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authorChristopher Browne <cbbrowne@ca.afilias.info>2016-04-13 12:02:51 -0400
committerChristopher Browne <cbbrowne@ca.afilias.info>2016-04-13 12:02:51 -0400
commit6ec6b613536b7138ee0c87002b10da8fe0c0117d (patch)
tree9bd7d842cb99a84ab6ae96b3437c39e41f9608d9 /keyboard/planck/keymaps/nico.c
parent5bbcc484a8e14ffb13354df4efdd460ebe7200e1 (diff)
parenta0194d7e5ff2f3d242a5c6508abf81b4ddf67a3e (diff)
Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
Diffstat (limited to 'keyboard/planck/keymaps/nico.c')
-rw-r--r--keyboard/planck/keymaps/nico.c69
1 files changed, 69 insertions, 0 deletions
diff --git a/keyboard/planck/keymaps/nico.c b/keyboard/planck/keymaps/nico.c
new file mode 100644
index 0000000000..e81fd80a44
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+++ b/keyboard/planck/keymaps/nico.c
@@ -0,0 +1,69 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "planck.h"
+#include "backlight.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _CM 1
+#define _DV 2
+#define _LW 3
+#define _RS 4
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QW] = { /* Qwerty */
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[_CM] = { /* Colemak */
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[_DV] = { /* Dvorak */
+ {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
+ {KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
+ {M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[_RS] = { /* RAISE */
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
+ {M(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F14, KC_F15, KC_TRNS, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[_LW] = { /* LOWER */
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
+ {M(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F14, KC_F15, KC_TRNS, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY}
+}
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_KEY(MO(_LW), KC_BSPC), // Tap for backspace, hold for LOWER
+ [2] = ACTION_LAYER_TAP_KEY(MO(_RS), KC_ENT), // Tap for enter, hold for RAISE
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ backlight_step();
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};