);
+ break;
+ }
+}
diff --git a/keyboards/abacus/keymaps/default/readme.md b/keyboards/abacus/keymaps/default/readme.md
new file mode 100644
index 0000000000..0c6098f0e9
--- /dev/null
+++ b/keyboards/abacus/keymaps/default/readme.md
@@ -0,0 +1,4 @@
+# The default keymap for Abacus
+
+This is made based on my first few days of playing with it and honing in on what feels right.
+I've repurposed the DIP switch function for the encoder switches and added some functionality for multiple layers also effecting the encoders output.