diff options
author | Ralf Schmitt <ralf@bunkertor.net> | 2014-11-23 13:29:07 +0100 |
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committer | Ralf Schmitt <ralf@bunkertor.net> | 2015-01-18 11:45:24 +0100 |
commit | 2d740203318e2b0164e584a853bd0172dd9127cb (patch) | |
tree | e121f8e3ee75fbe4698eca805dd9826c316805d8 /keyboard/nerd/keymap_60_ansi150.c | |
parent | d9b5f5110ebf3e7da6a11e8640fb4367114aed67 (diff) |
Added NerD 80% (TKL) support
Diffstat (limited to 'keyboard/nerd/keymap_60_ansi150.c')
-rw-r--r-- | keyboard/nerd/keymap_60_ansi150.c | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/keyboard/nerd/keymap_60_ansi150.c b/keyboard/nerd/keymap_60_ansi150.c new file mode 100644 index 0000000000..c43d195332 --- /dev/null +++ b/keyboard/nerd/keymap_60_ansi150.c @@ -0,0 +1,30 @@ +#include "keymap_common.h" +#include "backlight.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Layer 0: Default */ + KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL), + /* Layer 1: Space Fn */ + KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS), + /* Layer 2: Functions */ + KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \ + TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,BRK, HOME,INS, END, MPLY,VOLD,VOLU,FN3, \ + CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \ + UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS) +}; + +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_MOMENTARY(2), + [1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), + [2] = ACTION_LAYER_TOGGLE(1), + [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH) +}; |