diff options
author | Noah Andrews <NoahAndrews@users.noreply.github.com> | 2016-03-29 21:53:36 -0400 |
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committer | Noah Andrews <NoahAndrews@users.noreply.github.com> | 2016-03-29 21:53:36 -0400 |
commit | 95fba250ef2029ccdedb34500c5d1e96f6d065cf (patch) | |
tree | abec71f825ce412d13e057bc1bd89018cf3bb8f7 /keyboard/gh60/keymap_poker_set.c | |
parent | e28334017c94c6928dd7e82436cec171f0243747 (diff) |
Updated several keyboard folders to use new keymap naming scheme
Diffstat (limited to 'keyboard/gh60/keymap_poker_set.c')
-rw-r--r-- | keyboard/gh60/keymap_poker_set.c | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/keyboard/gh60/keymap_poker_set.c b/keyboard/gh60/keymap_poker_set.c deleted file mode 100644 index aaa31fc571..0000000000 --- a/keyboard/gh60/keymap_poker_set.c +++ /dev/null @@ -1,82 +0,0 @@ -#include "keymap_common.h" - -// Poker fix with set(state transition) -// Fn + Esc = ` -// Fn + {left, down, up, right} = {home, pgdown, pgup, end} -const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* 0: qwerty */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* 1: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), - /* 2: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* 3: Poker with Arrow and Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), - /* 4: Poker Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), - /* 5: Poker Fn'd arrow */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), - /* 6: Poker Fn'd Esc */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), - /* 7: Poker Fn'd Arrow + Esc */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), -}; - -/* - * Fn action definition - */ -const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press - [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press - [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press - [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press - - //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release - [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release - [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release - [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release - [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release - - [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc) -}; |